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Article #95062

Re: FPS map design 1993 vs 2010

#95062
From: Smola
Date: Mon, 15 Nov 2010 15:03
41 lines
2630 bytes
In article <HmbEo.105355$co2.43585@newsfe28.ams2>, RjY@sp.am says...
> 
> Smola posted:
> >In article <YG7Eo.109004$gN7.45321@newsfe12.ams2>, RjY@sp.am says...
> >> Volfie999 posted:
> >> >On Nov 11, 8:40 am, "Jim" <j...@wtf.invalid> wrote:
> >> >> http://www.firingsquad.com/news/siteseeingarticle.asp?searchid=4625
> >> >I actually was able to recognize that DOOM level just from the map....
> >> Indeed - if you're on alt.games.doom and you don't recognise this map,
> >> I have to wonder what you are doing here.
> >Well, I don't. I guess I have played Doom1 less than 100 times. :(
> >Someone said it's e1m6?
> 
> It is. I meant no offence 

None taken. :)

Actually, you made me count the times when I played the whole Doom1:

First I played it on the PC-speaker twice (HMP and UV).
Then I bought a Soundblaster card so I played it again 2 or 3 times.
Then someone suggested all maps should be played starting with a pistol.
Than again with 100% kills and secrets.
Then I tried Nigthmare and gave up. :(

Then a friend sugested we hook up our PC's with a null modem cable
So we played it like 14 times. :)

Then episode 4 came out so I played it again.
Then I seem to recall playing it once, drunk after a party!?! :))

Then PRBoom/ZDoom came out.
Then Classical Doom for Doom3 came out. :))

The same story happend with Doom2.

I guess it's time I refresh my memory. 


-- 
coffe lumps are evil
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From: Smola <supersmola@hr.inet>
Newsgroups: alt.games.doom
Subject: Re: FPS map design 1993 vs 2010
Date: Mon, 15 Nov 2010 16:03:26 +0100
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