Thread View: alt.games.doom
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Started by co.port
Wed, 08 Aug 2007 21:14
wad author... issues with teleporters
Author: co.port
Date: Wed, 08 Aug 2007 21:14
Date: Wed, 08 Aug 2007 21:14
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i know using wad author still this day and age i should be shot. but, while trying to figure out an issue with development of teleporters.. i can't get them to work... is this a typical issue or what is the assignment i should be using? i read up on what i could and doesn't seem to be much of anything about this.
Re: wad author... issues with teleporters
Author: Smola
Date: Thu, 09 Aug 2007 08:33
Date: Thu, 09 Aug 2007 08:33
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In article <1186607677.462553.144080@q75g2000hsh.googlegroups.com>, companyportal@yahoo.com says... > i know using wad author still this day and age i should be shot. > > but, while trying to figure out an issue with development of > teleporters.. > > > i can't get them to work... is this a typical issue or what is the > assignment i should be using? > > i read up on what i could and doesn't seem to be much of anything > about this. IIRC, in DCK you had to assing a tag value designating the sector-number in which to be teleported. HTH
Re: wad author... issues with teleporters
Author: Andre Majorel
Date: Fri, 10 Aug 2007 10:55
Date: Fri, 10 Aug 2007 10:55
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On 2007-08-08, co.port <companyportal@yahoo.com> wrote: > i know using wad author still this day and age i should be shot. > > but, while trying to figure out an issue with development of > teleporters.. > > i can't get them to work... is this a typical issue or what is the > assignment i should be using? Can't help you with Wad Author specifically but this is how teleporters work : - Set linedef type to, for example, 97 (WR teleport). - Orient linedef so that, when the player walks over the linedef, it's from the RIGHT side of it. - Insert teleport landing spot (thing type 14). - Find an unused tag number. Let's call it N. - Set sector tag of linedef to N. - Set linedef tag of sector where the teleport landing spot is to N. -- André Majorel <URL:http://www.teaser.fr/~amajorel/> (Counterfeit: uqoz@exalt.com asol@evelyn.com) "Duty, honor, country" -- Douglas MacArthur "Travail, famille, patrie" -- Philippe Pétain
Re: wad author... issues with teleporters
Author: co.port
Date: Sat, 01 Sep 2007 04:27
Date: Sat, 01 Sep 2007 04:27
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On Aug 10, 6:55 am, Andre Majorel <che...@halliburton.com> wrote: > On 2007-08-08, co.port <companypor...@yahoo.com> wrote: > > > i know using wad author still this day and age i should be shot. > > > but, while trying to figure out an issue with development of > > teleporters.. > > > i can't get them to work... is this a typical issue or what is the > > assignment i should be using? > > Can't help you with Wad Author specifically but this is how > teleporters work : > > - Set linedef type to, for example, 97 (WR teleport). > > - Orient linedef so that, when the player walks over the > linedef, it's from the RIGHT side of it. > > - Insert teleport landing spot (thing type 14). > > - Find an unused tag number. Let's call it N. > > - Set sector tag of linedef to N. > > - Set linedef tag of sector where the teleport landing spot is > to N. > > -- > André Majorel <URL:http://www.teaser.fr/~amajorel/> > (Counterfeit: u...@exalt.com a...@evelyn.com) > "Duty, honor, country" -- Douglas MacArthur > "Travail, famille, patrie" -- Philippe Pétain all a failure since my win 98 and processor are too much for most programs OR / AND the programs on the cds i have are incomplete.. missing dll files. so i gave up and downloaded newb stuff from sites online.. haven't tried them yet. just wanted to get back into doom editing for the hell of it and failed... how i did all that work with wad it (waded) is beyond me. i must have had another machine with a slower processor and win 95. i worked so much and so long on wads i got levels that have too many visplanes to work well.. now days.. with the old 98 machine i have assigned for the old stuff none of it wishes to cooperate with me. :( let alone the patches i must find for RNRampage, blood... ( and additions ) duke nukem... ... so on...
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