Article View: alt.games.doom
Article #339Re: Not enough bullets in registered DOOM
From: sm... John J Smith
Date: Tue, 18 Jan 1994 10:15
Date: Tue, 18 Jan 1994 10:15
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In article <2he34c$h...@news.kth.se>, Lennart Regebro <reg...@linnea-grind.stacken.kth.se> wrote: >In article <CJry...@fulcrum.co.uk> sm...@fulcrum.co.uk (John J Smith) writes: > >>Mind you, I gave up playing Wolfenstein because of the tedious searching >>for secret passages. And if you have to find them all to finish... > >Sure, but in wolfenstein there were no maps and the secret passages were >SECRET. In DOOM, you have maps and the passages are usually locatable if you >keep an eye open. And, if you still can't find all of them, you can use >iddt. I do now. (iddt, that is) Smid ! Exterminate all Rational thought | Send me your money ! ! sm...@fulcrum.co.uk, all opinions my own strangely enough ! ! Woo. !
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Newsgroups: alt.games.doom,comp.sys.ibm.pc.games.action Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!pipex!uknet!fulcrum!smid From: sm...@fulcrum.co.uk (John J Smith) Subject: Re: Not enough bullets in registered DOOM Message-ID: <CJtLt1.JuD@fulcrum.co.uk> Sender: ne...@fulcrum.co.uk Organization: Fujitsu Fulcrum, Birmingham References: <CJryBv.K1@fulcrum.co.uk> <2he34c$hq4@news.kth.se> Date: Tue, 18 Jan 1994 10:15:00 GMT Lines: 20 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit