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30 messages
30 total messages Started by EvilBill Tue, 20 May 2008 21:59
Announcement
#543545
Author: EvilBill
Date: Tue, 20 May 2008 21:59
36 lines
2363 bytes
Thanks to Shaun's generous donation of the Gemstone 1.5 files, I am now 
working on doing a direct port of that version of Gemstone to D2 1.11b - 
since the 1.10 version of Gemstone didn't get out of beta, I decided not 
to use that as a base.

While Gemstone II for 1.10 added its uniques and runewords on the end of 
the 1.10 files, thus screwing up the Gemstone 1.5 unique items for 1.09 
chars, I'm taking a different approach: the Gemstone items will be 
inserted into the files at their old positions, thus allowing direct 
loading of old Gemstone characters into the new version without item 
corruption.

This will mean vanilla LoD single-player characters who possess any of 
the 1.10+ uniques and runewords will not load properly in the new 
version of Gemstone - before doing so, you may want to discard or mule 
any of the newer stuff! Basically, it's backwards-compatible with 
Gemstone 1.5 characters and LoD 1.08 and 1.09 characters, but NOT with 
LoD 1.10 or 1.11 chars.

Phew!

OK, OK, I'm doing this really so I can play the old SweetSpearGirl 
without messing around with two D2 installs. ;) But I thought some of 
you old Gemstone aficionados might appreciate it!

Plus once the port is complete, I intend to continue updating it by 
adding new items and features on a regular basis - so feel free to jump 
in with your ideas for new uniques, sets and runewords ;)

-- 
* 404 Error: Weapons of Mass Destruction not found. Please reinstall 
regime and reboot.

EvilBill's Dominion - Diablo stories, Quake videos and more!
http://www.devlinwright.co.uk
Now with Forums: http://www.devlinwright.co.uk/forum/
Re: Announcement
#543546
Author: ~misfit~
Date: Tue, 20 May 2008 23:31
42 lines
3196 bytes
Somewhere on teh intarweb "EvilBill" typed:
> Thanks to Shaun's generous donation of the Gemstone 1.5 files, I am
> now working on doing a direct port of that version of Gemstone to D2
> 1.11b - since the 1.10 version of Gemstone didn't get out of beta, I
> decided not to use that as a base.
>
> While Gemstone II for 1.10 added its uniques and runewords on the end
> of the 1.10 files, thus screwing up the Gemstone 1.5 unique items for
> 1.09 chars, I'm taking a different approach: the Gemstone items will
> be inserted into the files at their old positions, thus allowing
> direct loading of old Gemstone characters into the new version
> without item corruption.
>
> This will mean vanilla LoD single-player characters who possess any of
> the 1.10+ uniques and runewords will not load properly in the new
> version of Gemstone - before doing so, you may want to discard or mule
> any of the newer stuff! Basically, it's backwards-compatible with
> Gemstone 1.5 characters and LoD 1.08 and 1.09 characters, but NOT with
> LoD 1.10 or 1.11 chars.
>
> Phew!
>
> OK, OK, I'm doing this really so I can play the old SweetSpearGirl
> without messing around with two D2 installs. ;) But I thought some of
> you old Gemstone aficionados might appreciate it!
>
> Plus once the port is complete, I intend to continue updating it by
> adding new items and features on a regular basis - so feel free to
> jump in with your ideas for new uniques, sets and runewords ;)

That would be really cool! I've never tried the 1.10 version of Gemstone 
(although I have it) and I still have saved files of my old 1.09 Gemstone 
chars too! (Although, to be honest, knowing what I know now, I'd probably 
re-build.

Question: Will the 1.10 reliance on synergies be part of it? (In which case 
I''ll need to rebuild characters anyway, except maybe my strafer, who'll 
only loose the pierce/guided left-click attack.)

Cheers,
-- 
Shaun. 
Re: Announcement
#543547
Author: EvilBill
Date: Wed, 21 May 2008 00:30
54 lines
3344 bytes
~misfit~ wrote:
> Somewhere on teh intarweb "EvilBill" typed:
>> Thanks to Shaun's generous donation of the Gemstone 1.5 files, I am
>> now working on doing a direct port of that version of Gemstone to D2
>> 1.11b - since the 1.10 version of Gemstone didn't get out of beta, I
>> decided not to use that as a base.
>>
>> While Gemstone II for 1.10 added its uniques and runewords on the end
>> of the 1.10 files, thus screwing up the Gemstone 1.5 unique items for
>> 1.09 chars, I'm taking a different approach: the Gemstone items will
>> be inserted into the files at their old positions, thus allowing
>> direct loading of old Gemstone characters into the new version
>> without item corruption.
>>
>> This will mean vanilla LoD single-player characters who possess any of
>> the 1.10+ uniques and runewords will not load properly in the new
>> version of Gemstone - before doing so, you may want to discard or mule
>> any of the newer stuff! Basically, it's backwards-compatible with
>> Gemstone 1.5 characters and LoD 1.08 and 1.09 characters, but NOT with
>> LoD 1.10 or 1.11 chars.
>>
>> Phew!
>>
>> OK, OK, I'm doing this really so I can play the old SweetSpearGirl
>> without messing around with two D2 installs. ;) But I thought some of
>> you old Gemstone aficionados might appreciate it!
>>
>> Plus once the port is complete, I intend to continue updating it by
>> adding new items and features on a regular basis - so feel free to
>> jump in with your ideas for new uniques, sets and runewords ;)
> 
> That would be really cool! I've never tried the 1.10 version of Gemstone 
> (although I have it) and I still have saved files of my old 1.09 Gemstone 
> chars too! (Although, to be honest, knowing what I know now, I'd probably 
> re-build.
> 
> Question: Will the 1.10 reliance on synergies be part of it? (In which case 
> I''ll need to rebuild characters anyway, except maybe my strafer, who'll 
> only loose the pierce/guided left-click attack.)
> 
> Cheers,

Well, I'm working from the basic 1.11b files and just inserting the 
Gemstone additions, so yes, synergies will be in there.
I may in fact make Jab, Impale and Fend synergise too, so spearazons 
become more viable in Hell. *nods*

-- 
* 404 Error: Weapons of Mass Destruction not found. Please reinstall 
regime and reboot.

EvilBill's Dominion - Diablo stories, Quake videos and more!
http://www.devlinwright.co.uk
Now with Forums: http://www.devlinwright.co.uk/forum/
Re: Announcement
#543548
Author: Greg Vilardi
Date: Wed, 21 May 2008 02:16
73 lines
4451 bytes
In article <69h8okF31mh4vU1@mid.individual.net>,
EvilBill  <quake2lives@gmail.com> wrote:
>~misfit~ wrote:
>> Somewhere on teh intarweb "EvilBill" typed:
>>> Thanks to Shaun's generous donation of the Gemstone 1.5 files, I am
>>> now working on doing a direct port of that version of Gemstone to D2
>>> 1.11b - since the 1.10 version of Gemstone didn't get out of beta, I
>>> decided not to use that as a base.
>>>
>>> While Gemstone II for 1.10 added its uniques and runewords on the end
>>> of the 1.10 files, thus screwing up the Gemstone 1.5 unique items for
>>> 1.09 chars, I'm taking a different approach: the Gemstone items will
>>> be inserted into the files at their old positions, thus allowing
>>> direct loading of old Gemstone characters into the new version
>>> without item corruption.
>>>
>>> This will mean vanilla LoD single-player characters who possess any of
>>> the 1.10+ uniques and runewords will not load properly in the new
>>> version of Gemstone - before doing so, you may want to discard or mule
>>> any of the newer stuff! Basically, it's backwards-compatible with
>>> Gemstone 1.5 characters and LoD 1.08 and 1.09 characters, but NOT with
>>> LoD 1.10 or 1.11 chars.
>>>
>>> Phew!
>>>
>>> OK, OK, I'm doing this really so I can play the old SweetSpearGirl
>>> without messing around with two D2 installs. ;) But I thought some of
>>> you old Gemstone aficionados might appreciate it!
>>>
>>> Plus once the port is complete, I intend to continue updating it by
>>> adding new items and features on a regular basis - so feel free to
>>> jump in with your ideas for new uniques, sets and runewords ;)
>> 
>> That would be really cool! I've never tried the 1.10 version of Gemstone 
>> (although I have it) and I still have saved files of my old 1.09 Gemstone 
>> chars too! (Although, to be honest, knowing what I know now, I'd probably 
>> re-build.
>> 
>> Question: Will the 1.10 reliance on synergies be part of it? (In which case 
>> I''ll need to rebuild characters anyway, except maybe my strafer, who'll 
>> only loose the pierce/guided left-click attack.)
>> 
>> Cheers,
>
>Well, I'm working from the basic 1.11b files and just inserting the 
>Gemstone additions, so yes, synergies will be in there.
>I may in fact make Jab, Impale and Fend synergise too, so spearazons 
>become more viable in Hell. *nods*
>
>-- 
>* 404 Error: Weapons of Mass Destruction not found. Please reinstall 
>regime and reboot.
>
>EvilBill's Dominion - Diablo stories, Quake videos and more!
>http://www.devlinwright.co.uk
>Now with Forums: http://www.devlinwright.co.uk/forum/

As someone who has lurked here for 5+ years, but never felt he had overmuch to
contribute, nor enough time for anything other than SP, (~15 mins/day if I'm
lucky...) I just want to say THANK YOU!!!!!!!! I've never left 1.09 because of
Gemstone 1.5, and even though I'll rebuild all of my playing chars ultimately,
I will be able to bring along my PlugY shared stash and get to experience some
of the stuff I've been so jealous of. This may just give my D2 habit another
few years of life. 

Thank you again.
	-Greg

-- 
Greg Vilardi, Host: Scanner Cinema East            E-mail:vilardi@panix.com
USnail: 354 Indian Head Rd|Recurrent Software Solutions| Home:(631)864-1310
Commack, NY 11725         |Melville, NY 11747      | Work:(631)752-2701x240
sig Version 0.52(beta release)               I thought, I wrote, I posted.
Re: Announcement
#543550
Author: Jake_Mysterio
Date: Thu, 22 May 2008 08:25
44 lines
2849 bytes
"EvilBill" <quake2lives@gmail.com> wrote in message 
news:69gvtbF32p9b6U1@mid.individual.net...
> Thanks to Shaun's generous donation of the Gemstone 1.5 files, I am now 
> working on doing a direct port of that version of Gemstone to D2 1.11b - 
> since the 1.10 version of Gemstone didn't get out of beta, I decided not 
> to use that as a base.
>
> While Gemstone II for 1.10 added its uniques and runewords on the end of 
> the 1.10 files, thus screwing up the Gemstone 1.5 unique items for 1.09 
> chars, I'm taking a different approach: the Gemstone items will be 
> inserted into the files at their old positions, thus allowing direct 
> loading of old Gemstone characters into the new version without item 
> corruption.
>
> This will mean vanilla LoD single-player characters who possess any of the 
> 1.10+ uniques and runewords will not load properly in the new version of 
> Gemstone - before doing so, you may want to discard or mule any of the 
> newer stuff! Basically, it's backwards-compatible with Gemstone 1.5 
> characters and LoD 1.08 and 1.09 characters, but NOT with LoD 1.10 or 1.11 
> chars.
>
> Phew!
>
> OK, OK, I'm doing this really so I can play the old SweetSpearGirl without 
> messing around with two D2 installs. ;) But I thought some of you old 
> Gemstone aficionados might appreciate it!
>
> Plus once the port is complete, I intend to continue updating it by adding 
> new items and features on a regular basis - so feel free to jump in with 
> your ideas for new uniques, sets and runewords ;)
>
> -- 
> * 404 Error: Weapons of Mass Destruction not found. Please reinstall 
> regime and reboot.
>
> EvilBill's Dominion - Diablo stories, Quake videos and more!
> http://www.devlinwright.co.uk
> Now with Forums: http://www.devlinwright.co.uk/forum/

You'll have to send me a copy when it's ready. I'll be in for a go at the 
mod. :)
-- 
Jake Mysterio - The Mysterious One of Nothingness. 
Re: Announcement
#543549
Author: EvilBill
Date: Fri, 23 May 2008 15:30
25 lines
1896 bytes
Greg Vilardi wrote:
> 
> As someone who has lurked here for 5+ years, but never felt he had overmuch to
> contribute, nor enough time for anything other than SP, (~15 mins/day if I'm
> lucky...) I just want to say THANK YOU!!!!!!!! I've never left 1.09 because of
> Gemstone 1.5, and even though I'll rebuild all of my playing chars ultimately,
> I will be able to bring along my PlugY shared stash and get to experience some
> of the stuff I've been so jealous of. This may just give my D2 habit another
> few years of life. 
> 
> Thank you again.
> 	-Greg
> 

*grins* I just hope I can port it properly. A lot of the 1.11b files are 
VERY changed from their 1.09 equivalents and it's not easy to see what I 
need to change and where.

-- 
* 404 Error: Weapons of Mass Destruction not found. Please reinstall
regime and reboot.

EvilBill's Dominion - Diablo stories, Quake videos and more!
http://www.devlinwright.co.uk
Now with Forums: http://www.devlinwright.co.uk/forum/
Re: Announcement
#543551
Author: EvilBill
Date: Fri, 23 May 2008 15:34
15 lines
1237 bytes
Jake_Mysterio wrote:
> 
> You'll have to send me a copy when it's ready. I'll be in for a go at the 
> mod. :)

:)
It may take a while. Modifying the files isn't easy. LOL

-- 
* 404 Error: Weapons of Mass Destruction not found. Please reinstall
regime and reboot.

