Article View: alt.games.doom
Article #86595Re: Frame rate q
From: slider
Date: Tue, 10 Aug 2004 23:44
Date: Tue, 10 Aug 2004 23:44
31 lines
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2437 bytes
Stephen Gordon <s405...@student.uq.edu.au> wrote: > Inglo wrote: > >> On 8/10/2004 10:49 AM Mike in Mystic brightened our day with: >>> [SNIP] >> That's only running a timedemo, playing the game you're capped at 60. >> Read paragraph two here: >> http://www2.hardocp.com/article.html?art=NjQ0LDM= >> The 60 fps gameplay cap is cited in dozens of places and has been >> discussed here in this newsgroup and I see it evident playing the game. >> Occasionally you see the fps counter pop up a little higher than 60 but >> that's meaningless. >> Take a FRAPs benchmark while you're playing, then plot the csv on a >> graph in Excel if you need proof. >> > > Inglo is correct, gameplay is capped at 60fps, for obvious reasons > timedemos are not. This is similar to the patches late in the life of > quake3 capped mplayer fps to 125 or something because higher fps was > giving a large speed advantage to some players. > > -Steve Simply levels the playing field and takes away any advantage, given that both/all players in deathmatch never drop below 60fps and comparable pings. Was the same as Doom/Doom2 maxing out at 35fps. Noone to blame but your lack of skill then. :) sliderr
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From: slider <sli...@slacker.cg.shawcable.net>
Subject: Re: Frame rate q
Newsgroups: alt.games.doom
References: <2npcu2F35n2pU1@uni-berlin.de> <KFURc.5031$2o1.4026@newssvr29.news.prodigy.com> <xxYRc.16949$rb2.3182@fe2.texas.rr.com> <4o4Sc.631$V7.309@newssvr16.news.prodigy.com> <xN7Sc.2426$QJ3.1125@newssvr21.news.prodigy.com> <5T7Sc.1235$ZC7.20@newssvr19.news.prodigy.com> <CU7Sc.1236$ZC7.597@newssvr19.news.prodigy.com> <8I8Sc.3205$Zj4.303@newssvr27.news.prodigy.com> <cfbkrj$fi0$2@bunyip.cc.uq.edu.au>
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