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Article View: alt.games.doom
Article #339

Re: Not enough bullets in registered DOOM

#339
From: sm... John J Smith
Date: Tue, 18 Jan 1994 10:15
19 lines
1349 bytes
In article <2he34c$h...@news.kth.se>,
Lennart Regebro <reg...@linnea-grind.stacken.kth.se> wrote:
>In article <CJry...@fulcrum.co.uk> sm...@fulcrum.co.uk (John J Smith) writes:
>
>>Mind you, I gave up playing Wolfenstein because of the tedious searching
>>for secret passages. And if you have to find them all to finish...
>
>Sure, but in wolfenstein there were no maps and the secret passages were
>SECRET. In DOOM, you have maps and the passages are usually locatable if you
>keep an eye open. And, if you still can't find all of them, you can use
>iddt.

I do now. (iddt, that is)

	Smid

! Exterminate all Rational thought |     Send me your money    !
! sm...@fulcrum.co.uk, all opinions my own strangely enough     !
!                           Woo.                               !
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Newsgroups: alt.games.doom,comp.sys.ibm.pc.games.action
Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!pipex!uknet!fulcrum!smid
From: sm...@fulcrum.co.uk (John J Smith)
Subject: Re: Not enough bullets in registered DOOM
Message-ID: <CJtLt1.JuD@fulcrum.co.uk>
Sender: ne...@fulcrum.co.uk
Organization: Fujitsu Fulcrum, Birmingham
References: <CJryBv.K1@fulcrum.co.uk> <2he34c$hq4@news.kth.se>
Date: Tue, 18 Jan 1994 10:15:00 GMT
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