Article View: alt.games.doom
Article #94669Re: How to edit doom weapon graphics?
From: Andre Majorel
Date: Wed, 28 Mar 2007 22:41
Date: Wed, 28 Mar 2007 22:41
31 lines
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1930 bytes
On 2007-03-23, Merijn <none@000.com> wrote: > How do you do it? Create a pwad that contains modified versions of the corresponding sprites. There are several ways to do that ; the one I know is to extract the sprites from the iwad : deutex -doom2 /usr/share/games/doom2 -sprites -xtract With a pixel editor, do the necessary changes in ./sprites/*. Edit ./wadinfo.txt and remove everything except the parts of the sprites section you modified. For example, if you touched only ./sprites/bfgga0.ppm, ./wadinfo.txt should look like this : [sprites] bfgga0 -81 -116 Build the pwad : deutex -doom2 /usr/share/games/doom2 -build mywad.wad There may be other things to take care of, like offsets. Some stuff might require hacking the exe (Dehacked). I'm not sure, I never did much of that. -- AndrΓ© Majorel <URL:http://www.teaser.fr/~amajorel/> (Counterfeit: uvidih@hopple.com hyweg@befogging.com) Second rule of Usenet : I know things you don't know, you don't know anything I don't know.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!tiscali!newsfeed1.ip.tiscali.net!proxad.net!nerim.net!biggoron.nerim.net!not-for-mail From: Andre Majorel <cheney@halliburton.com> Newsgroups: alt.games.doom Subject: Re: How to edit doom weapon graphics? Date: Wed, 28 Mar 2007 22:41:32 +0000 (UTC) Organization: Dirac Angestun Gesept Lines: 31 Message-ID: <slrnf0lroj.4gg.cheney@atc5.vermine.org> References: <1169896_d239f5b31344a9db6321bd40017478d6@gamehourz.com> NNTP-Posting-Host: aym.net2.nerim.net Mime-Version: 1.0 X-Trace: biggoron.nerim.net 1175121692 68740 213.41.173.68 (28 Mar 2007 22:41:32 GMT) X-Complaints-To: abuse@nerim.net NNTP-Posting-Date: Wed, 28 Mar 2007 22:41:32 +0000 (UTC) User-Agent: slrn/0.9.8.0 (Linux) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit