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Article #86605

Re: Frame rate q

#86605
From: Stephen Gordon
Date: Tue, 10 Aug 2004 23:14
21 lines
2201 bytes
Inglo wrote:

> On 8/10/2004 10:49 AM Mike in Mystic brightened our day with:
>> [SNIP]
> That's only running a timedemo, playing the game you're capped at 60.
> Read paragraph two here:
> http://www2.hardocp.com/article.html?art=NjQ0LDM=
> The 60 fps gameplay cap is cited in dozens of places and has been 
> discussed here in this newsgroup and I see it evident playing the game.  
> Occasionally you see the fps counter pop up a little higher than 60 but 
> that's meaningless.
> Take a FRAPs benchmark while you're playing, then plot the csv on a 
> graph in Excel if you need proof.
> 

Inglo is correct, gameplay is capped at 60fps, for obvious reasons 
timedemos are not. This is similar to the patches late in the life of 
quake3 capped mplayer fps to 125 or something because higher fps was 
giving a large speed advantage to some players.

-Steve
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From: Stephen Gordon <s4054252@student.uq.edu.au>
Newsgroups: alt.games.doom
Subject: Re: Frame rate q
Date: Wed, 11 Aug 2004 09:14:59 +1000
Organization: University of Queensland
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