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3 total messages Started by Stephen Howe Wed, 01 Jul 2009 22:59
Community Chest 3, MAP19 - Subduction
#94956
Author: Stephen Howe
Date: Wed, 01 Jul 2009 22:59
27 lines
2383 bytes
I have found this an immensely difficult map to play.
What makes it difficult is that doors close behind and cannot be
opened again.

I found all the secrets, however...

(i) There is a point where you are going through a subterrean green
bunker (extreme North West of map).
There are two secrets off here. On one, you can get a soul sphere.
On the other, you need the red skull key. But when I have obtained it,
pressed the switch at the back of the outside building to the near
North West, I find that bars have descended across the tunnel
entrance.

Worse still, I can get access to the outside to the immediate West of
the central area. But the door to the outside of the North West (the
one having passed though the red keycard door) is shut fast now.

How do you navigate getting 100% correctly? 

(ii) Not all enemies are killed. If you do IDDT twice, look to the
extreme East, there is an inverted letter S with 4 horizontal enemy
pens. The top 2 pens are full, bottom empty. What releases them?

Cheers

S
Re: Community Chest 3, MAP19 - Subduction
#94957
Author: Stephen Howe
Date: Thu, 02 Jul 2009 12:54
16 lines
2040 bytes
Having had a chance to think, I guess what I am saying is this:

If a level has few doors or similar that "lock" that is okay.
Examples would be
	Doom2, MAP12 - the final hall with Cacodemons. 
	You cant get out unless you have red key
	and there is none on this level.
	Doom2, MAP27 - the secret area that closes off 
	after a certain length of time.

But you dont want to over use this feature.
If a level consists of nothing but this feature it becomes a veritable
maze where you have to do things in the right order to guarantee the
right access - a massive headache.

S
Re: Community Chest 3, MAP19 - Subduction
#94958
Author: Stephen Howe
Date: Mon, 06 Jul 2009 10:36
8 lines
1656 bytes
I have now managed to get through this level with 100% secrets, 100%
kills, 100% artifacts. But it was tough to do so. I might add some
notes on the Doom Wiki so that when a write up occurs on this level,
the writer is aware of the difficulties.

Cheers

S
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