Article View: alt.games.doom
Article #87441Re: Doom 3 vs. Doom 2
From: Smola
Date: Sun, 15 Aug 2004 09:23
Date: Sun, 15 Aug 2004 09:23
41 lines
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2125 bytes
Ok, so now I'm gonna talk about how to make old D2 more like D3... In article <XrsTc.144624$bp1.123573@twister.nyroc.rr.com>, cedmunds@spamless.rochester.rr.com says... > Doom 2: Clear out rooms one at a time because you don't want to fight a war > on two fronts. > > Doom 3: Monsters can teleport in behind you even in a room which is > "cleared". In D2 this could be made too, not mentioing new ports which allow scripting. > Doom 2: Have the right weapon in your hands as you enter a new room. > > Doom 3: You'll need a flashlight in your hands at some points in the game > because otherwise you just plain can't see where you're going. D2 levels can be made dark too, so it's a matter of level design. > Doom 2: Listen for a sudden new sound -- that means a monster has seen you. > > Doom 3: Listen all you want, but keep in mind that there are a lot of > machines around which make funny sounds too, so you never know. This could be easely implemented in a D2 port. > My conclusion is that Doom 3 is a lot like Doom 2 without a safety net. My conclusion is that all that scary stuff could be made in D2 or can be made in D2 ports. I'd really like to see a D3-Doom2 port. :))) Or maybe a total conversion. :) -- I don't play well with others.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!tiscali!newsfeed1.ip.tiscali.net!newsfeed00.sul.t-online.de!t-online.de!news2.htnet.hr!not-for-mail From: Smola <smola@spam.com> Newsgroups: alt.games.doom Subject: Re: Doom 3 vs. Doom 2 Date: Sun, 15 Aug 2004 11:23:38 +0200 Organization: HTnet Lines: 41 Message-ID: <MPG.1b894a09347f0d61989f19@news.htnet.hr> References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com> NNTP-Posting-Host: as1-m47.net.htnet.hr Mime-Version: 1.0 X-Trace: ls219.htnet.hr 1092561899 23351 195.29.96.47 (15 Aug 2004 09:24:59 GMT) X-Complaints-To: abuse@htnet.hr NNTP-Posting-Date: Sun, 15 Aug 2004 09:24:59 +0000 (UTC) User-Agent: MicroPlanet-Gravity/2.60.2060 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit