Thread View: alt.games.doom
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Started by Merijn
Fri, 23 Mar 2007 19:25
How to edit doom weapon graphics?
Author: Merijn
Date: Fri, 23 Mar 2007 19:25
Date: Fri, 23 Mar 2007 19:25
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How do you do it? -- Posted at author's request, using fully moderated http://www.GameHourz.com/Doom-forum-29.html interface
Re: How to edit doom weapon graphics?
Author: Dan C
Date: Sat, 24 Mar 2007 03:13
Date: Sat, 24 Mar 2007 03:13
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On 2007-03-23, Merijn wrote: > How do you do it? You use an editor. -- "Ubuntu" - an African word meaning "Slackware is too hard for me".
Re: How to edit doom weapon graphics?
Author: Andre Majorel
Date: Wed, 28 Mar 2007 22:41
Date: Wed, 28 Mar 2007 22:41
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On 2007-03-23, Merijn <none@000.com> wrote: > How do you do it? Create a pwad that contains modified versions of the corresponding sprites. There are several ways to do that ; the one I know is to extract the sprites from the iwad : deutex -doom2 /usr/share/games/doom2 -sprites -xtract With a pixel editor, do the necessary changes in ./sprites/*. Edit ./wadinfo.txt and remove everything except the parts of the sprites section you modified. For example, if you touched only ./sprites/bfgga0.ppm, ./wadinfo.txt should look like this : [sprites] bfgga0 -81 -116 Build the pwad : deutex -doom2 /usr/share/games/doom2 -build mywad.wad There may be other things to take care of, like offsets. Some stuff might require hacking the exe (Dehacked). I'm not sure, I never did much of that. -- AndrΓ© Majorel <URL:http://www.teaser.fr/~amajorel/> (Counterfeit: uvidih@hopple.com hyweg@befogging.com) Second rule of Usenet : I know things you don't know, you don't know anything I don't know.
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