Article View: alt.games.doom
Article #662Re: Doom SFX
From: raks... Scott Hysmith
Date: Mon, 10 Jan 1994 01:20
Date: Mon, 10 Jan 1994 01:20
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In article <2gkvpa$i...@news.service.uci.edu>, dwat...@mothra.nts.uci.edu (Dana Watanabe) wrote: > In article <1994Jan7.2...@mksol.dseg.ti.com>, > <ja...@ews7.dseg.ti.com> wrote: > >I'm having problems getting the SFX working. The music is happening. I > >have the MS-Windows Sound System. Has anyone got this working, know about > >a fix ... ? > > > > someone else i knwo has this same problem/setup > and they cant change the IRQ value to something else > dunnoo... > i think they really do need to make a port for a jag > so that we can all have one machine that it will > definitely work on The Windows Sound System uses EMM386 for its Sound Blaster emulation mode. DOOM uses it own super special secret 386 extender and bypasses EMM386 altogether. Music is accomplished via AdLib emulation which doesn't need EMM386 to happen. Until ID makes a special patch for WSS, those of us who use that card are stuck listening to just the music.
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!nwnexus!bellevue-ip33.halcyon.com!user From: raks...@halcyon.com (Scott Hysmith) Newsgroups: alt.games.doom Subject: Re: Doom SFX Followup-To: alt.games.doom Date: Sun, 09 Jan 1994 17:20:37 -0800 Organization: Ha! You must be joking! Lines: 24 Message-ID: <raksasha-090194172037@bellevue-ip33.halcyon.com> References: <1994Jan7.213028.15251@mksol.dseg.ti.com> <2gkvpa$ir8@news.service.uci.edu> NNTP-Posting-Host: bellevue-ip33.halcyon.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit