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Article #272

Re: Any plans of porting DOOM to Mac?

#272
From: h... Douglas Hok-Chung TSANG
Date: Fri, 07 Jan 1994 16:57
34 lines
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In article <2giv7h$d...@midgard.mlb.dmt.csiro.au> r...@mlb.dmt.csiro.au (Remek Andrew Lipinski) writes:

   I think the biggest problem with porting to a MAC is the sheer lack
   of grunt power for the majority of machines out there. Possibly some
   of the high end Quaddras would keep up with the crunch demands of the
   game, but it would be questionnable to justify a port to such a low
   install base of fast machines (which are very expensive). As it is
   on PCs I haven't seen doom run well on anything below a 486, and 
   having used a Quadra 950, which in my opinion runs at about the same
   speed as a 486DX2-66, I can't imagine how doom could be implemented for
   some of the low end MACs (unless the game is tailored to that platform,
   with maybe some tradeoffs in complexity).

I don't think speed will be an issue here.  Macintosh has always
prided itself as a very user-friendly machine.  I think waht will
happen is that whenever you press the spacebar and fire, a message box
will pop up and ask, "Are you sure you want to fire [OK] [Cancel]".
The same for opening doors, pressing buttons and/or maybe even moving.
Oh, have I mention how the player moves?  Yup, you got it, it is a
step-by-step discrete-distance movement, so the demand for power will
be much lower.

What I would like to see is Doom being ported to Suns (!) so
that all the power on a Sparc10s won't go to waste.

--

doug.

###############################################################################
Douglas Hok-Chung Tsang					h...@lems.brown.edu
Box 978 Brown University
Providence RI 02912-0978				(401)863-6398
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From: h...@lems1a.news.brown.edu (Douglas Hok-Chung TSANG)
Newsgroups: alt.games.doom
Subject: Re: Any plans of porting DOOM to Mac?
Date: 7 Jan 94 16:57:47
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