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Article #93502

Re: Doom 3 Help

#93502
From: Tom Dauphin
Date: Fri, 24 Jun 2005 03:39
59 lines
3452 bytes
Sorry about that - I probably wasn't clear. I didn't mean impact on frame 
rates, but impact on the quality of the scene -. In other words, if you're 
running at low res, AA will make the low res graphics look much better. But 
if you're running at high res, it is less likely to make the scene look 
better, as you're already seeing an improved picture based on the higher 
resolution. In other words, the higher the resolution, the less likely it is 
that you would need to have AA on at all... Correct me if I'm wrong...

TIA
"Raymond Martineau" <bk039@ncf.ca> wrote in message 
news:3mqmb1lm81mp6akl8c3lf3treill5jn17b@4ax.com...
> On Fri, 24 Jun 2005 00:29:09 GMT, "Tom Dauphin" <tdauphin@earthlink.net>
> wrote:
>
> [Corrected top post.]
>
>>"The Berzerker" <Berzerker@Woooooooo.com> wrote in message
>>news:q7ednbKM49olkTLfRVnyvg@pipex.net...
>
>>> I have no idea why it's not working for you, especially if you tried it 
>>> in
>>> both the in-game menu and the control panel, however...
>>>
>>> You are aware Doom 3 must be restarted for AA settings to take effect?
>>> (Make sure you click 'Apply' in the graphics settings too)
>>>
>>> The 9800 Pro doesn't support 8x and 16x AA
>>>
>>> AA will slow down your gameplay considerably!!!!!!!
>>>
>>> I too use a 9800 Pro for Doom 3, and performance is good...... ~56fps in
>>> the timedemo (High Settings @ 800*600). I really don't see AA as being a
>>> necessary part of Doom 3's graphics. You should just leave your 
>>> remaining
>>> power (if any) for the more chatoic bits in game. I am nearly always
>>> running the game at 60fps, with frequent drops to ~40fps... but that's
>>> still pretty damn good?
>>>
>>> Oh, and I'm using Omega's 2.6.25a Drivers, which are based on the ATI
>>> Catalyst 5.4
>>>
>>> Hope this helps?!
>>>
>>
>
>>Isn't it true that the higher the resolution, the less likely it is that 
>>AA
>>will impact it?
>
> AA is a big impact on framerates - take the amount of work required to
> render a 1600x1200, and multiply it by four.
>
> The only case where AA will minimally impact performace is with an
> optimized renderer that only calculates AA on edges.  (But there will 
> still
> be a performance hit.)
>
>
> 
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From: "Tom Dauphin" <tdauphin@earthlink.net>
Newsgroups: alt.games.doom
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Subject: Re: Doom 3 Help
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