Article View: alt.games.doom
Article #2044Purely curious -- network packet collision q
From: sco... B. Scott Bilas
Date: Tue, 18 Jan 1994 01:15
Date: Tue, 18 Jan 1994 01:15
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1462 bytes
My roommate and I are hooked into our university's network via the twisted pair outlet in our dorm room. Since we only have one outlet they gave us a passive splitter. When playing Doom we get some periodic (every few minutes) lockups. The game freezes for a few seconds then continues fine. It's purely a _minor_ annoyance, no big deal, but I'm curious as to what would be causing this. Other people on the floor don't experience this...but then we're all linked with a star LAN active splitter... Are my roommate's and my packets colliding? And is this due to the broadcasting (i.e. will directed packets solve the problem)? I don't know a hell of a lot about LANs! ___________________________________________________________________ Scott Bilas | Beware of Wild Bill and his SPA Nazis! Terris Engineering Company | sco...@iastate.edu
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!vixen.cso.uiuc.edu!newsrelay.iastate.edu!news.iastate.edu!scottb!scottb From: sco...@iastate.edu (B. Scott Bilas) Newsgroups: alt.games.doom Subject: Purely curious -- network packet collision q Date: Tue, 18 Jan 1994 01:15:21 Organization: Iowa State University, Ames, IA Lines: 14 Message-ID: <scottb.257.0001418F@iastate.edu> NNTP-Posting-Host: helser25.res.iastate.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit