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3 total messages Started by Merijn Fri, 23 Mar 2007 19:25
How to edit doom weapon graphics?
#94666
Author: Merijn
Date: Fri, 23 Mar 2007 19:25
4 lines
816 bytes
How do you do it?

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Re: How to edit doom weapon graphics?
#94668
Author: Dan C
Date: Sat, 24 Mar 2007 03:13
8 lines
1122 bytes
On 2007-03-23, Merijn wrote:
> How do you do it?

You use an editor.


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Re: How to edit doom weapon graphics?
#94669
Author: Andre Majorel
Date: Wed, 28 Mar 2007 22:41
31 lines
1930 bytes
On 2007-03-23, Merijn <none@000.com> wrote:

> How do you do it?

Create a pwad that contains modified versions of the
corresponding sprites. There are several ways to do that ; the
one I know is to extract the sprites from the iwad :

  deutex -doom2 /usr/share/games/doom2 -sprites -xtract

With a pixel editor, do the necessary changes in ./sprites/*.
Edit ./wadinfo.txt and remove everything except the parts of the
sprites section you modified. For example, if you touched only
./sprites/bfgga0.ppm, ./wadinfo.txt should look like this :

  [sprites]
  bfgga0 -81 -116

Build the pwad :

  deutex -doom2 /usr/share/games/doom2 -build mywad.wad

There may be other things to take care of, like offsets. Some
stuff might require hacking the exe (Dehacked). I'm not sure, I
never did much of that.

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