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Thread View: alt.games.doom
10 messages
10 total messages Started by Nate Fri, 06 May 2005 01:48
nvidia 6800
#93271
Author: Nate
Date: Fri, 06 May 2005 01:48
2 lines
981 bytes
Why do I keep reading that Doom3 works best with the nVidia 6800? What is so 
special about about  that card?
Re: nvidia 6800
#93272
Author: Inglo
Date: Fri, 06 May 2005 02:16
20 lines
2094 bytes
On 5/5/2005 6:48 PM Nate brightened our day with:

>Why do I keep reading that Doom3 works best with the nVidia 6800? What is so 
>special about about  that card?
>
>
>
>  
>
The 6800 class of cards is the best there is right now.  nVidia's 6 
series is pretty close to ATI's X8 series everywhere else, but nVidia 
just handles Doom 3 and openGL in general better than the ATI cards do.
There is a base 6800 card a GT and an Ultra version.  Which run for 
6800:$250-300, GT:$350-400, Ultra $500+.

-- 
People of the United States! We are Unitarian Jihad! We can strike without warning. Pockets of reasonableness and harmony will appear as if from nowhere! Nice people will run the government again! There will be coffee and cookies in the Gandhi Room after the revolution.

Steve ¤»Inglo«¤
www.inglostadt.com
Re: nvidia 6800
#93273
Author: McGrandpa
Date: Fri, 06 May 2005 21:30
19 lines
1761 bytes
"Inglo" <ioo@??.żżż> wrote in message
news:RrAee.13557$J12.3838@newssvr14.news.prodigy.com
> On 5/5/2005 6:48 PM Nate brightened our day with:
>
>> Why do I keep reading that Doom3 works best with the nVidia 6800?
>> What is so special about about  that card?
>>
>>
>>
>>
>>
> The 6800 class of cards is the best there is right now.  nVidia's 6
> series is pretty close to ATI's X8 series everywhere else, but nVidia
> just handles Doom 3 and openGL in general better than the ATI cards
> do. There is a base 6800 card a GT and an Ultra version.  Which run
> for 6800:$250-300, GT:$350-400, Ultra $500+.

and even the least of them, the 6800-128 meg, is a damn good performer!
McG. 
Re: nvidia 6800
#93274
Author: ShutEye
Date: Sun, 08 May 2005 10:13
13 lines
1649 bytes
>>> Why do I keep reading that Doom3 works best with the nVidia 6800?
>>> What is so special about about  that card?
>>>
>> The 6800 class of cards is the best there is right now.  nVidia's 6
>> series is pretty close to ATI's X8 series everywhere else, but nVidia
>> just handles Doom 3 and openGL in general better than the ATI cards
>> do. There is a base 6800 card a GT and an Ultra version.  Which run
>> for 6800:$250-300, GT:$350-400, Ultra $500+.
>
> and even the least of them, the 6800-128 meg, is a damn good performer!
> McG.

Got myself a Point Of View 6800GT this past week (came from a FX5900) - wow! 
Re: nvidia 6800
#93275
Author: McGrandpa
Date: Mon, 09 May 2005 11:08
25 lines
2399 bytes
"ShutEye" <no@no.no> wrote in message
news:427de634$0$175$edfadb0f@dtext01.news.tele.dk
>>>> Why do I keep reading that Doom3 works best with the nVidia 6800?
>>>> What is so special about about  that card?
>>>>
>>> The 6800 class of cards is the best there is right now.  nVidia's 6
>>> series is pretty close to ATI's X8 series everywhere else, but
>>> nVidia just handles Doom 3 and openGL in general better than the
>>> ATI cards do. There is a base 6800 card a GT and an Ultra version. 
>>> Which run for 6800:$250-300, GT:$350-400, Ultra $500+.
>>
>> and even the least of them, the 6800-128 meg, is a damn good
>> performer! McG.
>
> Got myself a Point Of View 6800GT this past week (came from a FX5900)
> - wow!

I was using a Ti4600, 9800 Pro and FX5900 just prior to getting the 
6800-128.  My eVGA 6800 is a 'vanilla' card.  12p, 5v pipes, 128 megs 
DDR 256bit memory.  The pipes did not unlock.   And it wouldn't run 
Doom3 in absolute max details and res on my rig.  So I bought a 
eVGA6800GT.  And it DOES do all that in Doom3.  While the 6800 gets 
pretty much all the eye candy, the 6800GT runs away with it :)  Those 
who CAN unlock the pipes and OC the 6800 are fortunate.
McG. 
Re: nvidia 6800
#93276
Author: Dan C
Date: Mon, 09 May 2005 11:22
16 lines
1807 bytes
On Mon, 09 May 2005 11:08:41 +0000, McGrandpa wrote:

> I was using a Ti4600, 9800 Pro and FX5900 just prior to getting the 
> 6800-128.  My eVGA 6800 is a 'vanilla' card.  12p, 5v pipes, 128 megs 
> DDR 256bit memory.  The pipes did not unlock.   And it wouldn't run 
> Doom3 in absolute max details and res on my rig.  So I bought a 
> eVGA6800GT.  And it DOES do all that in Doom3.  While the 6800 gets 
> pretty much all the eye candy, the 6800GT runs away with it :)  Those 
> who CAN unlock the pipes and OC the 6800 are fortunate.

Interesting.  What do you mean by "the pipes did not unlock" and "those
who CAN unlock the pipes..." ?

-- 
If you're not on the edge, you're taking up too much space.
Linux Registered User #327951
Re: nvidia 6800
#93277
Author: McGrandpa
Date: Mon, 09 May 2005 13:14
41 lines
3247 bytes
"Dan C" <youmustbejoking@invalid.lan> wrote in message
news:pan.2005.05.09.11.22.21.514575@invalid.lan
> On Mon, 09 May 2005 11:08:41 +0000, McGrandpa wrote:
>
>> I was using a Ti4600, 9800 Pro and FX5900 just prior to getting the
>> 6800-128.  My eVGA 6800 is a 'vanilla' card.  12p, 5v pipes, 128 megs
>> DDR 256bit memory.  The pipes did not unlock.   And it wouldn't run
>> Doom3 in absolute max details and res on my rig.  So I bought a
>> eVGA6800GT.  And it DOES do all that in Doom3.  While the 6800 gets
>> pretty much all the eye candy, the 6800GT runs away with it :)  Those
>> who CAN unlock the pipes and OC the 6800 are fortunate.
>
> Interesting.  What do you mean by "the pipes did not unlock" and
> "those who CAN unlock the pipes..." ?

With the "6800" you have the stock 12 pixel pipes and 5 texture pipes, 
128 megs of DDR1 SGram and 256 bit bus.  The "6800GT" has stock 16 pixel 
pipes and 6 texture pipes, 256 megs of DDR3 SGram and 256 bit bus.

Some while back, someone discovered that the pipes on the 6800 were 
locked down to their stock number of 12 from 16 and 5 from 6 in the 
cards BIOS.  RivaTuner provided a way to unmask or unlock those pipes. 
If the unmask worked and 'stuck' properly, you basically have a budget 
GT with 128 megs of slower ram because all the pipes work.  This is 
called the 6800 softmod.
I have a 6800 that this mod did not work on.  No sweat, it's simply a 
6800.
Inglo has a 6800 that this mod DID work on, so his card is using 16 
pixel pipes instead of 12 and 6 texture pipes instead of 5.  This makes 
for a noticeable improvment in overall performance in applications with 
lots of big textures.  Like games :)

The 6800 GT offers more stock clock speed and 256 megs of DDR3 SGram, 
which is even more noticeable improvement in performance in those 
applications.

This softmod puts the modded 6800 right between the stock 6800 and the 
GT.  It's a nice step too.

HIH,
McG. 
Re: nvidia 6800
#93279
Author: Shinnokxz
Date: Mon, 09 May 2005 13:31
7 lines
1135 bytes
Don't forget the 6600s in this conversation, too.

They are arguably the best band for your buck out there today.

-- 
Cory "Shinnokxz" Hansen - http://www.coryhansen.com
Life is journey, not a destination. So stop running.
Re: nvidia 6800
#93280
Author: Shinnokxz
Date: Mon, 09 May 2005 13:31
11 lines
1226 bytes
Shinnokxz wrote:
> Don't forget the 6600s in this conversation, too.
> 
> They are arguably the best band for your buck out there today.
> 

And by band, I mean bang XD

-- 
Cory "Shinnokxz" Hansen - http://www.coryhansen.com
Life is journey, not a destination. So stop running.
Re: nvidia 6800
#93278
Author: Dan C
Date: Mon, 09 May 2005 16:28
34 lines
2693 bytes
On Mon, 09 May 2005 13:14:16 +0000, McGrandpa wrote:

>> Interesting.  What do you mean by "the pipes did not unlock" and
>> "those who CAN unlock the pipes..." ?
 
> With the "6800" you have the stock 12 pixel pipes and 5 texture pipes, 
> 128 megs of DDR1 SGram and 256 bit bus.  The "6800GT" has stock 16 pixel 
> pipes and 6 texture pipes, 256 megs of DDR3 SGram and 256 bit bus.
> 
> Some while back, someone discovered that the pipes on the 6800 were 
> locked down to their stock number of 12 from 16 and 5 from 6 in the 
> cards BIOS.  RivaTuner provided a way to unmask or unlock those pipes. 
> If the unmask worked and 'stuck' properly, you basically have a budget 
> GT with 128 megs of slower ram because all the pipes work.  This is 
> called the 6800 softmod.
> I have a 6800 that this mod did not work on.  No sweat, it's simply a 
> 6800.
> Inglo has a 6800 that this mod DID work on, so his card is using 16 
> pixel pipes instead of 12 and 6 texture pipes instead of 5.  This makes 
> for a noticeable improvment in overall performance in applications with 
> lots of big textures.  Like games :)
> 
> The 6800 GT offers more stock clock speed and 256 megs of DDR3 SGram, 
> which is even more noticeable improvement in performance in those 
> applications.
> 
> This softmod puts the modded 6800 right between the stock 6800 and the 
> GT.  It's a nice step too.

Great information, thanks for the excellent reply!

-- 
If you're not on the edge, you're taking up too much space.
Linux Registered User #327951
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