Article View: alt.games.doom
Article #94850Re: The Aiming Problem
From: mooseboyskip
Date: Sat, 27 Sep 2008 02:42
Date: Sat, 27 Sep 2008 02:42
35 lines
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3164 bytes
On Sep 26, 7:15 pm, Dan C <youmustbejok...@lan.invalid> wrote: > On Fri, 26 Sep 2008 08:17:29 -0700, mooseboyskip wrote: > > On Sep 26, 8:56 am, Dan C <youmustbejok...@lan.invalid> wrote: > >> On Thu, 25 Sep 2008 20:33:54 -0700, mooseboyskip wrote: > >> > Sorry, I can just not get it done. It's such a sluggish way of > >> > aiming, and yes I've changed the mouse controls, and tried them on > >> > several variations, and it's still not easy to aim. And by not easy, > >> > I mean, practically impossible for me to aim using the mouse. > > >> > I might have to just give up. The other problem I've noticed is that > >> > whenever there's a few monsters in the area, the tracking of the video > >> > seems jumpy, and disjointed like it's not running smoothly. I can > >> > pretty much shoot Imps without the mouse, if I just leave the aim > >> > point centered, but not when I can't move smoothly. I bought this > >> > computer last summer--the game came out in , what, 2004, right? A > >> > computer three years older than the game should be able to track > >> > smoothly right? > > >> > And now with the Lost Souls, I can't even see the fricking things, I'm > >> > getting bumped around so much. I couldn't shoot lost souls easily in > >> > doom2 either, but at least I could move out of their damn way then. > >> > Now with the tracking difficulty...I just can't get it done. > >> Pussy. > > Pussy? Uncoordinated maybe, but pussy?? > > Yes. Pussy. > > -- > "Ubuntu" -- an African word, meaning "Slackware is too hard for me". > The Usenet Improvement Project:http://improve-usenet.org The problem is some geek asshole at ID decided that aiming with the mouse was a good idea. It's not what I want to do and not how I want to play the game. So take your opinion, and fucking bullshit and shove it up your ass you little faggot cocksucker.
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!73g2000hsx.googlegroups.com!not-for-mail From: mooseboyskip@hotmail.com Newsgroups: alt.games.doom Subject: Re: The Aiming Problem Date: Fri, 26 Sep 2008 19:42:17 -0700 (PDT) Organization: http://groups.google.com Lines: 40 Message-ID: <cb22cc1d-fbb2-4b4c-8bb7-bcf75f3bbd88@73g2000hsx.googlegroups.com> References: <a131d62d-9cce-4840-bf52-b87b7cfe6e39@f63g2000hsf.googlegroups.com> <pan.2008.09.26.12.56.06.566362@moria.lan> <1b50b193-d2b1-4be9-b329-2c6d3053cbcd@a70g2000hsh.googlegroups.com> <pan.2008.09.26.23.15.51.534421@moria.lan> NNTP-Posting-Host: 71.199.105.205 Mime-Version: 1.0 X-Trace: posting.google.com 1222483337 20912 127.0.0.1 (27 Sep 2008 02:42:17 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Sat, 27 Sep 2008 02:42:17 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: 73g2000hsx.googlegroups.com; posting-host=71.199.105.205; posting-account=Rpju9goAAAAWw-uQaczIFU2FQEfFI51M User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.0.2) Gecko/2008091620 Firefox/3.0.2,gzip(gfe),gzip(gfe) Bytes: 3245 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit