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Started by Stephen Howe
Wed, 01 Jul 2009 22:59
Community Chest 3, MAP19 - Subduction
Author: Stephen Howe
Date: Wed, 01 Jul 2009 22:59
Date: Wed, 01 Jul 2009 22:59
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I have found this an immensely difficult map to play. What makes it difficult is that doors close behind and cannot be opened again. I found all the secrets, however... (i) There is a point where you are going through a subterrean green bunker (extreme North West of map). There are two secrets off here. On one, you can get a soul sphere. On the other, you need the red skull key. But when I have obtained it, pressed the switch at the back of the outside building to the near North West, I find that bars have descended across the tunnel entrance. Worse still, I can get access to the outside to the immediate West of the central area. But the door to the outside of the North West (the one having passed though the red keycard door) is shut fast now. How do you navigate getting 100% correctly? (ii) Not all enemies are killed. If you do IDDT twice, look to the extreme East, there is an inverted letter S with 4 horizontal enemy pens. The top 2 pens are full, bottom empty. What releases them? Cheers S
Re: Community Chest 3, MAP19 - Subduction
Author: Stephen Howe
Date: Thu, 02 Jul 2009 12:54
Date: Thu, 02 Jul 2009 12:54
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Having had a chance to think, I guess what I am saying is this: If a level has few doors or similar that "lock" that is okay. Examples would be Doom2, MAP12 - the final hall with Cacodemons. You cant get out unless you have red key and there is none on this level. Doom2, MAP27 - the secret area that closes off after a certain length of time. But you dont want to over use this feature. If a level consists of nothing but this feature it becomes a veritable maze where you have to do things in the right order to guarantee the right access - a massive headache. S
Re: Community Chest 3, MAP19 - Subduction
Author: Stephen Howe
Date: Mon, 06 Jul 2009 10:36
Date: Mon, 06 Jul 2009 10:36
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I have now managed to get through this level with 100% secrets, 100% kills, 100% artifacts. But it was tough to do so. I might add some notes on the Doom Wiki so that when a write up occurs on this level, the writer is aware of the difficulties. Cheers S
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