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3 total messages Started by Roy Carin Wed, 30 May 2007 08:56
Freedoom: Stuck in the Courtyard
#94698
Author: Roy Carin
Date: Wed, 30 May 2007 08:56
27 lines
1921 bytes
I'm playing Freedoom 0.5 under prboom (Linux). I stuck in a certain 
section of "The Courtyard" (level 18).

I'm stuck in the part of the map where you get the chainsaw.  To get out 
of this section, you have to quickly click two buttons (shaped as 
skulls) and run through an open door. You then enter a small dark 
passageway that has no exit (other
than the way you came).

At the end of the passageway, there is clearly a door; however, it 
doesn't open, and I can find no buttons to open it. "The Courtyard" is 
listed as "done," so there must be a way out, but how?

To demonstrate more clearly where I'm stuck, I've posted a couple of 
images of my game position; the first image was taken before I went into 
the small dark passageway because it's too dark in there; I've placed an 
arrow on the second image showing the door that won't open.

The images are posted here:
http://www.geocities.com/roy_carin_080496/courtyard.html






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Re: Freedoom: Stuck in the Courtyard
#94699
Author: David Damerell
Date: Wed, 30 May 2007 15:09
24 lines
2307 bytes
Quoting  Roy Carin  <roy_carin_mail-nospam@yahoo.com.au>:
>To demonstrate more clearly where I'm stuck, I've posted a couple of 
>images of my game position; the first image was taken before I went into 
>the small dark passageway because it's too dark in there; I've placed an 
>arrow on the second image showing the door that won't open.

I don't have a Doom client to hand, but I've had a look in Yadex. The
door at the end of the corridor has the side facing you be D1 Open Door
(stays open) - the other side is not active at all. So the intention is
that you can open the door from the corridor and it will then stay open.

However, there's a WR Open Door line in the passageway 16 units in front
of it which opens something elsewhere in the level. Now with the door
closed you can't get over that line to activate it, and so the line first
in front of you when you whack the spacebar (or whatever) is that one, not
the door. _Some_ Doom clients will notice and let you open the door, and I
guess the author used one of those and didn't consider compatibility.

Recommend you try noclipping right up to the door and opening it.
-- 
OPTIONS=name:Kirsty,menustyle:C,female,lit_corridor,standout,time,showexp,hilit
e_pet,catname:Akane,dogname:Ryoga,fruit:okonomiyaki,pickup_types:"!$?=/,scores:
5 top/2 around,color,boulder:0,autoquiver,autodig,disclose:yiyayvygyc,pickup_bu
rden:burdened,!cmdassist,msg_window:reversed,!sparkle,horsename:Rumiko,showrace
Re: Freedoom: Stuck in the Courtyard
#94700
Author: Roy Carin
Date: Wed, 30 May 2007 17:19
30 lines
2601 bytes
On 05/30/2007 10:09 AM, David Damerell wrote:
> Quoting  Roy Carin  <roy_carin_mail-nospam@yahoo.com.au>:
>> To demonstrate more clearly where I'm stuck, I've posted a couple of 
>> images of my game position; the first image was taken before I went into 
>> the small dark passageway because it's too dark in there; I've placed an 
>> arrow on the second image showing the door that won't open.
> 
> I don't have a Doom client to hand, but I've had a look in Yadex. The
> door at the end of the corridor has the side facing you be D1 Open Door
> (stays open) - the other side is not active at all. So the intention is
> that you can open the door from the corridor and it will then stay open.
> 
> However, there's a WR Open Door line in the passageway 16 units in front
> of it which opens something elsewhere in the level. Now with the door
> closed you can't get over that line to activate it, and so the line first
> in front of you when you whack the spacebar (or whatever) is that one, not
> the door. _Some_ Doom clients will notice and let you open the door, and I
> guess the author used one of those and didn't consider compatibility.
> 
> Recommend you try noclipping right up to the door and opening it.

Thank you very much David. That idea allowed me to open the door and 
finish the game.

I guess this means that I won't be able to record a demo of me finishing 
the Courtyard because the recording mode prohibits cheating in prboom. 
But the game is still fun!


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