🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #92945

Re: Doom3..how far without death ?

#92945
From: weretable and the undead chairs
Date: Fri, 08 Apr 2005 06:23
36 lines
3182 bytes
"ArWeGod" <ArWeGod?@sbcglobal.net> wrote in message

> Anyone remember Ghosts and Goblins? That game made you play the
> entire thing over every time you died and I got to the end (or
> maybe to the penultimate level)! Exhausting!

Ghosts and Goblins was a bitch but Super Ghouls and Ghosts for Super
Nintendo was even worse. I think.  Or maybe I did not spend as much
time trying to beat Super Ghouls and Ghosts as I did the first one.
I know that after being obsessed with proving I could beat it, I
finally made it through Ghosts and Goblins but it was... hell.
Finally beating the devil and then learning you had to do it all over
again - in a harder mode, was the most frustrating gaming moment EVER.
=)

Another game that was insanely hard was Ninja Gaiden III.  The first
one was moderately hard by the time you made it to the last level, the
second one was a comparative breeze, but the third one was just
insanely tough.  Probably not as hard as Ghosts and Goblins but still
a tremendous pain.  

People recently went nuts over Ninja Gaiden for X-Box and how hard it
was.  Apparently they never played Ghosts and Goblins or Ninja Gaiden
III, both of which were 2x as hard.  

Perhaps the hardest game I have ever played is Transformers for the
Famicom.  It is also one of the worst games ever made.  I downloaded
an emulator and tried to play it but after trying many times, I never
made it through the first stage.  One hit killed you.  You blow up a
ship and this little man falls out and kills you.  You try to shoot
him and find he is too small to be hit.  The game looked terrible -
what I saw of it.  It might have been created by a drunk squirrel.  I
do not think I made it past the third or fourth enemy, although it
certainly was not engaging enough for me to make much of an attempt to
go through the game.  I would not be surprised if there was only one
stage and everyone on earth simply gave up before they realized this.
Technical Details
Message-ID: <n17c511a3k60ul417radi1of9h35re6sk5@4ax.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!cox.net!news-xfer.cox.net!p01!okepread04.POSTED!53ab2750!not-for-mail
References: <ieT0e.6863$cg1.459@bgtnsc04-news.ops.worldnet.att.net> <KqKdnf3eo9KlWdnfRVn-gg@comcast.com> <vo41e.457645$w62.400595@bgtnsc05-news.ops.worldnet.att.net> <DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com> <zLX3e.7607$Xp.5704@tornado.texas.rr.com> <sW84e.7844$FN4.106@newssvr21.news.prodigy.com> <Kln4e.33738$1H3.11249@tornado.texas.rr.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!cox.net!news-xfer.cox.net!p01!okepread04.POSTED!53ab2750!not-for-mail
From: weretable and the undead chairs <weretable@were.diningroom>
Newsgroups: alt.games.doom
Subject: Re: Doom3..how far without death ?
Reply-To: weretable and the undead chairs
Message-ID: <n17c511a3k60ul417radi1of9h35re6sk5@4ax.com>
References: <ieT0e.6863$cg1.459@bgtnsc04-news.ops.worldnet.att.net> <KqKdnf3eo9KlWdnfRVn-gg@comcast.com> <vo41e.457645$w62.400595@bgtnsc05-news.ops.worldnet.att.net> <DsQ3e.14773$zl.3730@newssvr13.news.prodigy.com> <zLX3e.7607$Xp.5704@tornado.texas.rr.com> <sW84e.7844$FN4.106@newssvr21.news.prodigy.com> <Kln4e.33738$1H3.11249@tornado.texas.rr.com>
X-Newsreader: Forte Agent 1.91/32.564
MIME-Version: 1.0
Lines: 36
Date: Fri, 08 Apr 2005 01:23:23 -0500
NNTP-Posting-Host: 70.178.30.27
X-Complaints-To: abuse@cox.net
X-Trace: okepread04 1112941404 70.178.30.27 (Fri, 08 Apr 2005 02:23:24 EDT)
NNTP-Posting-Date: Fri, 08 Apr 2005 02:23:24 EDT
Organization: Cox Communications
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit