Thread View: alt.games.doom
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Started by schu... Scott R Schuricht
Thu, 13 Jan 1994 16:04
How to distribute modified stuff for registered version ?
Author: schu... Scott R Schuricht
Date: Thu, 13 Jan 1994 16:04
Date: Thu, 13 Jan 1994 16:04
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When a map editor comes out, and other utilities (like for Wolf) for DOOM are out how are the modified levels going to be distributed between people? To exchange sound effects (DMAUD) I guess you could zip the sound you are using and create a batch file to automatically do the extraction/insertion on someone elses machine. Will this be possible with level editors as well (I know there are one yet)? seems that some of the file transfers are going to be getting pretty big. Obviously you can't swap the WAD file or post it anywhere, since the V0.99 executable works with the registered WAD (I'm using it) if someone made all new levels and posted it then someone who hasn't bought the game can get it for free (illegal!). Maybe I'm missing something basic and if so please enlighten me :-) M*********E*********T*********A********L*********L*********I*********C********A * Scott Schuricht * Stop!, in the name of all that which does * * Mechanical Engineering * not suck...I hate stuff that suck's. * * schu...@mn.ecn.purdue.edu * - Butt-Head * * * * ****M*********E*********G*********A*********D*********E*********T*********H****
Re: How to distribute modified stuff for registered version ?
Author: bm... Tim Berger
Date: Fri, 14 Jan 1994 00:17
Date: Fri, 14 Jan 1994 00:17
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Scott R Schuricht (schu...@schenectady.ecn.purdue.edu) wrote: : Will this be possible with level editors as well (I know there are one yet)? : seems that some of the file transfers are going to be getting pretty big. : Obviously you can't swap the WAD file or post it anywhere, since the V0.99 : executable works with the registered WAD (I'm using it) if someone made : all new levels and posted it then someone who hasn't bought the game can : get it for free (illegal!). Maybe I'm missing something basic and if so : please enlighten me :-) That's exactly why ID isn't releasing the specs for the levels; level editors will most certainly hurt the game's sales. Maybe I'm missing something here, because people here keep asking about level editors. I don't mean to be obnoxious, but have you guys tried reading the readme.exe file that should be in the doom zip? ID clearly states at the beginning of the readme file that they WON'T be releasing the specs that would facilitate the creation of a level editor. Has ID changed its plans or something?? -Tim
Re: How to distribute modified stuff for registered version ?
Author: bki... Bill Kirby
Date: Fri, 14 Jan 1994 18:48
Date: Fri, 14 Jan 1994 18:48
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In article <CJKsn...@noose.ecn.purdue.edu> schu...@schenectady.ecn.purdue.edu (Scott R Schuricht) writes: >When a map editor comes out, and other utilities (like for Wolf) for DOOM >are out how are the modified levels going to be distributed between people? Here's the system I came up with, although I don't have my editor working just yet: My editor will output a .DU (DOOM Utilities) file which contains only the things you changed in the .WAD file. You can then install this into a registered version .WAD file using a little command line utility called DUINST.EXE When I modify a .WAD file I don't erase anything, I just add to it. This will allow you to restore any modified .WAD file just by running RESTORE.EXE on it. So to distribute any changes, you include the .DU file and the DUINST and RESTORE programs. -- Bill Kirby bki...@netcom.com
Re: How to distribute modified stuff for registered version ?
Author: ez04... R.Y. Greene
Date: Fri, 14 Jan 1994 23:32
Date: Fri, 14 Jan 1994 23:32
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Tim Berger (bm...@rci.ripco.com) wrote: : guys tried reading the readme.exe file that should be in the doom zip? ID : clearly states at the beginning of the readme file that they WON'T be : releasing the specs that would facilitate the creation of a level editor. I thought that only applied to the shareware version. R.Y. Greene ------------------------------------------------------------------------------ R.Y. Greene - ez04...@othello.ucdavis.edu "Remember, where-ever you go, there you are." - Buckaroo Bonzai ------------------------------------------------------------------------------
Re: How to distribute modified stuff for registered version ?
Author: gun... WonderBoy
Date: Tue, 18 Jan 1994 07:30
Date: Tue, 18 Jan 1994 07:30
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In article <CJLFG...@rci.ripco.com> bm...@rci.ripco.com (Tim Berger) writes:
>That's exactly why ID isn't releasing the specs for the levels; level
>editors will most certainly hurt the game's sales.
>Maybe I'm missing something here, because people here keep asking about
>level editors. I don't mean to be obnoxious, but have you
>guys tried reading the readme.exe file that should be in the doom zip? ID
>clearly states at the beginning of the readme file that they WON'T be
>releasing the specs that would facilitate the creation of a level editor.
>Has ID changed its plans or something??
Hmm.. I seem to remember a promo-statement made by id along with the
slideshow over a year ago saying that they would realease *all*
documentation/specs and even parts of the source code.....
Am I confused or *have* id changed their plans?
gun...@dhhalden.no
-=::Peel a man that looks like an onion,
and I'll show you a man that looks like a peeled onion.
Spelling errors and bad grammar are centered intentionally.
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