Thread View: alt.games.doom
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Started by Roy Carin
Wed, 30 May 2007 08:56
Freedoom: Stuck in the Courtyard
Author: Roy Carin
Date: Wed, 30 May 2007 08:56
Date: Wed, 30 May 2007 08:56
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I'm playing Freedoom 0.5 under prboom (Linux). I stuck in a certain section of "The Courtyard" (level 18). I'm stuck in the part of the map where you get the chainsaw. To get out of this section, you have to quickly click two buttons (shaped as skulls) and run through an open door. You then enter a small dark passageway that has no exit (other than the way you came). At the end of the passageway, there is clearly a door; however, it doesn't open, and I can find no buttons to open it. "The Courtyard" is listed as "done," so there must be a way out, but how? To demonstrate more clearly where I'm stuck, I've posted a couple of images of my game position; the first image was taken before I went into the small dark passageway because it's too dark in there; I've placed an arrow on the second image showing the door that won't open. The images are posted here: http://www.geocities.com/roy_carin_080496/courtyard.html --
Re: Freedoom: Stuck in the Courtyard
Author: David Damerell
Date: Wed, 30 May 2007 15:09
Date: Wed, 30 May 2007 15:09
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Quoting Roy Carin <roy_carin_mail-nospam@yahoo.com.au>: >To demonstrate more clearly where I'm stuck, I've posted a couple of >images of my game position; the first image was taken before I went into >the small dark passageway because it's too dark in there; I've placed an >arrow on the second image showing the door that won't open. I don't have a Doom client to hand, but I've had a look in Yadex. The door at the end of the corridor has the side facing you be D1 Open Door (stays open) - the other side is not active at all. So the intention is that you can open the door from the corridor and it will then stay open. However, there's a WR Open Door line in the passageway 16 units in front of it which opens something elsewhere in the level. Now with the door closed you can't get over that line to activate it, and so the line first in front of you when you whack the spacebar (or whatever) is that one, not the door. _Some_ Doom clients will notice and let you open the door, and I guess the author used one of those and didn't consider compatibility. Recommend you try noclipping right up to the door and opening it. -- OPTIONS=name:Kirsty,menustyle:C,female,lit_corridor,standout,time,showexp,hilit e_pet,catname:Akane,dogname:Ryoga,fruit:okonomiyaki,pickup_types:"!$?=/,scores: 5 top/2 around,color,boulder:0,autoquiver,autodig,disclose:yiyayvygyc,pickup_bu rden:burdened,!cmdassist,msg_window:reversed,!sparkle,horsename:Rumiko,showrace
Re: Freedoom: Stuck in the Courtyard
Author: Roy Carin
Date: Wed, 30 May 2007 17:19
Date: Wed, 30 May 2007 17:19
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On 05/30/2007 10:09 AM, David Damerell wrote: > Quoting Roy Carin <roy_carin_mail-nospam@yahoo.com.au>: >> To demonstrate more clearly where I'm stuck, I've posted a couple of >> images of my game position; the first image was taken before I went into >> the small dark passageway because it's too dark in there; I've placed an >> arrow on the second image showing the door that won't open. > > I don't have a Doom client to hand, but I've had a look in Yadex. The > door at the end of the corridor has the side facing you be D1 Open Door > (stays open) - the other side is not active at all. So the intention is > that you can open the door from the corridor and it will then stay open. > > However, there's a WR Open Door line in the passageway 16 units in front > of it which opens something elsewhere in the level. Now with the door > closed you can't get over that line to activate it, and so the line first > in front of you when you whack the spacebar (or whatever) is that one, not > the door. _Some_ Doom clients will notice and let you open the door, and I > guess the author used one of those and didn't consider compatibility. > > Recommend you try noclipping right up to the door and opening it. Thank you very much David. That idea allowed me to open the door and finish the game. I guess this means that I won't be able to record a demo of me finishing the Courtyard because the recording mode prohibits cheating in prboom. But the game is still fun! --
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