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Article #93915

Re: How does the "eye candy" of the ATI 9800Pro compare to that of an ATI 9600XT?

#93915
From: Dan
Date: Sun, 09 Oct 2005 19:20
28 lines
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"Augustus" <augustus@wrtt.net> wrote in message 
news:bAb2f.19567$ir4.455@edtnps90...
>
> "Glitch" <glitch_120@yahoo.com> wrote in message 
> news:dibatf$5u7$1@bagan.srce.hr...
>> jingram wrote:
>> /cut/
>>
>> First of al, the 9800Pro is an old card and even if you find one for sale 
>> it's not advisable to buy it.The best thing you could get for that money 
>> is a nVidia 6600GT or a ATI X700Pro.
>> However the best bang for the buck today is the X800 or X800GT.
>> In any case 9800Pro would be an upgrade toy our 9600XT but I wouldn't
>> advise you to buy it.
>
> Yeah, that really answers his question. The "old" 9800 Pro's visuals look 
> identical to a 9600XT. They're both decent DX9 cards, but the 9600XT lags 
> behind in framerates and throughput. By about 30-40%. The "old" 9800 Pro 
> is just fine for most any new game, so long as you don't require 
> resolutions greater than 1024x768 with options on, it'll do fine. There's 
> no real performance difference to speak of between a 6600GT or X700 Pro 
> until you go above 1024x768 and turning on FSAA and AF. All are modern DX9 
> cards. None support Pixel Shader 3.0. So getting an X700Pro thinking the 
> visuals or eye candy will be any different is just wrong.
Well put but the 6600GT does suppoer ps 3.0.

Dan 
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From: "Dan" <dandaman69@gay.com>
Newsgroups: alt.comp.periphs.videocards.ati, alt.games.doom, alt.games.need-for-speed, alt.games.unreal.tournament2003
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Subject: Re: How does the "eye candy" of the ATI 9800Pro compare to that of an ATI 9600XT?
Date: Sun, 9 Oct 2005 20:20:29 +0100
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