EvilBill's Dominion - Diablo stories, Quake videos and more!
http://www.devlinwright.co.uk
Now with Forums: http://www.devlinwright.co.uk/forum/
Re: Announcement
#543552
Author: ald
Date: Sat, 24 May 2008 03:44
34 lines
2243 bytes
On Fri, 23 May 2008 11:34:43 -0400, EvilBill <quake2lives@gmail.com>
wrote:

>Jake_Mysterio wrote:
>> 
>> You'll have to send me a copy when it's ready. I'll be in for a go at the 
>> mod. :)
>
>:)
>It may take a while. Modifying the files isn't easy. LOL

I too would very much like a copy if/when you get it ported. While
most of my playing time is taken up by what Orion likes to call "the
World of WoW", and the rest is currently spent on BNet, Gemstone (and
a couple other mods that I've seen no evidence have been ported) saved
my sanity during the last forced offline experience, and I prefer to
plan for all contingencies ;-)

ald
"Knowledge is Power"
VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
Matriarch Sis-West level 82 Bowazon (US West)
Champion RingsNThngs level 61 Bowazon (US West)
Slayer ZannEsu-ald level 51 Sorceress (US West)
Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
Champion Creepy-AR Level 91 Necromancer (AR)
Slayer Zan-AR Level 79 Sorceress (AR)
Slayer SisEight-AR Level 78 Bowazon (AR)
Gems-AR Level 55 Barbarian (AR)
Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
Aragorn-AR Level 51 Zealadin (AR)
Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
CotSRSig #16
Re: Announcement
#543553
Author: EvilBill
Date: Sat, 24 May 2008 19:08
27 lines
1929 bytes
ald wrote:
> On Fri, 23 May 2008 11:34:43 -0400, EvilBill <quake2lives@gmail.com>
> wrote:
> 
>> Jake_Mysterio wrote:
>>> You'll have to send me a copy when it's ready. I'll be in for a go at the 
>>> mod. :)
>> :)
>> It may take a while. Modifying the files isn't easy. LOL
> 
> I too would very much like a copy if/when you get it ported. While
> most of my playing time is taken up by what Orion likes to call "the
> World of WoW", and the rest is currently spent on BNet, Gemstone (and
> a couple other mods that I've seen no evidence have been ported) saved
> my sanity during the last forced offline experience, and I prefer to
> plan for all contingencies ;-)
> 

Mmmm, very true! I've noticed BNuts being pretty laggy of late *nods*

-- 
* 404 Error: Weapons of Mass Destruction not found. Please reinstall 
regime and reboot.

EvilBill's Dominion - Diablo stories, Quake videos and more!
http://www.devlinwright.co.uk
Now with Forums: http://www.devlinwright.co.uk/forum/
Re: Announcement
#543554
Author: ~misfit~
Date: Mon, 26 May 2008 05:43
34 lines
2688 bytes
Somewhere on teh intarweb "EvilBill" typed:
> ald wrote:
>> On Fri, 23 May 2008 11:34:43 -0400, EvilBill <quake2lives@gmail.com>
>> wrote:
>>
>>> Jake_Mysterio wrote:
>>>> You'll have to send me a copy when it's ready. I'll be in for a go
>>>> at the mod. :)
>>> :)
>>> It may take a while. Modifying the files isn't easy. LOL
>>
>> I too would very much like a copy if/when you get it ported. While
>> most of my playing time is taken up by what Orion likes to call "the
>> World of WoW", and the rest is currently spent on BNet, Gemstone (and
>> a couple other mods that I've seen no evidence have been ported)
>> saved my sanity during the last forced offline experience, and I
>> prefer to plan for all contingencies ;-)
>>
>
> Mmmm, very true! I've noticed BNuts being pretty laggy of late *nods*

Well, I've just started playing 1.09 Gemstone again. I'm sick of the lag and 
sometimes I want to play when my pathetic NZ 'broadband' connection is 
choking on a bittorrent. That's an exercise in futility. I'll still be 
playing on cattlenet, just not so much,

So I'm waiting with baited breath for your port too. No pressure though. 
<grin> In the meantime I'm playing a Strafer in Gemstone as synergies won't 
make much (any?) difference to her build.

Does anyone know if ATMA or PlugY or that runeword patch work with 1.09 
Gemstone? It'd be nice to have the best of all worlds. :-)
-- 
Shaun. 
Re: Announcement
#543566
Author: Jake_Mysterio
Date: Mon, 26 May 2008 12:50
43 lines
2646 bytes
"ald" <103175.3500@compuserve.com> wrote in message 
news:4h3f34l7k07aliib5rocr22olicepenaj3@4ax.com...
> On Fri, 23 May 2008 11:34:43 -0400, EvilBill <quake2lives@gmail.com>
> wrote:
>
>>Jake_Mysterio wrote:
>>>
>>> You'll have to send me a copy when it's ready. I'll be in for a go at 
>>> the
>>> mod. :)
>>
>>:)
>>It may take a while. Modifying the files isn't easy. LOL
>
> I too would very much like a copy if/when you get it ported. While
> most of my playing time is taken up by what Orion likes to call "the
> World of WoW", and the rest is currently spent on BNet, Gemstone (and
> a couple other mods that I've seen no evidence have been ported) saved
> my sanity during the last forced offline experience, and I prefer to
> plan for all contingencies ;-)
>
> ald
> "Knowledge is Power"
> VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
> Matriarch Sis-West level 82 Bowazon (US West)
> Champion RingsNThngs level 61 Bowazon (US West)
> Slayer ZannEsu-ald level 51 Sorceress (US West)
> Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
> Champion Creepy-AR Level 91 Necromancer (AR)
> Slayer Zan-AR Level 79 Sorceress (AR)
> Slayer SisEight-AR Level 78 Bowazon (AR)
> Gems-AR Level 55 Barbarian (AR)
> Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
> BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
> Aragorn-AR Level 51 Zealadin (AR)
> Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
> CotSRSig #16

