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Article #1502

Re: DOOM and adlib fx

#1502
From: ez04... R.Y. Greene
Date: Thu, 13 Jan 1994 18:19
31 lines
2243 bytes
Derek Taylor (der...@alfred.carleton.ca) wrote:

: I was overjoyed when I watched DOOM being played on another machine with a
: sounblaster pro but was greatly disheartened when I took it home and
: discovered that only the music works for an adlib sound board. I realize
: serious gamers would scoff at an adlib and simply have no sympathy but is
: there anything I can do besides shell out the big dough for a new board
: just so I can enjoy DOOM in its full splendour? Half of the fun of DOOM is
: the hilarious sound effects. Why make it adlib music compatible and not
: sound? Please, any suggestions, ideas, comments?

The reason that there isn't sound fx for the adlib is that all the sound 
fx in the game are digitized-i.e. they were sampled from an actual sound, 
not synthesized (sp.).  The adlib (to my knowledge) cannot handle 
digitized sounds; therefore, no sound fx from your board.  My suggestion 
would be (if you _really_ want the full effect of doom) to go out and buy 
a SoundBlaster family board.  The SB16 would be best, but the SBPro is 
cheaper, and if you're on a tight budget the SB is probably _real_ cheap 
(if they even make it anymore).
  
Now, I'm not one who goes out and buys new hardware because of one game, 
but this is different.  This is DOOM! :)

Hope that clears things up.

	R.Y. Greene

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R.Y. Greene - ez04...@othello.ucdavis.edu
"Remember, where-ever you go, there you are." - Buckaroo Bonzai 
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From: ez04...@othello.ucdavis.edu (R.Y. Greene)
Subject: Re: DOOM and adlib fx
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