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Article #93697

Re: New nVidia Drivers enable triple buffering for OpenGL

#93697
From: McGrandpa
Date: Fri, 22 Jul 2005 22:48
30 lines
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"Inglo" <ioo@??.żżż> wrote in message
news:HyZDe.1813$Fk4.252@newssvr21.news.prodigy.com
> On 7/21/2005 6:52 PM McGrandpa brightened our day with:
>
>> "Inglo" <ioo@??.żżż> wrote in message
>> news:3yHDe.1518$Fk4.220@newssvr21.news.prodigy.com
>>
>>
>>> ftp://download.nvidia.com/Windows/77.76/77.76_win2kxp_english.exe
>>>
>>> In the advanced settings of Performance and Quality settings of the
>>> CP you can force triple buffering on.  If you don't know what triple
>>> buffering is go read the million and half articles about it on the
>>> net.
>>> I've been waiting for this ever since I got my 6800.
>>>
>>>
>>
>> Ah, right.   I know some things have been missing in the CP settings,
>> didn't realize that one was.  Now to see what it does in the games!
>> McG.
>>
>>
>>
>>
> Well, it makes VSync not have so much of a performance hit.

And we want VSync on for why?  I turn it off.  I hear that SOME games 
will show texture tearing on some systems if VSync is off?
McG. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
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Subject: Re: New nVidia Drivers enable triple buffering for OpenGL
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