Can't say i've seen AR mod before. Could you direct me to a place i could 
get a copy please? I would like to see a new mod. :)
-- 
Jake Mysterio - The Mysterious One of Nothingness. 
Re: Announcement
#543567
Author: ~misfit~
Date: Mon, 26 May 2008 20:39
62 lines
3761 bytes
Somewhere on teh intarweb "Jake_Mysterio" typed:
> "ald" <103175.3500@compuserve.com> wrote in message
> news:4h3f34l7k07aliib5rocr22olicepenaj3@4ax.com...
>> On Fri, 23 May 2008 11:34:43 -0400, EvilBill <quake2lives@gmail.com>
>> wrote:
>>
>>> Jake_Mysterio wrote:
>>>>
>>>> You'll have to send me a copy when it's ready. I'll be in for a go
>>>> at the
>>>> mod. :)
>>>
>>> :)
>>> It may take a while. Modifying the files isn't easy. LOL
>>
>> I too would very much like a copy if/when you get it ported. While
>> most of my playing time is taken up by what Orion likes to call "the
>> World of WoW", and the rest is currently spent on BNet, Gemstone (and
>> a couple other mods that I've seen no evidence have been ported)
>> saved my sanity during the last forced offline experience, and I
>> prefer to plan for all contingencies ;-)
>>
>> ald
>> "Knowledge is Power"
>> VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
>> Matriarch Sis-West level 82 Bowazon (US West)
>> Champion RingsNThngs level 61 Bowazon (US West)
>> Slayer ZannEsu-ald level 51 Sorceress (US West)
>> Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
>> Champion Creepy-AR Level 91 Necromancer (AR)
>> Slayer Zan-AR Level 79 Sorceress (AR)
>> Slayer SisEight-AR Level 78 Bowazon (AR)
>> Gems-AR Level 55 Barbarian (AR)
>> Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
>> BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
>> Aragorn-AR Level 51 Zealadin (AR)
>> Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
>> CotSRSig #16
>
> Can't say i've seen AR mod before. Could you direct me to a place i
> could get a copy please? I would like to see a new mod. :)

If AR means Ancestral Reacall (I think it does) Google will probably help 
you. I've checked my D2 mods folder and I have AR v107 so, if nobody, 
including Google, can help you, let me know here and I'll put it on 
yousendit.com for you.

It's been years since I played it, and it was on 1.09 AFAIR. There may be a 
later version, I'm not sure. Most D2 mods were made when Blizz didn't update 
1.09d for years. Since they've been updating again I don't know what's been 
happening in the mod scene.

(If there is a later version please let me know, I'll grab it for archival 
purposes, as I did Gemstone.)

[Damn, just had to proof-read and correct lots of mistakes. A 12°C room 
isn't a great typing environment. Damn Invalid's Benefit, doesn't pay enough 
for things like heating.]

Cheers,
-- 
Shaun. 
Re: Announcement
#543568
Author: ald
Date: Tue, 27 May 2008 03:28
49 lines
3131 bytes
On Tue, 27 May 2008 08:39:44 +1200, "~misfit~"
<misfit61nz@hooya.com.au> wrote:

>Somewhere on teh intarweb "Jake_Mysterio" typed:
>> "ald" <103175.3500@compuserve.com> wrote in message

>> Can't say i've seen AR mod before. Could you direct me to a place i
>> could get a copy please? I would like to see a new mod. :)
>
>If AR means Ancestral Reacall (I think it does) Google will probably help 
>you. I've checked my D2 mods folder and I have AR v107 so, if nobody, 
>including Google, can help you, let me know here and I'll put it on 
>yousendit.com for you.
>
>It's been years since I played it, and it was on 1.09 AFAIR. There may be a 
>later version, I'm not sure. Most D2 mods were made when Blizz didn't update 
>1.09d for years. Since they've been updating again I don't know what's been 
>happening in the mod scene.
>
>(If there is a later version please let me know, I'll grab it for archival 
>purposes, as I did Gemstone.)
>
>[Damn, just had to proof-read and correct lots of mistakes. A 12°C room 
>isn't a great typing environment. Damn Invalid's Benefit, doesn't pay enough 
>for things like heating.]
>
>Cheers,

It took me a few minutes to figure out where you got AR from my post,
then I re-read my over-long sig ;-) And I feel for you, Shaun, so I
did the quick Google search. Looks like they have updated it, you can
check it out at : http://teknokyo.planetdiablo.gamespy.com/

ald
"Knowledge is Power"
VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
Matriarch Sis-West level 82 Bowazon (US West)
Champion RingsNThngs level 61 Bowazon (US West)
Slayer ZannEsu-ald level 51 Sorceress (US West)
Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
Champion Creepy-AR Level 91 Necromancer (AR)
Slayer Zan-AR Level 79 Sorceress (AR)
Slayer SisEight-AR Level 78 Bowazon (AR)
Gems-AR Level 55 Barbarian (AR)
Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
Aragorn-AR Level 51 Zealadin (AR)
Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
CotSRSig #16
Re: Announcement
#543569
Author: ~misfit~
Date: Tue, 27 May 2008 04:34
42 lines
2938 bytes
Somewhere on teh intarweb "ald" typed:
> On Tue, 27 May 2008 08:39:44 +1200, "~misfit~"
> <misfit61nz@hooya.com.au> wrote:
>
>> Somewhere on teh intarweb "Jake_Mysterio" typed:
>>> "ald" <103175.3500@compuserve.com> wrote in message
>
>>> Can't say i've seen AR mod before. Could you direct me to a place i
>>> could get a copy please? I would like to see a new mod. :)
>>
>> If AR means Ancestral Reacall (I think it does) Google will probably
>> help you. I've checked my D2 mods folder and I have AR v107 so, if
>> nobody, including Google, can help you, let me know here and I'll
>> put it on yousendit.com for you.
>>
>> It's been years since I played it, and it was on 1.09 AFAIR. There
>> may be a later version, I'm not sure. Most D2 mods were made when
>> Blizz didn't update
>> 1.09d for years. Since they've been updating again I don't know
>> what's been happening in the mod scene.
>>
>> (If there is a later version please let me know, I'll grab it for
>> archival purposes, as I did Gemstone.)
>>
>> [Damn, just had to proof-read and correct lots of mistakes. A 12°C
>> room isn't a great typing environment. Damn Invalid's Benefit,
>> doesn't pay enough for things like heating.]
>
> It took me a few minutes to figure out where you got AR from my post,
> then I re-read my over-long sig ;-)

Heh! That sig is an institution in this newsgroup. ;-)

> And I feel for you, Shaun, so I
> did the quick Google search. Looks like they have updated it, you can
> check it out at : http://teknokyo.planetdiablo.gamespy.com/

Thanks, downloading now.

Cheers,
-- 
Shaun. 
Re: Announcement
#543570
Author: Jake_Mysterio
Date: Tue, 27 May 2008 07:53
62 lines
3503 bytes
"ald" <103175.3500@compuserve.com> wrote in message 
news:bgvm34hprchtl7rei4schscctti4r0bdpg@4ax.com...
> On Tue, 27 May 2008 08:39:44 +1200, "~misfit~"
> <misfit61nz@hooya.com.au> wrote:
>
>>Somewhere on teh intarweb "Jake_Mysterio" typed:
>>> "ald" <103175.3500@compuserve.com> wrote in message
>
>>> Can't say i've seen AR mod before. Could you direct me to a place i
>>> could get a copy please? I would like to see a new mod. :)
>>
>>If AR means Ancestral Reacall (I think it does) Google will probably help
>>you. I've checked my D2 mods folder and I have AR v107 so, if nobody,
>>including Google, can help you, let me know here and I'll put it on
>>yousendit.com for you.
>>
>>It's been years since I played it, and it was on 1.09 AFAIR. There may be 
>>a
>>later version, I'm not sure. Most D2 mods were made when Blizz didn't 
>>update
>>1.09d for years. Since they've been updating again I don't know what's 
>>been
>>happening in the mod scene.
>>
>>(If there is a later version please let me know, I'll grab it for archival
>>purposes, as I did Gemstone.)
>>
>>[Damn, just had to proof-read and correct lots of mistakes. A 12°C room
>>isn't a great typing environment. Damn Invalid's Benefit, doesn't pay 
>>enough
>>for things like heating.]
>>
>>Cheers,
>
> It took me a few minutes to figure out where you got AR from my post,
> then I re-read my over-long sig ;-) And I feel for you, Shaun, so I
> did the quick Google search. Looks like they have updated it, you can
> check it out at : http://teknokyo.planetdiablo.gamespy.com/
>
> ald
> "Knowledge is Power"
> VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
> Matriarch Sis-West level 82 Bowazon (US West)
> Champion RingsNThngs level 61 Bowazon (US West)
> Slayer ZannEsu-ald level 51 Sorceress (US West)
> Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
> Champion Creepy-AR Level 91 Necromancer (AR)
> Slayer Zan-AR Level 79 Sorceress (AR)
> Slayer SisEight-AR Level 78 Bowazon (AR)
> Gems-AR Level 55 Barbarian (AR)
> Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
> BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
> Aragorn-AR Level 51 Zealadin (AR)
> Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
> CotSRSig #16


Thanks for the link... I've downloaded the file and will try it out tonight. 
:)
-- 
Jake Mysterio - The Mysterious One of Nothingness. 
Re: Announcement
#543571
Author: Jake_Mysterio
Date: Tue, 27 May 2008 13:12
61 lines
3511 bytes
"ald" <103175.3500@compuserve.com> wrote in message 
news:bgvm34hprchtl7rei4schscctti4r0bdpg@4ax.com...
> On Tue, 27 May 2008 08:39:44 +1200, "~misfit~"
> <misfit61nz@hooya.com.au> wrote:
>
>>Somewhere on teh intarweb "Jake_Mysterio" typed:
>>> "ald" <103175.3500@compuserve.com> wrote in message
>
>>> Can't say i've seen AR mod before. Could you direct me to a place i
>>> could get a copy please? I would like to see a new mod. :)
>>
>>If AR means Ancestral Reacall (I think it does) Google will probably help
>>you. I've checked my D2 mods folder and I have AR v107 so, if nobody,
>>including Google, can help you, let me know here and I'll put it on
>>yousendit.com for you.
>>
>>It's been years since I played it, and it was on 1.09 AFAIR. There may be 
>>a
>>later version, I'm not sure. Most D2 mods were made when Blizz didn't 
>>update
>>1.09d for years. Since they've been updating again I don't know what's 
>>been
>>happening in the mod scene.
>>
>>(If there is a later version please let me know, I'll grab it for archival
>>purposes, as I did Gemstone.)
>>
>>[Damn, just had to proof-read and correct lots of mistakes. A 12°C room
>>isn't a great typing environment. Damn Invalid's Benefit, doesn't pay 
>>enough
>>for things like heating.]
>>
>>Cheers,
>
> It took me a few minutes to figure out where you got AR from my post,
> then I re-read my over-long sig ;-) And I feel for you, Shaun, so I
> did the quick Google search. Looks like they have updated it, you can
> check it out at : http://teknokyo.planetdiablo.gamespy.com/
>
> ald
> "Knowledge is Power"
> VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
> Matriarch Sis-West level 82 Bowazon (US West)
> Champion RingsNThngs level 61 Bowazon (US West)
> Slayer ZannEsu-ald level 51 Sorceress (US West)
> Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
> Champion Creepy-AR Level 91 Necromancer (AR)
> Slayer Zan-AR Level 79 Sorceress (AR)
> Slayer SisEight-AR Level 78 Bowazon (AR)
> Gems-AR Level 55 Barbarian (AR)
> Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
> BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
> Aragorn-AR Level 51 Zealadin (AR)
> Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
> CotSRSig #16

Not bad.. i played it for 15 mins on players 8 and i have already got a SoJ. 
;) So cool...
-- 
Jake Mysterio - The Mysterious One of Nothingness. 
Re: Announcement
#543555
Author: Greg Vilardi
Date: Tue, 27 May 2008 16:24
19 lines
1742 bytes
In article <483a4e00$1@news2.actrix.gen.nz>,
~misfit~ <misfit61nz@hooya.com.au> wrote:
<SNIP>
>Does anyone know if ATMA or PlugY or that runeword patch work with 1.09 
>Gemstone? It'd be nice to have the best of all worlds. :-)
>-- 
>Shaun. 

Yes, It certainly does. I've been using it for years. PlugY that is. I am using
version 7.01b. I think I have the installer here or at home, if you'd like a
copy.

	-Greg

-- 
Greg Vilardi, Host: Scanner Cinema East            E-mail:vilardi@panix.com
USnail: 354 Indian Head Rd|Recurrent Software Solutions| Home:(631)864-1310
Commack, NY 11725         |Melville, NY 11747      | Work:(631)752-2701x240
sig Version 0.52(beta release)               I thought, I wrote, I posted.
Re: Announcement
#543556
Author: ~misfit~
Date: Tue, 27 May 2008 23:19
30 lines
2456 bytes
Somewhere on teh intarweb "Greg Vilardi" typed:
> In article <483a4e00$1@news2.actrix.gen.nz>,
> ~misfit~ <misfit61nz@hooya.com.au> wrote:
> <SNIP>
>> Does anyone know if ATMA or PlugY or that runeword patch work with
>> 1.09 Gemstone? It'd be nice to have the best of all worlds. :-)
>> --
>> Shaun.
>
> Yes, It certainly does. I've been using it for years. PlugY that is.
> I am using version 7.01b. I think I have the installer here or at
> home, if you'd like a copy.

Hi Greg. Thanks for the reply. So you're using Gemstone 1.09d and PlugY 
7.01b together? (Just want to be sure before I hose my install, for some 
reason Windows XP won't let me back up the install folder, tells me either I 
don't have permission (I'm admin) or it's in use (it's not when I try). 
So... I just want to be sure that it's not going to ruin all my hard play. 
<g>

Oh, it seems that I have PlugY versions 7.01b and 8.0 already, thanks heaps 
for the offer. I used to have a thing about archiving every D2 mod I could 
find (which turned out to be fortunate for a few who've wanted Gemstone).

Not that I doubt you, I just want to be sure (to be sure) that we're on the 
same page. ;-)

Cheers,
-- 
Shaun.
Re: Announcement
#543572
Author: ald
Date: Wed, 28 May 2008 04:13
44 lines
3183 bytes
On Tue, 27 May 2008 23:12:45 +1000, "Jake_Mysterio"
<jake_mysterio@bigpond.com> wrote:

>Not bad.. i played it for 15 mins on players 8 and i have already got a SoJ. 
>;) So cool...
>-- 
>Jake Mysterio


>>From Corpsefire, right? Run him again and he'll drop another for you
;-) I can't find any documentation of it on a quick glance through the
website, but Heyfatso used to drop the super-weapons, got my Windforce
from him in Hell *just* before I killed Baal ;-) Make sure to read the
info section, http://teknokyo.planetdiablo.gamespy.com/Info.htm,
there's a lot of good info there. Hmm, it looks like the Cube recipes
page is down, I hope that's only temporary, but I have a copy of it
printed out here somewhere, *lots* of new recipes if the author hasn't
disabled them, things like the armor you get for cubing Natalya's
drops in NM or Hell are awesome. Speaking of which, do *not* go into
the Crypt until at *least* after Andariel (the author recommends more
like after Diablo or Baal, but my Hunter, er *Bowazon* was able to
handle it on players 8 after Andy, most others were able to get
through though they may have had to kick down the players setting a
bit). The only problem with my approach is that you don't get a real
challenge again until Diablo, or the Super Diablos in Act 3 if you
visit them, but there *is* something fun about leaving Act 1/Normal at
around level 56 ;-)

ald
"Knowledge is Power"
VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
Matriarch Sis-West level 82 Bowazon (US West)
Champion RingsNThngs level 61 Bowazon (US West)
Slayer ZannEsu-ald level 51 Sorceress (US West)
Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
Champion Creepy-AR Level 91 Necromancer (AR)
Slayer Zan-AR Level 79 Sorceress (AR)
Slayer SisEight-AR Level 78 Bowazon (AR)
Gems-AR Level 55 Barbarian (AR)
Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
Aragorn-AR Level 51 Zealadin (AR)
Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
CotSRSig #16
Re: Announcement
#543573
Author: Jake_Mysterio
Date: Wed, 28 May 2008 07:40
39 lines
2929 bytes
"ald" <103175.3500@compuserve.com> wrote in message 
news:1tlp34pb0eu2mo7eegrnuh6n7skgff801c@4ax.com...
> On Tue, 27 May 2008 23:12:45 +1000, "Jake_Mysterio"
> <jake_mysterio@bigpond.com> wrote:
>
>>Not bad.. i played it for 15 mins on players 8 and i have already got a 
>>SoJ.
>>;) So cool...
>>-- 
>>Jake Mysterio
>
>
> From Corpsefire, right? Run him again and he'll drop another for you
> ;-) I can't find any documentation of it on a quick glance through the
> website, but Heyfatso used to drop the super-weapons, got my Windforce
> from him in Hell *just* before I killed Baal ;-) Make sure to read the
> info section, http://teknokyo.planetdiablo.gamespy.com/Info.htm,
> there's a lot of good info there. Hmm, it looks like the Cube recipes
> page is down, I hope that's only temporary, but I have a copy of it
> printed out here somewhere, *lots* of new recipes if the author hasn't
> disabled them, things like the armor you get for cubing Natalya's
> drops in NM or Hell are awesome. Speaking of which, do *not* go into
> the Crypt until at *least* after Andariel (the author recommends more
> like after Diablo or Baal, but my Hunter, er *Bowazon* was able to
> handle it on players 8 after Andy, most others were able to get
> through though they may have had to kick down the players setting a
> bit). The only problem with my approach is that you don't get a real
> challenge again until Diablo, or the Super Diablos in Act 3 if you
> visit them, but there *is* something fun about leaving Act 1/Normal at
> around level 56 ;-)
>
> ald


u got it in one... yeah i read that the crypt is aimed at around lvl 40ish. 
it's a good mod.. thanx for the link. ;)
-- 
Jake Mysterio - The Mysterious One of Nothingness. 
Re: Announcement
#543557
Author: Greg Vilardi
Date: Wed, 28 May 2008 17:07
56 lines
3595 bytes
In article <483c9700@news2.actrix.gen.nz>,
~misfit~ <misfit61nz@hooya.com.au> wrote:
>Somewhere on teh intarweb "Greg Vilardi" typed:
>> In article <483a4e00$1@news2.actrix.gen.nz>,
>> ~misfit~ <misfit61nz@hooya.com.au> wrote:
>> <SNIP>
>>> Does anyone know if ATMA or PlugY or that runeword patch work with
>>> 1.09 Gemstone? It'd be nice to have the best of all worlds. :-)
>>> --
>>> Shaun.
>>
>> Yes, It certainly does. I've been using it for years. PlugY that is.
>> I am using version 7.01b. I think I have the installer here or at
>> home, if you'd like a copy.
>
>Hi Greg. Thanks for the reply. So you're using Gemstone 1.09d and PlugY 
>7.01b together? (Just want to be sure before I hose my install, for some 
>reason Windows XP won't let me back up the install folder, tells me either I 
>don't have permission (I'm admin) or it's in use (it's not when I try). 
>So... I just want to be sure that it's not going to ruin all my hard play. 
><g>
>
>Oh, it seems that I have PlugY versions 7.01b and 8.0 already, thanks heaps 
>for the offer. I used to have a thing about archiving every D2 mod I could 
>find (which turned out to be fortunate for a few who've wanted Gemstone).
>
>Not that I doubt you, I just want to be sure (to be sure) that we're on the 
>same page. ;-)
>
>Cheers,
>-- 
>Shaun.

I am indeed running WinXP SP2 Plus all patches. (I'm giving SP3 some time to
mature... %-) LoD v1.09d, Gemstone 1.5 and PlugY 7.01b on two separate
systems. If you'd like, I can send you the splash screen to prove it. ;-) The
PlugY text overwrites the Gemstone version label a bit. PlugY should not step
on your D2 install because it overwrites nothing. I don't recall any
installation gotchas, but this was a few years ago... Hmmm. Wait a minute. I
just did this again when I got my crap-top, and it went quite smoothly there 
too.

Also, PlugY won't run if you don't launch the plugy.exe instead of Diablo
II.exe, so there should be no real possibility of this screwing things up,
barring PEBKAC issues and random acts of God^H^H^HMicrosoft. Having said that,
if you run into trouble, I'd be happy to try to assist you, but I'm generally
only reading news in the middle of your night, since I'm in NY, USA and reading
USENET from work.

	-Greg

-- 
Greg Vilardi, Host: Scanner Cinema East            E-mail:vilardi@panix.com
USnail: 354 Indian Head Rd|Recurrent Software Solutions| Home:(631)864-1310
Commack, NY 11725         |Melville, NY 11747      | Work:(631)752-2701x240
sig Version 0.52(beta release)               I thought, I wrote, I posted.
Gemstone and PlugY. Was: Re: Announcement
#543558
Author: ~misfit~
Date: Thu, 29 May 2008 01:13
160 lines
9704 bytes
Somewhere on teh intarweb "Greg Vilardi" typed:
> In article <483c9700@news2.actrix.gen.nz>,
> ~misfit~ <misfit61nz@hooya.com.au> wrote:
>> Somewhere on teh intarweb "Greg Vilardi" typed:
>>> In article <483a4e00$1@news2.actrix.gen.nz>,
>>> ~misfit~ <misfit61nz@hooya.com.au> wrote:
>>> <SNIP>
>>>> Does anyone know if ATMA or PlugY or that runeword patch work with
>>>> 1.09 Gemstone? It'd be nice to have the best of all worlds. :-)
>>>> --
>>>> Shaun.
>>>
>>> Yes, It certainly does. I've been using it for years. PlugY that is.
>>> I am using version 7.01b. I think I have the installer here or at
>>> home, if you'd like a copy.
>>
>> Hi Greg. Thanks for the reply. So you're using Gemstone 1.09d and
>> PlugY
>> 7.01b together? (Just want to be sure before I hose my install, for
>> some reason Windows XP won't let me back up the install folder,
>> tells me either I don't have permission (I'm admin) or it's in use
>> (it's not when I try). So... I just want to be sure that it's not
>> going to ruin all my hard play. <g>
>>
>> Oh, it seems that I have PlugY versions 7.01b and 8.0 already,
>> thanks heaps for the offer. I used to have a thing about archiving
>> every D2 mod I could find (which turned out to be fortunate for a
>> few who've wanted Gemstone).
>>
>> Not that I doubt you, I just want to be sure (to be sure) that we're
>> on the same page. ;-)
>
> I am indeed running WinXP SP2 Plus all patches. (I'm giving SP3 some
> time to mature... %-)

LOL! Sounds like we are alike in a few ways. I have installed SP3 
(downloaded the full install ISO) on a couple of my older, fully imaged 
machines to test it but have kept it off my main machine. The main reason 
I've installed it on these other machines is that they are older. (Tualatin 
Celerons, ~384 - 512 MB SDRAM) I've heard that SP3 is actually a first for 
MS, an "upgrade" that actually speeds up the OS. I can't confirm as I use 
those machines so rarely. However, it hasn't slowed them down.

> LoD v1.09d, Gemstone 1.5 and PlugY 7.01b on two
> separate systems. If you'd like, I can send you the splash screen to
> prove it. ;-) The PlugY text overwrites the Gemstone version label a
> bit. PlugY should not step on your D2 install because it overwrites
> nothing. I don't recall any installation gotchas, but this was a few
> years ago... Hmmm. Wait a minute. I just did this again when I got my
> crap-top, and it went quite smoothly there too.
>
> Also, PlugY won't run if you don't launch the plugy.exe instead of
> Diablo II.exe, so there should be no real possibility of this
> screwing things up, barring PEBKAC issues and random acts of
> God^H^H^HMicrosoft. Having said that, if you run into trouble, I'd be
> happy to try to assist you, but I'm generally only reading news in
> the middle of your night, since I'm in NY, USA and reading USENET
> from work.

Thanks again for your reply Greg. I have successfully set up PlugY (7.01b, 
seems I have three versions (7.00, 7.01b and 8.00) stored locally. <g>) on 
my main machine, thanks for the boost that gave me the confidence to do it.

*However*, I've run into a problem last night on a second machine that I'm 
trying to use to mule* items from. I copied the same install directory and 
whenever I try to create a game I get an error. Now I see it it's the same 
error I got way back when I first tried to use PlugY and the reason I wasn't 
using it until now.

Whenever I start a game (Other multiplayer, TCP/IP as I have a flatmate and 
often we play together. Incidently part of the reason for going back to 
Gemstone and away from cattlenet, people to play with, or lack thereof). 
Anyway, whenever I try to start or enter a game on the second computer I 
get:

Diablo 2 Error
Location : D2Hell\SRC\Archive.cpp line #59
Expression : D:\Program Files\Diablo II S2\PlugY\statsinterface.txt.

I haven't installed on my flattie's PC yet as I wanted to make sure all was 
well first.

Now, I guess I should mention a peculiarity of my installs. Between my 
flamate and myself we have four sets of D2 amd four LoD discs. Four complete 
keysets so we could mule, co-op play, self-rush etc. on battlenet. The four 
installs are backed up and called "Diablo II S1", "Diablo II S2" etc. It's 
easir that way than digging out the documentation over which keys are used 
with which others to avoid conflicts on Bnuts. (It's happened, it was a 
frustratiing day, re-installing.. until I found "ShowCDKey".)

When machines are rebuilt, reformatted or whatever no disc-shuffling is 
needed. The archived install directory is copied from the server and an 
image of the LoD disk is mounted with DaemonTools. Make a shortcut of the 
game.exe to the desktop (run vidtest if needed) and Bob's your uncle.

For the Gemstone 1.09d install, the other day I bit the bullet and did an 
install from the discs (to Program Files\Diablo II), dug up the 1.09d patch 
then swapped dlls for the Gemstone version. Once that was done I backed up 
*that* install as well so I wouldn't have to go through it again. I remeber 
for 5 years back when I only had one disk-set that, for a local TCP/IP game, 
keyset numbers aren't important.

The peculiarity is that, although I'm playing from the second install 
directory, the character files are saved to the 1.11b install directory 
"save" folder rather than the save folder in the install directory I'm 
starting the .exe from. Strange, I can only assume that it's following a 
registry entry's path directions. <shrug> I'm not that up on Windows 
registry.

I copied the Gemstone image to my flatties machine and we started a game. 
All was well. It was so refreshing to play without the lag problems that 
have plagued us, playing as we are on US West for New Zealand.

LOL. A side note: The day before yesterday I read a web article about how 
difficult it is to get 'users' to backup their computers. The author said 
"It's different for some, we are geeks, it simply wouldn't occur to us to 
NOT back up, it's in our blood." I laughed and thought "How true!".

Little did I know that, less than 24 hours later, I'd be going through my 
old CDRs and that I'd find a backup of my Gemstone 1.09d/1.5 playing 
characters and mules from early '03! Unfortunately it seems that I'm not an 
uber-geek as the backup wasn't the ultimate pinnacle reached by my 
characters. In the backup my strafer is only lvl 96, I actually got her up 
to lvl 98 (and found *lots* more goodies in the process as she was mainly 
MFing).

