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Article #94616Jerking footsteps in the game - too real to care?
From: count zero
Date: Sat, 03 Mar 2007 09:29
Date: Sat, 03 Mar 2007 09:29
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I finally got a setup that can play Doom 3 "the way its meant to be played". And even though the game is a little old its still pretty amazing to play at 1280/4xAA with steady 60 FPS and the lights turned off. (I get 150 FPS on demo1) But I think they are trying to make it too real with all the jerking footstep emulation when you strafe and what not... Usually you can tell if you are getting a steady 60 FPS by strafing and look for stuttering. But this game engine seems to have stuttering built in to it... Personally I would rather glide around with no stuttering whether its "real" or not. Who knows what it really looks like running down a hallway with a gun shooting incarnate demons... Evolutionary psychologists would probably say you would be too focused on your opponent to be aware of your footsteps... ;) BTW, I can't wait until Carmack comes up with his next game engine and I'll go right back to 40 FPS with no AA at 640x480... :(
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!local01.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 03 Mar 2007 03:29:43 -0600 From: count zero <countzero1942@yahoo.com> Newsgroups: alt.games.doom Subject: Jerking footsteps in the game - too real to care? Date: Sat, 03 Mar 2007 04:29:36 -0500 Message-ID: <48eiu29m11osq3jtu5dknfpubpc0s09s77@4ax.com> X-Newsreader: Forte Agent 3.0/32.763 MIME-Version: 1.0 Lines: 24 X-Trace: sv3-4Ty3uV0yZNNAkL6/Y1I8y3RJWCPsYRlZT8RrbUW1shcEDTCO/lv0AogPUucVmhd3YeVGjWeFE7SLoX+!MxcaCfutmOYHEXC/iF0SHBFca/XLuotTXKk2PaMcjaj2ZNQBS5AJ0WePNiKPLp/aaojIug== X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.34 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit