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Article #93696

Re: New nVidia Drivers enable triple buffering for OpenGL

#93696
From: Inglo
Date: Fri, 22 Jul 2005 03:16
30 lines
2145 bytes
On 7/21/2005 6:52 PM McGrandpa brightened our day with:

>"Inglo" <ioo@??.¿¿¿> wrote in message
>news:3yHDe.1518$Fk4.220@newssvr21.news.prodigy.com
>  
>
>>ftp://download.nvidia.com/Windows/77.76/77.76_win2kxp_english.exe
>>
>>In the advanced settings of Performance and Quality settings of the CP
>>you can force triple buffering on.  If you don't know what triple
>>buffering is go read the million and half articles about it on the
>>net.
>>I've been waiting for this ever since I got my 6800.
>>    
>>
>
>Ah, right.   I know some things have been missing in the CP settings, 
>didn't realize that one was.  Now to see what it does in the games!
>McG. 
>
>
>  
>
Well, it makes VSync not have so much of a performance hit.

-- 
"I don't feel tardy"

Steve ¤»Inglo«¤
www.inglostadt.com
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From: Inglo <ioo@??.żżż>
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Subject: Re: New nVidia Drivers enable triple buffering for OpenGL
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