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Article #93204Using Doom 3 Mods in Tandem
From: Paul Moloney
Date: Thu, 28 Apr 2005 15:55
Date: Thu, 28 Apr 2005 15:55
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I've noticed that when you mix mods together, the results are unpredictable. I have a number installed, including the Trent Reznor Sound mod and the Classic Shotgun mod. I just added the Duct Tape mod, and noticed that, although the machine gun now has a light, the shotgun doesn't. Is there any way to get all mods working with each other? Is there any list of which ones are compatible? Cheers, -- -pm "The sea was angry that day, my friends. Like an old man trying to send back soup in a deli."
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Path: mbox-mo1.pugleaf.net!number1.nntp.ams.giganews.com!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!newsfeed.freenet.de!newsfeed.icl.net!proxad.net!exabot.com!aioe.org!not-for-mail From: "Paul Moloney" <paul_moloney@hotmail.com> Newsgroups: alt.games.doom Subject: Using Doom 3 Mods in Tandem Date: Thu, 28 Apr 2005 16:55:06 +0100 Organization: Aioe.org NNTP Server Lines: 19 Message-ID: <d4r0o7$fhb$1@domitilla.aioe.org> NNTP-Posting-Host: MJk9h7/B1iItIWogRZnDEQ.domitilla.aioe.org X-Complaints-To: abuse@aioe.org NNTP-Posting-Date: Thu, 28 Apr 2005 15:50:33 +0000 (UTC) X-Newsreader: Microsoft Outlook Express 6.00.2800.1478 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit