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4 total messages Started by co.port Wed, 08 Aug 2007 21:14
wad author... issues with teleporters
#94727
Author: co.port
Date: Wed, 08 Aug 2007 21:14
11 lines
1355 bytes
i know using wad author still this day and age i should be shot.

but,  while trying to figure out an issue with development of
teleporters..


i can't get them to work...  is this a typical issue or what is the
assignment i should be using?

i read up on what i could and doesn't seem to be much of anything
about this.
Re: wad author... issues with teleporters
#94728
Author: Smola
Date: Thu, 09 Aug 2007 08:33
16 lines
1445 bytes
In article <1186607677.462553.144080@q75g2000hsh.googlegroups.com>, 
companyportal@yahoo.com says...
> i know using wad author still this day and age i should be shot.
> 
> but,  while trying to figure out an issue with development of
> teleporters..
> 
> 
> i can't get them to work...  is this a typical issue or what is the
> assignment i should be using?
> 
> i read up on what i could and doesn't seem to be much of anything
> about this.

IIRC, in DCK you had to assing a tag value designating the sector-number 
in which to be teleported. HTH
Re: wad author... issues with teleporters
#94729
Author: Andre Majorel
Date: Fri, 10 Aug 2007 10:55
32 lines
1840 bytes
On 2007-08-08, co.port <companyportal@yahoo.com> wrote:

> i know using wad author still this day and age i should be shot.
>
> but,  while trying to figure out an issue with development of
> teleporters..
>
> i can't get them to work...  is this a typical issue or what is the
> assignment i should be using?

Can't help you with Wad Author specifically but this is how
teleporters work :

- Set linedef type to, for example, 97 (WR teleport).

- Orient linedef so that, when the player walks over the
  linedef, it's from the RIGHT side of it.

- Insert teleport landing spot (thing type 14).

- Find an unused tag number. Let's call it N.

- Set sector tag of linedef to N.

- Set linedef tag of sector where the teleport landing spot is
  to N.

-- 
André Majorel <URL:http://www.teaser.fr/~amajorel/>
(Counterfeit: uqoz@exalt.com asol@evelyn.com)
"Duty, honor, country" -- Douglas MacArthur
"Travail, famille, patrie" -- Philippe Pétain
Re: wad author... issues with teleporters
#94730
Author: co.port
Date: Sat, 01 Sep 2007 04:27
55 lines
3071 bytes
On Aug 10, 6:55 am, Andre Majorel <che...@halliburton.com> wrote:
> On 2007-08-08, co.port <companypor...@yahoo.com> wrote:
>
> > i know using wad author still this day and age i should be shot.
>
> > but,  while trying to figure out an issue with development of
> > teleporters..
>
> > i can't get them to work...  is this a typical issue or what is the
> > assignment i should be using?
>
> Can't help you with Wad Author specifically but this is how
> teleporters work :
>
> - Set linedef type to, for example, 97 (WR teleport).
>
> - Orient linedef so that, when the player walks over the
>   linedef, it's from the RIGHT side of it.
>
> - Insert teleport landing spot (thing type 14).
>
> - Find an unused tag number. Let's call it N.
>
> - Set sector tag of linedef to N.
>
> - Set linedef tag of sector where the teleport landing spot is
>   to N.
>
> --
> André Majorel <URL:http://www.teaser.fr/~amajorel/>
> (Counterfeit: u...@exalt.com a...@evelyn.com)
> "Duty, honor, country" -- Douglas MacArthur
> "Travail, famille, patrie" -- Philippe Pétain



all a failure since my win 98 and processor are too much for most
programs OR / AND  the programs on the cds i have are incomplete..
missing dll files.

so i gave up and downloaded newb stuff from sites online.. haven't
tried them yet.   just wanted to get back into doom editing for the
hell of it and failed...     how i did all that work with wad it
(waded)  is beyond me.    i must have had another machine with a
slower processor and win 95.    i worked so much and so long on wads i
got levels that have too many visplanes to work well..

now days..  with the old 98 machine i have assigned for the old stuff
none of it wishes to cooperate with me.
:(

let alone the patches i must find for RNRampage,  blood...  ( and
additions )   duke nukem...

... so on...
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