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Article #2227Re: Math Co-Processor and Doom
From: haym... Ed Haymore
Date: Thu, 20 Jan 1994 16:20
Date: Thu, 20 Jan 1994 16:20
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B. Scott Bilas (sco...@iastate.edu) wrote: | I do the same -- full screen low res. And I've got a 33DX. It's mostly | bearable unless I get into some heavy action in multiplayer mode. But as for | the FPU use, I can't imagine why anybody would use floating point graphics | routines. Judging from the speed of Doom I'd bet that it's mostly 32-bit | integer math. Take a look at any version of Fractint for DOS for a good | example of the speed difference. That's pure integer math (up to a certain | resolution). And it's faster than any floating point fractal programs. | However, if Doom truly does use the FPU, I'd love to see it run on a Pentium | system. The pipelined Pentium FPU is supposed to be 4 times faster than a | 486-66! On my 486DX, there isn't all that much difference in calculation time between integer versus floating point on Fractint; perhaps a 25% or so slowdown. If you're doing floating point emulation in software, I agree you'll see a very significant slowdown -- but having the FP hardware helps out a lot. (And Intel even admits that the floating point unit on the 486's is "dog meat".) BTW, an earlier poster in this thread made reference to the size of the 486 internal cache being 1k. It's actually 8k -- although don't the Cyrix 486's have a smaller cache? -- Ed Haymore | AA6EJ e...@byu.edu | Es perillos abocar-se.
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Nntp-Posting-Host: newt.ee.byu.edu Lines: 26 Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!zib-berlin.de!zrz.TU-Berlin.DE!netmbx.de!Germany.EU.net!EU.net!sunic!psinntp!psinntp!laidbak!park.uvsc.edu!news.provo.novell.com!news.byu.edu!news Message-ID: <#z%@byu.edu> Date: Thu, 20 Jan 94 09:20:41 MST From: haym...@newt.ee.byu.edu (Ed Haymore) Subject: Re: Math Co-Processor and Doom Newsgroups: alt.games.doom References: <2hj40c$pqp@usenet.INS.CWRU.Edu> <2hjn87$2gc@vixen.cso.uiuc.edu> <scottb.261.000EF4D2@iastate.edu> Organization: Brigham Young University X-Newsreader: TIN [version 1.2 PL1] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit