Article View: alt.games.doom
Article #1938Re: DOOM - Easter Eggs
From: David Reeve Sward
Date: Mon, 17 Jan 1994 04:20
Date: Mon, 17 Jan 1994 04:20
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1039 bytes
Excerpts from netnews.comp.sys.ibm.pc.games.action: 17-Jan-94 DOOM - Easter Eggs by Kevin Burfitt@torps.apan > TIME SUCKS > > :-) heh heh heh. He said sucks. Heh heh heh. Cool. > Oh yeah, the guy didn't just leave the game running, he was actually trying > to solve the level for about an hour and a half !!!! Which level? -- David Sward swa...@cmu.edu
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!magnus.acs.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!dsa3+ From: David Reeve Sward <swa...@CMU.EDU> Newsgroups: alt.games.doom,comp.sys.ibm.pc.games.action Subject: Re: DOOM - Easter Eggs Date: Sun, 16 Jan 1994 23:20:30 -0500 Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 14 Message-ID: <whCV8Ca00iUxM931VR@andrew.cmu.edu> NNTP-Posting-Host: andrew.cmu.edu In-Reply-To: <ZOyOtAkIBh107h@torps.apana.org.au> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit