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Article #93927

Re: Recompiled Doom executable

#93927
From: Im Bobby!
Date: Wed, 12 Oct 2005 06:12
39 lines
2383 bytes
Stephen Howe wrote:
> 
> > No, the original Doom. Unmodified (not GL) but recompiled to work properly
> > in
> > later Windows versions.
> 
> No. It does work properly.
> Doom is bound to DOS4GW Professional,  a 32-bit DOS Extender.
> It should "work" under Windows 2000, no problem.

Yep, I tried it again without sound and it works.

> 
> But it won't
>     - use higher resolution video modes. It is stuck with VGA 320x200x256
> colours
> 
> And it may have problem with sound.
> That is because most modern PC's have plug-and-play for hardware interrupts
> where as DOOM requires a sound card that it supports and a IRQ configurable
> between 0 and 7 (because ID Software had not figured out at the time,
> programmatically, how to get the slave PIC working with DOS4GW so that IRQ's
> for 8 to 15 were supported).
> 
> It is not Doom that has moved. The PC and OS's have moved away from Doom :-)
> So Doom is stuck. And straight recompilation won't fix it as you imply.

I understand that. I meant recompilation with just changes to certain
technical things, like sound.

> 
> Your best bet is to download a port like JDoom or ZDoom.
> JDoom will do all you want in terms of sound and/or video mode options and
> any other feature you want.

Ok, but only so long as it's identical to the original... GL versions tend to
be quite different in the way the game 'plays'.

Thanks for the help.
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Subject: Re: Recompiled Doom executable
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