Thread View: alt.games.doom
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7 total messages
Started by e... luis fernandes
Tue, 18 Jan 1994 20:38
Everyone's dead and I can't get out!
Author: e... luis fernandes
Date: Tue, 18 Jan 1994 20:38
Date: Tue, 18 Jan 1994 20:38
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OK! I'm on Deimos Anomaly (Ep.2 Lv.3(?)). I'm the only thing alive for miles; I`ve found the exit (through the red-room...down the lift and ...through the transporter), its the room with the gruesome wall with the scrolling faces. Except there's a pool of red-death between me and the exit and there's obviously supposed to be a ramp to get to it... A blatant clue, a vague pointer, anything... Anyone?
Re: Everyone's dead and I can't get out!
Author: gen... Scott Coleman
Date: Wed, 19 Jan 1994 02:56
Date: Wed, 19 Jan 1994 02:56
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e...@nasa.ee.ryerson.ca (luis fernandes) writes: >OK! I'm on Deimos Anomaly (Ep.2 Lv.3(?)). I'm the only thing alive >for miles; I`ve found the exit (through the red-room...down the lift >and ...through the transporter), its the room with the gruesome wall >with the scrolling faces. >Except there's a pool of red-death between me and the exit and >there's obviously supposed to be a ramp to get to it... >A blatant clue, a vague pointer, anything... >Anyone? Try jumping into the red goo. ;-) -- Scott Coleman tm...@uiuc.edu President ASRE (American Society of Reverse Engineers) Ed Green Fan Club #005
Re: Everyone's dead and I can't get out!
Author: sm... John J Smith
Date: Wed, 19 Jan 1994 10:46
Date: Wed, 19 Jan 1994 10:46
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In article <genghis.758948173@ilces>, Scott Coleman <gen...@ilces.ag.uiuc.edu> wrote: >e...@nasa.ee.ryerson.ca (luis fernandes) writes: > >>OK! I'm on Deimos Anomaly (Ep.2 Lv.3(?)). I'm the only thing alive >>for miles; I`ve found the exit (through the red-room...down the lift >>and ...through the transporter), its the room with the gruesome wall >>with the scrolling faces. > >>Except there's a pool of red-death between me and the exit and >>there's obviously supposed to be a ramp to get to it... > >>A blatant clue, a vague pointer, anything... > >>Anyone? > >Try jumping into the red goo. ;-) Then head to your left. There is an alcove with a transporter there, and a switch which raises the bridge in this alcove. Can't find out how to get to the supercharge tho.... Smid ! Exterminate all Rational thought | Send me your money ! ! sm...@fulcrum.co.uk, all opinions my own strangely enough ! ! Woo. !
Re: Everyone's dead and I can't get out!
Author: rrw... Richard Ward
Date: Wed, 19 Jan 1994 14:33
Date: Wed, 19 Jan 1994 14:33
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In article <ELF.94Ja...@nasa.ee.ryerson.ca> e...@nasa.ee.ryerson.ca (luis fernandes) writes:
>OK! I'm on Deimos Anomaly (Ep.2 Lv.3(?)). I'm the only thing alive
>for miles; I`ve found the exit (through the red-room...down the lift
>and ...through the transporter), its the room with the gruesome wall
>with the scrolling faces.
>
>Except there's a pool of red-death between me and the exit and
>there's obviously supposed to be a ramp to get to it...
>
>A blatant clue, a vague pointer, anything...
>
>Anyone?
Notice any alcoves in the walls around the pool of lava? (there are two) I
was stuck on this one last night and solved it in a fit of frustration ('The
damned switch MUST be here, SOMEWHERE!')
--
+----------------------------------------------------------------------------+
| "The box...you opened it. We came. It's a means to summon us - Cenobites. |
| Explorers in the further regions of experience. Demons to some, angels to |
| others. ... No tears please. It's a waste of good suffering." - Pinhead |
| rrw...@netcom.com Richard R. Ward |
+----------------------------------------------------------------------------+
Re: Everyone's dead and I can't get out!
Author: pie... Pierre Girard 514-340-604...
Date: Wed, 19 Jan 1994 17:02
Date: Wed, 19 Jan 1994 17:02
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>Try jumping into the red goo. ;-) Then head to your left. There is an alcove with a transporter there, and a switch which raises the bridge in this alcove. Can't find out how to get to the supercharge tho.... When you get to the exit and step on the entrance (or close) you activate something and another ramp comes up. Then you only need to walk to the sphere. Bye. -- ___ ___ ___ ___ ___ ___ ___ / /__ /__/ /__/ /__ /__/ /__ Pierre Girard, Groupe d'Etude et de /__ /__ / \ /__/ /___ / \ /___ Recherche en Analyse des Decisions pie...@crt.umontreal.ca 514-340-6047 (G.E.R.A.D.), Montreal, Quebec, Canada. "C makes it easy to shoot yourself in the foot, C++ makes it harder, but when you do, it blows away your whole leg" -- Bjarne Stroustrup
Re: Everyone's dead and I can't get out!
Author: rob...
Date: Thu, 20 Jan 1994 01:24
Date: Thu, 20 Jan 1994 01:24
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In article <ELF.94Ja...@nasa.ee.ryerson.ca> e...@nasa.ee.ryerson.ca (luis fernandes) writes: >From: e...@nasa.ee.ryerson.ca (luis fernandes) >Subject: Everyone's dead and I can't get out! >Date: 18 Jan 1994 20:38:38 GMT >OK! I'm on Deimos Anomaly (Ep.2 Lv.3(?)). I'm the only thing alive >for miles; I`ve found the exit (through the red-room...down the lift >and ...through the transporter), its the room with the gruesome wall >with the scrolling faces. >Except there's a pool of red-death between me and the exit and >there's obviously supposed to be a ramp to get to it... >A blatant clue, a vague pointer, anything... >Anyone? You have to jump into the red goo. On the left side is a small platform with a wall switch to raise a walkway to the exit. Also, next to there is a teleporter that take you back to the first teleporter that brings you into that zone. Oh, and once you walk towards the exit another walkway rises to you get supercharged. have fun! Robert
Re: Everyone's dead and I can't get out!
Author: s... Scott P Evernden
Date: Fri, 21 Jan 1994 15:25
Date: Fri, 21 Jan 1994 15:25
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In article <ELF.94Ja...@nasa.ee.ryerson.ca> e...@nasa.ee.ryerson.ca (luis fernandes) writes: >OK! I'm on Deimos Anomaly (Ep.2 Lv.3(?)). I'm the only thing alive >for miles; I`ve found the exit (through the red-room...down the lift >and ...through the transporter), its the room with the gruesome wall >with the scrolling faces. > >Except there's a pool of red-death between me and the exit and >there's obviously supposed to be a ramp to get to it... > >A blatant clue, a vague pointer, anything... OK: There's a switch in that room. And you have to go into the sauce to find it...
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