Article View: alt.games.doom
Article #94849Re: The Aiming Problem
From: Dan C
Date: Fri, 26 Sep 2008 23:15
Date: Fri, 26 Sep 2008 23:15
33 lines
2680 bytes
2680 bytes
On Fri, 26 Sep 2008 08:17:29 -0700, mooseboyskip wrote: > On Sep 26, 8:56 am, Dan C <youmustbejok...@lan.invalid> wrote: >> On Thu, 25 Sep 2008 20:33:54 -0700, mooseboyskip wrote: >> > Sorry, I can just not get it done. It's such a sluggish way of >> > aiming, and yes I've changed the mouse controls, and tried them on >> > several variations, and it's still not easy to aim. And by not easy, >> > I mean, practically impossible for me to aim using the mouse. >> >> > I might have to just give up. The other problem I've noticed is that >> > whenever there's a few monsters in the area, the tracking of the video >> > seems jumpy, and disjointed like it's not running smoothly. I can >> > pretty much shoot Imps without the mouse, if I just leave the aim >> > point centered, but not when I can't move smoothly. I bought this >> > computer last summer--the game came out in , what, 2004, right? A >> > computer three years older than the game should be able to track >> > smoothly right? >> >> > And now with the Lost Souls, I can't even see the fricking things, I'm >> > getting bumped around so much. I couldn't shoot lost souls easily in >> > doom2 either, but at least I could move out of their damn way then. >> > Now with the tracking difficulty...I just can't get it done. >> Pussy. > Pussy? Uncoordinated maybe, but pussy?? Yes. Pussy. -- "Ubuntu" -- an African word, meaning "Slackware is too hard for me". The Usenet Improvement Project: http://improve-usenet.org
Technical Details
Message-ID:
<pan.2008.09.26.23.15.51.534421@moria.lan>Path:
mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!ramfeed2.eweka.nl!eweka.nl!lightspeed.eweka.nl!postnews.google.com!news2.google.com!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!newsfe04.iad.POSTED!7564ea0f!not-for-mailReferences:
<a131d62d-9cce-4840-bf52-b87b7cfe6e39@f63g2000hsf.googlegroups.com> <pan.2008.09.26.12.56.06.566362@moria.lan> <1b50b193-d2b1-4be9-b329-2c6d3053cbcd@a70g2000hsh.googlegroups.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!ramfeed2.eweka.nl!eweka.nl!lightspeed.eweka.nl!postnews.google.com!news2.google.com!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!newsfe04.iad.POSTED!7564ea0f!not-for-mail From: Dan C <youmustbejoking@lan.invalid> Organization: Dunedain Subject: Re: The Aiming Problem User-Agent: Pan/0.14.2.91 (As She Crawled Across the Table) Message-ID: <pan.2008.09.26.23.15.51.534421@moria.lan> Newsgroups: alt.games.doom References: <a131d62d-9cce-4840-bf52-b87b7cfe6e39@f63g2000hsf.googlegroups.com> <pan.2008.09.26.12.56.06.566362@moria.lan> <1b50b193-d2b1-4be9-b329-2c6d3053cbcd@a70g2000hsh.googlegroups.com> X-OS-Version: Slackware Linux 12.1 (custom 2.6.26.5) MIME-Version: 1.0 Lines: 34 NNTP-Posting-Host: 70.187.52.177 X-Complaints-To: newsmaster@cox.net X-Trace: newsfe04.iad 1222470944 70.187.52.177 (Fri, 26 Sep 2008 23:15:44 UTC) NNTP-Posting-Date: Fri, 26 Sep 2008 23:15:44 UTC Date: Fri, 26 Sep 2008 18:15:53 -0500 Bytes: 2664 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit