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Article #94922

Re: New PWAD containing single player map & graphics for Doom 2 - 'Rienzi'

#94922
From: RjY
Date: Tue, 28 Apr 2009 20:35
29 lines
2339 bytes
chrisbazley@bigfoot.com posted:
>The beginning is supposed to be cramped and lacking in high-powered
>weaponry, although it certainly isn't supposed to be tedious.

I think it's really just having to use the pistol for longer than, say,
killing one guy to steal his shotgun. It's not a specific issue with
your map, I often find myself irritated by maps which don't have a
better weapon available quickly.

>Instakill? Hardly. You get two seconds and lots of visual clues that
>it is a trap. The only way I can think of making it easier would be to
>raise the ceiling, but that would spoil the architectural symmetry
>with the other rooms.

Thinking back, I didn't spot any visual clues. I just saw some shells
and ran to pick them up because I had next to no health or ammo and a
cacodemon or something had just woken up nearby. So I grab the shells,
quickly look at the automap to get my bearings, and the next thing I
know, the ceiling has fallen on my head.

>If I've learned one thing, it is that it is impossible to please
>everyone (even despite the fact that I spent tens of hours
>playtesting).

Well yes, the main thing is that _you_ are happy with your map. If
anybody else is, that's just a bonus. :)

-- 
http://rjy.org.uk/
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Newsgroups: alt.games.doom
From: RjY <RjY@sp.am>
Subject: Re: New PWAD containing single player map & graphics for Doom 2 - 'Rienzi'
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