Thread View: alt.games.doom
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5 total messages
Started by Roy Carin
Tue, 22 May 2007 01:23
Prboom/Freedoom Level 7 help needed
Author: Roy Carin
Date: Tue, 22 May 2007 01:23
Date: Tue, 22 May 2007 01:23
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I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now I'm at Level 7 "Dead Simple"; on this level, there are many plasma-firing enemies. Or at least there used to be; I've toasted them :-) , and I can exit the level whenever I want; however, there are some items that seem to be in "secret" areas that I can't get to. I can see these areas using the IDDT cheat code, and I can even go into them using the "noclipping" cheat, but I don't want to cheat. In an attempt to get into the secret areas, I've felt-up so many walls that the walls are starting to blush ;-) The secret areas don't open up when you push on their walls, and I can find no switches that open up those areas. Can someone tell me how to get into those "secret" areas? --
Re: Prboom/Freedoom Level 7 help needed
Author: David Damerell
Date: Tue, 22 May 2007 08:41
Date: Tue, 22 May 2007 08:41
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Quoting Roy Carin <roy_carin_mail-nospam@yahoo.com.au>: >I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now >I'm at Level 7 "Dead Simple"; on this level, there are many >plasma-firing enemies. >Or at least there used to be; I've toasted them :-) , and I can exit the >level whenever I want; however, there are some items that seem to be in >"secret" areas that I can't get to. The original "Dead Simple" had a small area only accessible in Deathmatch - it contains a Deathmatch start. Perhaps Freedoom reproduces that? -- David Damerell <damerell@chiark.greenend.org.uk> Distortion Field! Today is Gorgonzoladay, May - a weekend.
Re: Prboom/Freedoom Level 7 help needed
Author: Raymond Martineau
Date: Tue, 22 May 2007 09:27
Date: Tue, 22 May 2007 09:27
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On Tue, 22 May 2007 01:23:51 GMT, Roy Carin <roy_carin_mail-nospam@yahoo.com.au> wrote: >I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now >I'm at Level 7 "Dead Simple"; on this level, there are many >plasma-firing enemies. > [...] > >The secret areas don't open up when you push on their walls, and I can >find no switches that open up those areas. Can someone tell me how to >get into those "secret" areas? Play deathmatch against other human or AI players. There is no other way to enter that area.
Re: Prboom/Freedoom Level 7 help needed
Author: RjY
Date: Tue, 22 May 2007 10:21
Date: Tue, 22 May 2007 10:21
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David Damerell said: >Quoting Roy Carin <roy_carin_mail-nospam@yahoo.com.au>: >>I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now >>I'm at Level 7 "Dead Simple"; on this level, there are many >>plasma-firing enemies. >>Or at least there used to be; I've toasted them :-) , and I can exit the >>level whenever I want; however, there are some items that seem to be in >>"secret" areas that I can't get to. > >The original "Dead Simple" had a small area only accessible in Deathmatch >- it contains a Deathmatch start. Perhaps Freedoom reproduces that? I just checked it in a map editor and they do only open in deathmatch (the triggers are inside the areas themselves) The fact that there are items in there that aren't marked multiplayer-only is a bug, albeit a minor one that many other pwads suffer from. -- http://rjy.org.uk/
Re: Prboom/Freedoom Level 7 help needed
Author: Roy Carin
Date: Tue, 22 May 2007 13:49
Date: Tue, 22 May 2007 13:49
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On 05/22/2007 05:21 AM, RjY wrote: > David Damerell said: >> Quoting Roy Carin <roy_carin_mail-nospam@yahoo.com.au>: >>> I'm playing Freedoom (0.5) using prboom under Debian Linux. Right now >>> I'm at Level 7 "Dead Simple"; on this level, there are many >>> plasma-firing enemies. >>> Or at least there used to be; I've toasted them :-) , and I can exit the >>> level whenever I want; however, there are some items that seem to be in >>> "secret" areas that I can't get to. >> The original "Dead Simple" had a small area only accessible in Deathmatch >> - it contains a Deathmatch start. Perhaps Freedoom reproduces that? > > I just checked it in a map editor and they do only open in deathmatch > (the triggers are inside the areas themselves) > > The fact that there are items in there that aren't marked > multiplayer-only is a bug, albeit a minor one that many other pwads > suffer from. > Thank you Riy, David, and Raymond. You've freed me from having to obsess about those areas. This also explains why they are not marked secret.
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