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Article #93699

Re: New nVidia Drivers enable triple buffering for OpenGL

#93699
From: McGrandpa
Date: Fri, 22 Jul 2005 23:48
38 lines
3035 bytes
"Inglo" <ioo@??.ลผลผลผ> wrote in message
news:XTeEe.5982$_%4.3416@newssvr14.news.prodigy.com
> On 7/22/2005 3:48 PM McGrandpa brightened our day with:
>
>>
>> And we want VSync on for why?  I turn it off.  I hear that SOME games
>> will show texture tearing on some systems if VSync is off?
>> McG.
>>
>>
>>
>>
> My eyes + my monitor require vsync to always be on, tearing bugs the
> hell out of me.  My eyes + my old monitor, I had vsync off almost all
> the time never really noticed any tearing.
> So now I like having it on all the time, triple buffering makes vsync
> more palatable.  The other big reason is that my old Radeon let me do
> it, I was happy, I switched to a GeForce, no triple buffering option
> for OpenGL, I'm sad.  nVidia adds it in this driver release, I'm
> happy again.

I have the 77.76 set running, and do note some of the fixes.  They still 
don't have the color completely right with this set.  Somehow, they 
added something that changed/broke the color accuracy in the overlay. 
But the 77.76 is a LOT better than the 77.72 set.
Will look at Doom3, LOMAC, IL2/Aces/PF and HL2 and try this with triple 
buffering and VSync on for once :)   Always like a prettier picture!

I picked up a Samsung 930B to replace the Envision 9110.  The Sammy has 
an 8ms response time that shows me NO shadowing in movies or games.  It 
has one dark sub pixel that I have to look for to see.  Otherwise 
perfect.  With the EN9110 I had to put up with ghosting and shadowing 
big time.  24ms response time.  Finally got tired of it.  930B has dual 
inputs, good color matching software, full software controls as well as 
on the monitor controls, and built in power supply.  It really is a nice 
one.
McG.
McG. 
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Subject: Re: New nVidia Drivers enable triple buffering for OpenGL
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