Article View: alt.games.doom
Article #669Re: Porting Doom to the Mac
From: tjg... Zelpheriarderizan Xaviera
Date: Sat, 08 Jan 1994 02:54
Date: Sat, 08 Jan 1994 02:54
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3352 bytes
In article <1994Jan7.2...@ultb.isc.rit.edu>, jcs...@ritvax.isc.rit.edu (Justin Sherrill) writes: > I would like very much to see a version of Doom for the Mac - It is simply a >matter of personal preference (I won't argue about which is better for Doom, >but I know which would be easier for me.) > Well, it could do decently on a Quadra system (including the old centris systems that have been converted to quadra in name only), but it would be better off under the PowerPC system which Mac and IBM is advocating. > I have played Pathways Into Darkness (the full version, not the shareware) >and I suppose it would fit right between Wolf3d and Doom for quality. The >graphics are of course of better resolution and having multiple windows open >for inventory, status, etc. is kinda handy. However, it doesn't have the >incredible action that Doom does (nothing does, for that matter). Pathways >actually seems to take the idea of a texture-mapped environment and makes it >more of a mystery to solve than a lot of things to kill. It's good, but in a >different way. Seen that. It's more wolf3diquse, which is pretty primitive compare to DOOM (two generation ahead). Think of it as a waterdown Ultima Underworld with Wolf3d movement. Something I would recommend for a Mac. > > How many people remember the original Castle Wolfenstein? I still have it >(along with an Apple ][+ in the closet) and the one thing I kinda miss is >grenades. Admittedly, bringing them back would cause problems (secret doors >wouldn't be so secret if you can blow through the wall) and some of the weapons >in Doom duplicate the effects (BFG 9000 is the last word in damage) but... Grenades... ah.. you can add this feature by using rockets and changing the sprites to grenades. Decrease the range and increase the explosion radius. I'm sure you can make new weapons and new characters when you get the specs and code an editor. > > Maybe being able to toss a grenade over a barrier or to toss it around a >corner into another room could be incorporated. > Just a little nostalgia. > Rockets does that. However, grenades could be more reliable... (GRIN) > >Justin Sherrill - Fupjack! |"Big-eyed beans from | "Don't be so nervous! >Rochester Institute of Technology | Venus / Don't let'em | You never wear >JCS...@ritvax.isc.rit.edu | come between us." | clothes anyway." >"Freak me out, Frank!" | - Beefheart | - Thorn *** This SIG is currently under construction. Coming features: More dumb quotes! Neat Elaboration of my alias! [This Space For Rent!]
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Newsgroups: alt.games.doom Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!psinntp!isc-newsserver!ritvax.isc.rit.edu!TJG2946 From: tjg...@ritvax.isc.rit.edu (Zelpheriarderizan Xaviera) Subject: Re: Porting Doom to the Mac Message-ID: <1994Jan8.025412.10572@ultb.isc.rit.edu> Sender: ne...@ultb.isc.rit.edu (USENET News System) Nntp-Posting-Host: vaxf-eth.isc.rit.edu Reply-To: tjg...@ritvax.isc.rit.edu Organization: Rochester Institute of Technology References: <1994Jan7.222333.4777@ultb.isc.rit.edu> Date: Sat, 8 Jan 1994 02:54:12 GMT Lines: 54 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit