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Article #1488Re: How to distribute modified stuff for registered version ?
From: bki... Bill Kirby
Date: Fri, 14 Jan 1994 18:48
Date: Fri, 14 Jan 1994 18:48
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In article <CJKsn...@noose.ecn.purdue.edu> schu...@schenectady.ecn.purdue.edu (Scott R Schuricht) writes: >When a map editor comes out, and other utilities (like for Wolf) for DOOM >are out how are the modified levels going to be distributed between people? Here's the system I came up with, although I don't have my editor working just yet: My editor will output a .DU (DOOM Utilities) file which contains only the things you changed in the .WAD file. You can then install this into a registered version .WAD file using a little command line utility called DUINST.EXE When I modify a .WAD file I don't erase anything, I just add to it. This will allow you to restore any modified .WAD file just by running RESTORE.EXE on it. So to distribute any changes, you include the .DU file and the DUINST and RESTORE programs. -- Bill Kirby bki...@netcom.com
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!olivea!sgigate.sgi.com!sgiblab!news.kpc.com!amd!netcomsv!netcomsv!netcom.com!bkirby From: bki...@netcom.com (Bill Kirby) Subject: Re: How to distribute modified stuff for registered version ? Message-ID: <bkirbyCJMuxn.3AC@netcom.com> Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <CJKsn5.HCp@noose.ecn.purdue.edu> Date: Fri, 14 Jan 1994 18:48:58 GMT Lines: 20 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit