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Article #93233

Re: Doom 3 Hell: Remind you of Quake?

#93233
From: McGrandpa
Date: Fri, 06 May 2005 20:04
124 lines
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"Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote in message
news:427978bd$0$319$cc9e4d1f@news.dial.pipex.com
>> I'll have to get it running again and play those levels and tell ya
>> whats up with em.
>
> The easiest thing I found was running WinQuake. Running version 1.09.
> Sound, Keyboard, Mice no problem. This is on Windows XP Professional,
> SP2.

Right, got that when I saw it mentioned a couple days ago, and it's 
working perfectly (but plain graphics) on this rig (P4-3.0/800/1meg L2, 
2 gigs DDR400, 6800GT, XP Pro SP2, nv 71.89).   I did have 
GLQuake/QuakeWorld running under XP pre SP.  Dunno what broke it for 
sure.  I think it was actually one of those "all in one" Quake front 
end/launcher/managers.

>
> I have here the original Quake CDROM (so 1.06), both expansion packs
> and also the triple version of Quake : Quake 1, 2 & 3, all ID
> Software CDROMs.
> Quake for DOS does not start properly
> (I can probably try and get it work with XP by either playing around
> with XP's compatability options and/or browsing Quake web sites
> online to see if anyone has already done this and what Windows XP
> "gotchas" need addressing. But why bother? If WinQuake works why use
> the DOS version?). I know for certain if I ran Windows 95, both 
> versions will work.
> XP is not as compatible as Micosoft claims.
>
> I have not got GLQuake to work. I figured out that the DLL that ID
> Software supply is too old, and to use the version that comes with
> this video card but then I hit more problems. I gave up on this.
> GLQuake, AFAIK, was the first version to have transparent water (as
> well as transparent lava - looked very strange - glowing red holes -
> who normally sees through stone?) and also shadows.
> There was a bug with shadows in that they projected onto abysses's
> (and shadows dont normally do that). It would have been fun to get
> this going.
> VQuake I manged to run under Windows 95 but the palette was
> unbelievably dark.

VQuake huh?  You must have had a Verite 1000 or higher accelerator early 
on, like I did.  I still have that .exe but it sure don't work with the 
6800GT!

> Shaggy in one the Quake newsgroup pointed at palette tools where you
> can edit and resave the PAK but again I did not see the point.

Some of the 3D gurus had put together a lightened texture set that 
really helped a LOT in this problem.  I forget where it originally came 
from.

>
> Scourge of Armagon and Dissolution of Eternity are so old that I had
> problems installing.
> Scourge complained about having -12Gb on the hard disk (those were
> the days when no partition exceeded 2Gb), did I want to continue?
> Blow me after about 5 error messages, it installed and worked.
> That is what I like, strong installation, where customer knows best
> :-)
> Dissolution just did not install, period. Installation barfed. I
> coped the files manually on, set up a CFG, and yes, no problem it
> worked.
> So I am using WinQuake 1.09 to play no problem. 1280x1024 resolution.
> No complaints.
>
>>  I recall that if you DO it right, you can get the rotfish count
>> right.
>
> Only by doctoring the PAK files, surely? :-)

Nope, I never did that.  I Use the regular shotty, as multiple hits on 
the rotfish count as one kill.  Like ye ol Thunderstick or the nades or 
RL.   I saw this in a.g.q. years ago, and that appears to be the 
workaround for that bug.   I have winQuake 1.0 installed now.  Oh, where 
did ya get 1.09?  I didn't see that on the WinQuake site.

>
>>  In Elder Gods Shrine you can get too many Fiends right at the
>> beginning :) I think it ends up ALL the fiend count from the level
>> will drop for you there, yet also respawn in their norm triggers.
>
> I know what you mean :-). 7 Fiends teleporting in every 30 seconds
> near that square pillar with the yellow-and-red mural.
> I have never had a problem with the level. All 105 enemies killed.
> Good level.
>
>> Palace of Hate :)
>
> Yes. Good level. that is the one where I figured out recently that
> you jump on a slanted light and then onto a beam for 4th secret.
> For ages I was trying to jump beam to beam from where Death Knight is
> - absolutely impossible.

Yep.  It's a fun level.

>
> I also like the Pain Maze (E4M6). "Shoot the unholy altar repeatedly".
> Those rooms of Spawn (fun watching many Spawn beat up a Vore).
> Also like NIN's music to this. All of the Quake music is good.

Oh yes, it was an easy one in the SP game, but not at all easy with a 
few good players in it in either FFA or CTF.  That made it all the more 
fun and memorable though.  The music, my fave is the track I call 
"Mutters", with blood and stuff dripping in the first few minutes of the 
track.  I think it was track 4.  Might be Call of Chthon.  Long track :)

>
>> Dammit.  Now I'm gonna have to dig out my old CD's and also get this
>> thing to work with my current rig.  SO FAR, I haven't liked any of
>> the "things" like FuhQuake.
>
> Dont know FuhQuake. Any good?

 Yes, for multiplayer and cheat stoppers.  But not worth much if you are 
used to the old console :)

>
> Heh, I suddenly realised: I am off-topic :(.
> But then Quake is a brother of Doom, right? :-)  Definitely! :)
>
> SH

McG.
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.doom
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Subject: Re: Doom 3 Hell: Remind you of Quake?
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