Article View: alt.games.doom
Article #94730Re: wad author... issues with teleporters
From: co.port
Date: Sat, 01 Sep 2007 04:27
Date: Sat, 01 Sep 2007 04:27
55 lines
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3071 bytes
On Aug 10, 6:55 am, Andre Majorel <che...@halliburton.com> wrote: > On 2007-08-08, co.port <companypor...@yahoo.com> wrote: > > > i know using wad author still this day and age i should be shot. > > > but, while trying to figure out an issue with development of > > teleporters.. > > > i can't get them to work... is this a typical issue or what is the > > assignment i should be using? > > Can't help you with Wad Author specifically but this is how > teleporters work : > > - Set linedef type to, for example, 97 (WR teleport). > > - Orient linedef so that, when the player walks over the > linedef, it's from the RIGHT side of it. > > - Insert teleport landing spot (thing type 14). > > - Find an unused tag number. Let's call it N. > > - Set sector tag of linedef to N. > > - Set linedef tag of sector where the teleport landing spot is > to N. > > -- > André Majorel <URL:http://www.teaser.fr/~amajorel/> > (Counterfeit: u...@exalt.com a...@evelyn.com) > "Duty, honor, country" -- Douglas MacArthur > "Travail, famille, patrie" -- Philippe Pétain all a failure since my win 98 and processor are too much for most programs OR / AND the programs on the cds i have are incomplete.. missing dll files. so i gave up and downloaded newb stuff from sites online.. haven't tried them yet. just wanted to get back into doom editing for the hell of it and failed... how i did all that work with wad it (waded) is beyond me. i must have had another machine with a slower processor and win 95. i worked so much and so long on wads i got levels that have too many visplanes to work well.. now days.. with the old 98 machine i have assigned for the old stuff none of it wishes to cooperate with me. :( let alone the patches i must find for RNRampage, blood... ( and additions ) duke nukem... ... so on...
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!g4g2000hsf.googlegroups.com!not-for-mail From: "co.port" <companyportal@yahoo.com> Newsgroups: alt.games.doom Subject: Re: wad author... issues with teleporters Date: Fri, 31 Aug 2007 21:27:12 -0700 Organization: http://groups.google.com Lines: 57 Message-ID: <1188620832.363082.326360@g4g2000hsf.googlegroups.com> References: <1186607677.462553.144080@q75g2000hsh.googlegroups.com> <slrnfboh0u.2r1.cheney@atc5.vermine.org> NNTP-Posting-Host: 70.17.65.178 Mime-Version: 1.0 X-Trace: posting.google.com 1188620832 15136 127.0.0.1 (1 Sep 2007 04:27:12 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Sat, 1 Sep 2007 04:27:12 +0000 (UTC) In-Reply-To: <slrnfboh0u.2r1.cheney@atc5.vermine.org> User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1),gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: g4g2000hsf.googlegroups.com; posting-host=70.17.65.178; posting-account=ps2QrAMAAAA6_jCuRt2JEIpn5Otqf_w0 Bytes: 3106 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit