Article View: alt.games.doom
Article #1940Re: DOOM - Easter Eggs
From: David Reeve Sward
Date: Mon, 17 Jan 1994 13:11
Date: Mon, 17 Jan 1994 13:11
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1282 bytes
Excerpts from netnews.comp.sys.ibm.pc.games.action: 17-Jan-94 Re: DOOM - Easter Eggs by Mark Hock...@netcom.com > : > Oh yeah, the guy didn't just leave the game running, he was actually trying > : > to solve the level for about an hour and a half !!!! > > : Which level? > > It does that for any level. I spent just over an hour fiddling about trying > to get all the stuff on one of the levels and got that. (reg version, UV > mode, no cheating. well, not much anyway <g>) I was wondering specifically which level your friend took 90 minutes to solve :). -- David Sward swa...@cmu.edu
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Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!dsa3+ From: David Reeve Sward <swa...@CMU.EDU> Newsgroups: alt.games.doom,comp.sys.ibm.pc.games.action Subject: Re: DOOM - Easter Eggs Date: Mon, 17 Jan 1994 08:11:51 -0500 Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 16 Message-ID: <8hCcuLW00WBNE1UIt1@andrew.cmu.edu> NNTP-Posting-Host: po4.andrew.cmu.edu In-Reply-To: <hockingsCJrIGu.JFw@netcom.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit