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2 total messages Started by ad... William Lachance Tue, 18 Jan 1994 01:05
Unofficial, uncomfirmed things on Quake
#2042
Author: ad... William Lachance
Date: Tue, 18 Jan 1994 01:05
35 lines
1961 bytes

Ok, this is all garnered from comments that I've heard from Id, none of it
is confirmed, and it could possibly all be false. I am serious about
this though, it's not a SPISPOPD prank. Anyway...

What is Quake?

-A fantasy game using an engine that makes Doom look puny

What new features will it include?

-The ability to hit specific areas on your opponents body [ eg: Arm, leg ]
-The ability to change your enviroment [ Edit while you go?? ]
-Tons of other stuff, no idea what they could be

The plot?

-No idea, although it will most likely be in that tolkien devised world of
fantasy, which John Romero of Id software hinted at before Doom was released..

Notes!

-This could all be false! I take absolutely no reasonability for this!
-Before you shout out Quake suggestion No. 3021, remember this, Id's games
are designed to immerse you in the enviroment, that means NO LOOKING AT
KEYBOARD. Using spells will probably be handled in the same way as
weapons...and there will likely NOT be an inventory.

All right, feel free to verify this or whatnot. Bye.
-- 
*-----------*---------------------------*-----------------------*
| William R | E-mail:                   |     O  O  Have a day  |
| Lachance  | ad...@FreeNet.carleton.ca |     ----              |
*-----------*---------------------------*-----------------------*
Re: Unofficial, uncomfirmed things on Quake
#2043
Author: pmi... Paul - Miller
Date: Tue, 18 Jan 1994 03:32
37 lines
2540 bytes
ad...@FreeNet.Carleton.CA (William Lachance) writes:


>-This could all be false! I take absolutely no reasonability for this!
>-Before you shout out Quake suggestion No. 3021, remember this, Id's games
>are designed to immerse you in the enviroment, that means NO LOOKING AT
>KEYBOARD. Using spells will probably be handled in the same way as
>weapons...and there will likely NOT be an inventory.

This is good and bad. While the "immersion" can be quite nice (the
scenery in DOOM is quite interesting), there is a level of immersion
being left out of a lot of games. No game has immersed me as much
as the Ultima Underworld games -- these provided the pretty scenery
AND an interesting story with interesting people that I could talk
to and interact with. Wolf and DOOM and games like them are meant to
provide a different type of immersion (one where you blow everything
to hell and have a heck of a time doing it too!), but there is still
something missing. This is not to say that I find anything missing
from DOOM (except a bug-free VM system - mine dies at the most
inoportune times) - It's just that there is the possibility in games
of the fantasy (Tolkein) genre for much more immersion by providing 
more than action Action ACTION! I would hope that, if Quake doesn't
provide more depth, that someone (hopefully Id) will take their kick-butt
engine and make a game that takes weeks to finish (wistful memories
of the great Dungeon Master...)

It is possible to have both.

>-- 
>*-----------*---------------------------*-----------------------*
>| William R | E-mail:                   |     O  O  Have a day  |
>| Lachance  | ad...@FreeNet.carleton.ca |     ----              |
>*-----------*---------------------------*-----------------------*
--
Paul Miller
Software Engineer      | "The opinions expressed by me do not necessarily
ASDG, Inc.             | reflect those of my employers."   - Anonymous
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