Article View: alt.games.doom
Article #82301Re: Doom III multiplayer
From: Hajaj
Date: Tue, 22 Oct 2002 05:29
Date: Tue, 22 Oct 2002 05:29
67 lines
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3764 bytes
On Mon, 21 Oct 2002 11:07:23 -0700, "Ook" <ook@nospam@emberts.com> wrote: > >"Ook" <ook@nospam@emberts.com> wrote in message >news:MiOdndIcSfYs1C6gXTWcpg@giganews.com... >> >> > >> Learn from the competition?!? ID invented multiplayer. Doom >> > >> was the first game with both Deathmatch and co-op >> > >> multiplayer. >> > > >> > >What does that have to do with anything? The sales figures and the >number >> of >> > >running servers speak for themselves, it doesn't really matter who >> invented >> > >what. >> > >> > My point is that ID don't need to learn from the developers >> > of Half-Life because ID are the one who taught all the >> > others how to do it. >> >> ID couldn't have taught Valve - Valve did something ID never did - like I >> said, the sales and number of servers speaks for themselves - Half-Life >> online when where Q3 never went. Looks like their proteges outshone the >> mentors ;) > >Gee, that made a lot of sense, didn't it? :) Oh good, I thought it was just me :) > >Half-Life has done what Q3 didn't do - there are around 20,000 HL servers, >and Q3 has never enjoyed that kind of popularity. Maybe ID did teach Valve, >but Valve learned a lot more then what ID taught them, and Valve has gone >further then ID has gone. The protege has outshown the mentor. Well I certainly hope so. That later products expand on the original idea is the least you can expect. Anything else would be stagnation. The greatest thrill for any teacher is to be bested by a pupil. But the main thing is still getting the new idea which, in this case, was allowing several players to play against, or co-op, in the same FPS (which they also invented. But isn't this whole discussion rather silly? All I was trying to say was that I don't think you need to worry about multiplayer. Since Doom started the whole thing it is doubtful that Doom 3 will be lacking in that area. I hope ;) > >Tomorrow is another story. Valve has been sitting on their laurels and has >not been willing to move into the 21st century. Half-Life server admins are >shutting down their severs and leaving the fold. The arena is ripe for the >Next Big Thing. UT2003 shows promise, but I doubt it will be The Next Big >thing we are waiting for. They concentrated too much on eye candy and not >enough on game play, I think UT2003 will do about as well as UT did - good, >but it's not likely to have 20,000+ servers running anytime soon. Doom3 >might be The Next Big Thing, we will have to wait to see. Right. Let's just hope that ID hasn't been resting on their laurels. But be careful, too high expectations can ruin even the best experience. :) -- Hajaj® ha...@webhiker.remove.dk Boycott the 2008 Olympics
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news.tele.dk!news.tele.dk!small.news.tele.dk!not-for-mail From: Hajaj® <ha...@webhiker.REMOVE.dk> Newsgroups: alt.games.doom Subject: Re: Doom III multiplayer Date: Tue, 22 Oct 2002 07:29:33 +0200 Message-ID: <6sn9ru8u0kcrk208svoe6k3v8miq04uik9@4ax.com> References: <3dafdabd$0$97633$edfadb0f@dspool01.news.tele.dk> <lpqvqu061oo4cv185u898jb8nna9qcui11@4ax.com> <0uucnSlgWoI_FS2gXTWcpQ@giganews.com> <2ie2rukt2nrsp1ci31i4bnvr9n66tth4r6@4ax.com> <bPSdnXBa-qoKCyygXTWcqg@giganews.com> <llk5ru009bo8ps1jplqlkrs53r0g8pue6r@4ax.com> <MiOdndIcSfYs1C6gXTWcpg@giganews.com> <RqWdnbvVqbsW3ymgXTWcpw@giganews.com> X-Newsreader: Forte Agent 1.8/32.548 MIME-Version: 1.0 Lines: 67 Organization: TDC Internet NNTP-Posting-Host: 62.242.16.168 X-Trace: 1035264559 dread04.news.tele.dk 28804 62.242.16.168 X-Complaints-To: ab...@post.tele.dk Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit