Article View: alt.games.doom
Article #207Re: Doom Construction Set ?
From: a... Johnathan Harris
Date: Wed, 12 Jan 1994 06:07
Date: Wed, 12 Jan 1994 06:07
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1345 bytes
>Yes, they are truly amazing magicians. Today I thought I could make a killing >as a 486 upgrade-board salesman by just going door to door and showing the >difference between a fast 486 and slow 386 running DOOM. Almost everyone that >I know that has seen it on a 486 (and has a slow 386) immediately says, "Okay, >time to upgrade! I've got my reason now". Extra points to Id for writing a >game that uses all the power of a fast CPU. That'sThe exact reason I DON'T want to see DOOM run on any machine other than my 386-16 I'd want a faster machine (as if I already didn't) TOO much and might turn into one of the angry humans FROM DOOM "Give me that computer!" NO! "OK you asked for it!" BOOM chuk-chuk) Johnathan Harris a...@vnet.net
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!uunet!rtp.vnet.net!char.vnet.net!not-for-mail From: a...@char.vnet.net (Johnathan Harris) Newsgroups: alt.games.doom Subject: Re: Doom Construction Set ? Date: 12 Jan 1994 01:07:52 -0500 Organization: Vnet Internet Access, Inc. - Charlotte, NC. (704) 374-0779 Lines: 18 Message-ID: <2h043o$r3m@char.vnet.net> References: <5JAN199402154063@summa.tamu.edu> <2gta50$5es@agate.berkeley.edu> NNTP-Posting-Host: char.vnet.net MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit