Article View: alt.games.doom
Article #651Re: DOOM/VR
From: dwat... Dana Watanabe
Date: Sat, 08 Jan 1994 00:36
Date: Sat, 08 Jan 1994 00:36
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In article <CJA1p...@austin.ibm.com>, Craig Becker <jlpi...@austin.ibm.com> wrote: > >Just musing...from a programmer's perspective, I wonder how difficult >it would be to modify the DOOM code to support VR goggles and a power- >glove... you're trying to kill someone arent you? you think if you started playing doom with goggles and a glove that you wouldnt also start to feel those shots when you get hit? itd happen i tell ya -- If we were still going barefoot the world would be a much softer place. , IravethereforeIam Prod. dana watanabe
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Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!usc!news.service.uci.edu!mothra.nts.uci.edu!dwatanab From: dwat...@mothra.nts.uci.edu (Dana Watanabe) Newsgroups: alt.games.doom Subject: Re: DOOM/VR Date: 8 Jan 1994 00:36:30 GMT Organization: University of California, Irvine Lines: 17 Message-ID: <2gkv6e$ih7@news.service.uci.edu> References: <CJA1pA.4HwL@austin.ibm.com> NNTP-Posting-Host: mothra.nts.uci.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit