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Article #94923Re: New PWAD containing single player map & graphics for Doom 2 - 'Rienzi'
From: Volfie999
Date: Sun, 26 Apr 2009 20:32
Date: Sun, 26 Apr 2009 20:32
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4672 bytes
On Apr 17, 2:35 pm, chrisbaz...@bigfoot.com wrote: > Hello, > > I have just released a new patch WAD for Doom 2, which is now > available to download from my web site:http://www.starfighter.acornarcade.com/mysite/doom.htm#rienzi > This is something of a personal milestone because I started designing > it when I was still at sixth form college (in 1999, or thereabouts) > and I haven't released a brand-new Doom WAD since 'Fish!' in May 2003! > > I have cross-posted to comp.sys.acorn.games because I did all of the > authoring on an Acorn Risc PC using Lee Noar's port of the Doom Editor > for Total Headcases (http://www.leenoar.ukos.com/deth) and > playtesting in R-Comp Interactive's port of Doom. At one time I > intended it as my entry in Acorn User magazine's Doom WAD design > competion - but narrowly missed the deadline for submissions by nearly > a decade! > > This is a very detailed map with a volcanic theme and several > specifically-designed graphic elements, which was mainly designed for > a single player (although is has untested multiplayer and deathmatch > start positions). You must descend through caves and potholes to the > innermost sanctum of a cyberdemon before making your escape from the > bowels of the earth via the crater of a volcano. > > The hostile environment can be almost as challenging as the minions > bent upon your destruction: if something looks hot then it is probably > painful to some extent! In most places falling into lava is fatal > because there isn't anywhere suitable to climb out. There are also a > couple of traps where you must act quickly to save yourself. > > I have tried to design the map so that gameplay isn't completely > linear: there is no single correct order in which to explore, and more > than one method of tackling the few set-piece encounters with powerful > monsters. You won't always be in possession of the ideal weapon with > which to fight an enemy - that would be too easy! Availability of > ammunition is also limited, so you may have to wield a chainsaw on > 'ultra-violence'. You don't actually have to kill the cyberdemon to > reach the exit, but failure to do so would likely result in your > dishonourable expulsion from the Society of Armed Volcanologist > Exorcists (SAVE). > > My original inspiration came from an audio cassette adaptation of > Jules Verne's classic tale 'Journey To The Centre of the Earth', which > I enjoyed as a child. It featured Wagner's Rienzi overture as > incidental music, from which this WAD got its name (rather than any > direct link to the medieval Italian politician Cola di Rienzi). > > In several locations this map is more complex than typical of Id > Software's original maps, and therefore the game may run jerkily on > slower computers. If you are using a RISC OS machine then I recommend > a StrongARM processor as the minimum specification. > > Any feedback would be much appreciated. However, I used the maximum > number of sectors allowed by DETH (it crashes when saving a map with > more than 511), so extending the map or adding more detail would be > out of the question! > > -- > Christopher Bazley It was okay; a worthy effort. The lava motif was pulled off pretty well, with all the flowing channels, but they didn't impede progress (if that was even what you were trying for.) It was better than level I've ever designed. :)
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder.news-service.com!postnews.google.com!v35g2000pro.googlegroups.com!not-for-mail From: Volfie999 <mooseboyskip@hotmail.com> Newsgroups: alt.games.doom,comp.sys.acorn.games Subject: Re: New PWAD containing single player map & graphics for Doom 2 - 'Rienzi' Date: Sun, 26 Apr 2009 13:32:41 -0700 (PDT) Organization: http://groups.google.com Lines: 66 Message-ID: <1481d8aa-2419-4c5d-b86b-0a9ada0dc6e8@v35g2000pro.googlegroups.com> References: <7ea9f4f7-0ff3-47ca-8a01-58bf461e11cf@g20g2000vba.googlegroups.com> NNTP-Posting-Host: 24.3.149.50 Mime-Version: 1.0 X-Trace: posting.google.com 1240777961 29138 127.0.0.1 (26 Apr 2009 20:32:41 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Sun, 26 Apr 2009 20:32:41 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: v35g2000pro.googlegroups.com; posting-host=24.3.149.50; posting-account=Rpju9goAAAAWw-uQaczIFU2FQEfFI51M User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.0.9) Gecko/2009040821 Firefox/3.0.9 (.NET CLR 3.5.30729), gzip(gfe), gzip(gfe) Bytes: 4683 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit