🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.doom
Article #87440

Re: Doom 3 vs. Doom 2

#87440
From: gorak
Date: Sun, 15 Aug 2004 01:04
42 lines
3175 bytes
> Doom 2: Clear out rooms one at a time because you don't want to fight a war
> on two fronts.
>
> Doom 3: Monsters can teleport in behind you even in a room which is
> "cleared".
>
> Doom 2: Have the right weapon in your hands as you enter a new room.
>
> Doom 3: You'll need a flashlight in your hands at some points in the game
> because otherwise you just plain can't see where you're going.
>
> Doom 2: Listen for a sudden new sound -- that means a monster has seen you.
>
> Doom 3: Listen all you want, but keep in mind that there are a lot of
> machines around which make funny sounds too, so you never know.

Yes, but Is more scarry as sound in the silence that a lot of
machines around which make sounds "so you never know".

> My conclusion is that Doom 3 is a lot like Doom 2 without a safety net. All
> the things I did in Doom 2 to minimize my danger don't work reliably in Doom
> 3. I have no doubt this was all intentional. All the changes, including the
> much maligned darkness, are cunningly designed to make the experience less
> certain and therefore more scary.

Yes. I think the same, and in fact D3 was more scary than D2.

> I have read criticism in this ng claiming that Doom 3 has no innovative
> gameplay elements. I don't agree.

Well, but you have compared it with the 10 years old doom2... every game
is innovative compared with doom2, but there was a lot of games after D2.
And a lot of horror games with zombies, dark, torch and stuff... I remember "Alone in the Dark",
there was 100 poly on screen but was really scarry! May becouse I was yanger, I don't know.
There was the ambush too but not predictible as in doom3, It was very atmospheric
and you don't really know what was going to happen. Just an example and the graphics wasen't scarry at all.
Only few things is new in D3 is new, and the oldy gamepaly, intentional or not, wasen't extended
as the "up to date" games.

May be it's original for a frag-only based FPS, but nothing that we did't seen in other "cross-over" games.
I don't want to convince you, my opinion is just based on memory, every part of D3 remember
me other games (intentional or not :) ).
Technical Details
Message-ID: <hEyTc.140864$5D1.6917918@news4.tin.it>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!news-out.tin.it!news-in.tin.it!news4.tin.it.POSTED!not-for-mail
References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!news-out.tin.it!news-in.tin.it!news4.tin.it.POSTED!not-for-mail
From: "gorak" <nooo@nooo.it>
Newsgroups: alt.games.doom
References: <XrsTc.144624$bp1.123573@twister.nyroc.rr.com>
Subject: Re: Doom 3 vs. Doom 2
Lines: 44
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2800.1106
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106
Message-ID: <hEyTc.140864$5D1.6917918@news4.tin.it>
Date: Sun, 15 Aug 2004 01:04:13 GMT
NNTP-Posting-Host: 82.48.240.246
X-Complaints-To: "Please send abuse reports to abuse@tin.it and technical notifications to newsmaster@tin.it"
X-Trace: news4.tin.it 1092531853 82.48.240.246 (Sun, 15 Aug 2004 03:04:13 MET DST)
NNTP-Posting-Date: Sun, 15 Aug 2004 03:04:13 MET DST
Organization: TIN
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit