Article View: alt.games.doom
Article #93700Re: New nVidia Drivers enable triple buffering for OpenGL
From: rjdriver
Date: Sat, 23 Jul 2005 19:00
Date: Sat, 23 Jul 2005 19:00
46 lines
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3178 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message news:pBfEe.2885$X76.1028@tornado.texas.rr.com... > "Inglo" <ioo@??.ลผลผลผ> wrote in message > news:XTeEe.5982$_%4.3416@newssvr14.news.prodigy.com >> On 7/22/2005 3:48 PM McGrandpa brightened our day with: >> >>> >>> And we want VSync on for why? I turn it off. I hear that SOME games >>> will show texture tearing on some systems if VSync is off? >>> McG. >>> >>> >>> >>> >> My eyes + my monitor require vsync to always be on, tearing bugs the >> hell out of me. My eyes + my old monitor, I had vsync off almost all >> the time never really noticed any tearing. >> So now I like having it on all the time, triple buffering makes vsync >> more palatable. The other big reason is that my old Radeon let me do >> it, I was happy, I switched to a GeForce, no triple buffering option >> for OpenGL, I'm sad. nVidia adds it in this driver release, I'm >> happy again. > > I have the 77.76 set running, and do note some of the fixes. They still > don't have the color completely right with this set. Somehow, they added > something that changed/broke the color accuracy in the overlay. But the > 77.76 is a LOT better than the 77.72 set. > Will look at Doom3, LOMAC, IL2/Aces/PF and HL2 and try this with triple > buffering and VSync on for once :) Always like a prettier picture! > > I picked up a Samsung 930B to replace the Envision 9110. The Sammy has an > 8ms response time that shows me NO shadowing in movies or games. It has > one dark sub pixel that I have to look for to see. Otherwise perfect. > With the EN9110 I had to put up with ghosting and shadowing big time. > 24ms response time. Finally got tired of it. 930B has dual inputs, good > color matching software, full software controls as well as on the monitor > controls, and built in power supply. It really is a nice one. > McG. > McG. > Are these beta? Main dowlnload page still offering 77.72. Bob
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!feeder1.nntp.dca.giganews.com!news.glorb.com!cox.net!news-xfer.cox.net!p01!lakeread07.POSTED!53ab2750!not-for-mail From: "rjdriver" <rjdrivers@cox.net> Newsgroups: alt.games.doom References: <3yHDe.1518$Fk4.220@newssvr21.news.prodigy.com> <ejYDe.740$X76.363@tornado.texas.rr.com> <HyZDe.1813$Fk4.252@newssvr21.news.prodigy.com> <rJeEe.2882$X76.2719@tornado.texas.rr.com> <XTeEe.5982$_%4.3416@newssvr14.news.prodigy.com> <pBfEe.2885$X76.1028@tornado.texas.rr.com> Subject: Re: New nVidia Drivers enable triple buffering for OpenGL Lines: 48 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <nswEe.46523$rb6.6644@lakeread07> Date: Sat, 23 Jul 2005 15:00:04 -0400 NNTP-Posting-Host: 68.0.233.60 X-Complaints-To: abuse@cox.net X-Trace: lakeread07 1122145171 68.0.233.60 (Sat, 23 Jul 2005 14:59:31 EDT) NNTP-Posting-Date: Sat, 23 Jul 2005 14:59:31 EDT Organization: Cox Communications MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit