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Article #93501

Re: Doom 3 Help

#93501
From: Raymond Martineau
Date: Fri, 24 Jun 2005 02:23
41 lines
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On Fri, 24 Jun 2005 00:29:09 GMT, "Tom Dauphin" <tdauphin@earthlink.net>
wrote:

[Corrected top post.]  

>"The Berzerker" <Berzerker@Woooooooo.com> wrote in message 
>news:q7ednbKM49olkTLfRVnyvg@pipex.net...

>> I have no idea why it's not working for you, especially if you tried it in 
>> both the in-game menu and the control panel, however...
>>
>> You are aware Doom 3 must be restarted for AA settings to take effect? 
>> (Make sure you click 'Apply' in the graphics settings too)
>>
>> The 9800 Pro doesn't support 8x and 16x AA
>>
>> AA will slow down your gameplay considerably!!!!!!!
>>
>> I too use a 9800 Pro for Doom 3, and performance is good...... ~56fps in 
>> the timedemo (High Settings @ 800*600). I really don't see AA as being a 
>> necessary part of Doom 3's graphics. You should just leave your remaining 
>> power (if any) for the more chatoic bits in game. I am nearly always 
>> running the game at 60fps, with frequent drops to ~40fps... but that's 
>> still pretty damn good?
>>
>> Oh, and I'm using Omega's 2.6.25a Drivers, which are based on the ATI 
>> Catalyst 5.4
>>
>> Hope this helps?!
>> 
>

>Isn't it true that the higher the resolution, the less likely it is that AA 
>will impact it?

AA is a big impact on framerates - take the amount of work required to
render a 1600x1200, and multiply it by four.

The only case where AA will minimally impact performace is with an
optimized renderer that only calculates AA on edges.  (But there will still
be a performance hit.)
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From: bk039@ncf.ca (Raymond Martineau)
Newsgroups: alt.games.doom
Subject: Re: Doom 3 Help
Date: Thu, 23 Jun 2005 22:23:45 -0400
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