Thread View: alt.games.doom
1 messages
1 total messages
Started by count zero
Sat, 03 Mar 2007 09:29
Jerking footsteps in the game - too real to care?
Author: count zero
Date: Sat, 03 Mar 2007 09:29
Date: Sat, 03 Mar 2007 09:29
24 lines
2004 bytes
2004 bytes
I finally got a setup that can play Doom 3 "the way its meant to be played". And even though the game is a little old its still pretty amazing to play at 1280/4xAA with steady 60 FPS and the lights turned off. (I get 150 FPS on demo1) But I think they are trying to make it too real with all the jerking footstep emulation when you strafe and what not... Usually you can tell if you are getting a steady 60 FPS by strafing and look for stuttering. But this game engine seems to have stuttering built in to it... Personally I would rather glide around with no stuttering whether its "real" or not. Who knows what it really looks like running down a hallway with a gun shooting incarnate demons... Evolutionary psychologists would probably say you would be too focused on your opponent to be aware of your footsteps... ;) BTW, I can't wait until Carmack comes up with his next game engine and I'll go right back to 40 FPS with no AA at 640x480... :(
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads