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Article #93205

Re: Using Doom 3 Mods in Tandem

#93205
From: Inglo
Date: Thu, 28 Apr 2005 16:18
37 lines
2994 bytes
On 4/28/2005 8:55 AM Paul Moloney brightened our day with:

>I've noticed that when you mix mods together, the results are unpredictable.
>I have a number installed, including the Trent Reznor Sound mod and the
>Classic Shotgun mod.
>
>I just added the Duct Tape mod, and noticed that, although the machine gun
>now has a light, the shotgun doesn't.
>
>Is there any way to get all mods working with each other? Is there
>any list of which ones are compatible?
>
>Cheers,
>
>  
>
Well with something like that you'd have to rewrite the mod yourself.  I 
haven't looked into how you go about adding a light source to a weapon 
but obviously when you change the weapon via a mod it requires another 
modification to add a light back to it.
If you have no idea how to do it yourself, learn.  Look through the pak4 
files (extract them using, for example, winzip), you'll notice they both 
have a weapon_shotgun.def, only the one in the last alphanumeric ordered 
pak4 file will be loaded.  So you're goal is to find way to combine the 
code from both weapon_shotgun.def files.
Mods will usually be incompatible if they both modify the same thing.  
If you don't want to try to do this yourself your best bet would be to 
look through all the modified weapons out there for someone who has 
already done a repackaging amalgamation of the mods you want to work 
together.


-- 
People of the United States! We are Unitarian Jihad! We can strike without warning. Pockets of reasonableness and harmony will appear as if from nowhere! Nice people will run the government again! There will be coffee and cookies in the Gandhi Room after the revolution.

Steve ¤»Inglo«¤
www.inglostadt.com
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From: Inglo <ioo@??.żżż>
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