Well, it seems that this post can now be relegated to the "information" pile 
rather than the "need information" one. I have solved the problem whilst 
writing about it. I guess sometimes it pays to go through it with a friend. 
;-)

As the save path seems to be dictated by the registry to the previous 
install I tried copying the PlugY folder to that install as well. Just the 
folder, not the .exe, .dll or .ini. That worked! I now have PlugY 7.01b 
working with Gemstone 1.5 on LoD 1.09d on that computer too. I've loaded all 
my old characters to that machine and will plunder them and fill my new, 
massive stash with the goodies. (I have every rune, multiple times for the 
most part. The only exception is ZOD, I only have one.)

(I'd previously tried to enter my PlugY game with the other computer running 
rom the Gemstone Diablo II .exe to see if I could transfer goodies that way 
and got the message: "Unable to enter game, generic bad file".)

I'm at a loss to know why things went differently on the two machines. Both 
have two Diablo II installs (with the 1.11b version named differently but 
pre-existing) in the same Progam Files directory. On my main machine, the 
one character I've created *was* stored in the original 1.11b save folder. 
On installing PlugY (and halfway through writing this) I noticed that the 
character files were now in the correct directory. That promprted me to copy 
the char files on the other machine to the other directory too. That didn't 
work but copying the PlugY folder the other way did. Strange! It's things 
like this that stop me from being a Windows guru. <g>

Anyway, thanks for leanding an ear. That did the trick. Now I've just got to 
remember how to build characters in 1.09d style after having played 1.10 and 
1.11 for many years.

Cheers,
-- 
Shaun. 
Re: Announcement
#543574
Author: ald
Date: Thu, 29 May 2008 04:15
27 lines
2111 bytes
On Wed, 28 May 2008 17:40:12 +1000, "Jake_Mysterio"
<jake_mysterio@bigpond.com> wrote:

>
>u got it in one... yeah i read that the crypt is aimed at around lvl 40ish. 
>it's a good mod.. thanx for the link. ;)
>-- 
>Jake Mysterio 

It is, and any time ;-)

ald
"Knowledge is Power"
VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
Matriarch Sis-West level 82 Bowazon (US West)
Champion RingsNThngs level 61 Bowazon (US West)
Slayer ZannEsu-ald level 51 Sorceress (US West)
Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
Champion Creepy-AR Level 91 Necromancer (AR)
Slayer Zan-AR Level 79 Sorceress (AR)
Slayer SisEight-AR Level 78 Bowazon (AR)
Gems-AR Level 55 Barbarian (AR)
Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
Aragorn-AR Level 51 Zealadin (AR)
Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
CotSRSig #16
Re: Gemstone and PlugY. Was: Re: Announcement
#543559
Author: Greg Vilardi
Date: Thu, 29 May 2008 23:03
193 lines
11320 bytes
In article <483e0335@news2.actrix.gen.nz>,
~misfit~ <misfit61nz@hooya.com.au> wrote:
>Somewhere on teh intarweb "Greg Vilardi" typed:
>> In article <483c9700@news2.actrix.gen.nz>,
>> ~misfit~ <misfit61nz@hooya.com.au> wrote:
>>> Somewhere on teh intarweb "Greg Vilardi" typed:
>>>> In article <483a4e00$1@news2.actrix.gen.nz>,
>>>> ~misfit~ <misfit61nz@hooya.com.au> wrote:
>>>> <SNIP>
>>>>> Does anyone know if ATMA or PlugY or that runeword patch work with
>>>>> 1.09 Gemstone? It'd be nice to have the best of all worlds. :-)
>>>>> --
>>>>> Shaun.
>>>>
>>>> Yes, It certainly does. I've been using it for years. PlugY that is.
>>>> I am using version 7.01b. I think I have the installer here or at
>>>> home, if you'd like a copy.
>>>
>>> Hi Greg. Thanks for the reply. So you're using Gemstone 1.09d and
>>> PlugY
>>> 7.01b together? (Just want to be sure before I hose my install, for
>>> some reason Windows XP won't let me back up the install folder,
>>> tells me either I don't have permission (I'm admin) or it's in use
>>> (it's not when I try). So... I just want to be sure that it's not
>>> going to ruin all my hard play. <g>
>>>
>>> Oh, it seems that I have PlugY versions 7.01b and 8.0 already,
>>> thanks heaps for the offer. I used to have a thing about archiving
>>> every D2 mod I could find (which turned out to be fortunate for a
>>> few who've wanted Gemstone).
>>>
>>> Not that I doubt you, I just want to be sure (to be sure) that we're
>>> on the same page. ;-)
>>
>> I am indeed running WinXP SP2 Plus all patches. (I'm giving SP3 some
>> time to mature... %-)
>
>LOL! Sounds like we are alike in a few ways. I have installed SP3 
>(downloaded the full install ISO) on a couple of my older, fully imaged 
>machines to test it but have kept it off my main machine. The main reason 
>I've installed it on these other machines is that they are older. (Tualatin 
>Celerons, ~384 - 512 MB SDRAM) I've heard that SP3 is actually a first for 
>MS, an "upgrade" that actually speeds up the OS. I can't confirm as I use 
>those machines so rarely. However, it hasn't slowed them down.
>
>> LoD v1.09d, Gemstone 1.5 and PlugY 7.01b on two
>> separate systems. If you'd like, I can send you the splash screen to
>> prove it. ;-) The PlugY text overwrites the Gemstone version label a
>> bit. PlugY should not step on your D2 install because it overwrites
>> nothing. I don't recall any installation gotchas, but this was a few
>> years ago... Hmmm. Wait a minute. I just did this again when I got my
>> crap-top, and it went quite smoothly there too.
>>
>> Also, PlugY won't run if you don't launch the plugy.exe instead of
>> Diablo II.exe, so there should be no real possibility of this
>> screwing things up, barring PEBKAC issues and random acts of
>> God^H^H^HMicrosoft. Having said that, if you run into trouble, I'd be
>> happy to try to assist you, but I'm generally only reading news in
>> the middle of your night, since I'm in NY, USA and reading USENET
>> from work.
>
>Thanks again for your reply Greg. I have successfully set up PlugY (7.01b, 
>seems I have three versions (7.00, 7.01b and 8.00) stored locally. <g>) on 
>my main machine, thanks for the boost that gave me the confidence to do it.
>
>*However*, I've run into a problem last night on a second machine that I'm 
>trying to use to mule* items from. I copied the same install directory and 
>whenever I try to create a game I get an error. Now I see it it's the same 
>error I got way back when I first tried to use PlugY and the reason I wasn't 
>using it until now.
>
>Whenever I start a game (Other multiplayer, TCP/IP as I have a flatmate and 
>often we play together. Incidently part of the reason for going back to 
>Gemstone and away from cattlenet, people to play with, or lack thereof). 
>Anyway, whenever I try to start or enter a game on the second computer I 
>get:
>
>Diablo 2 Error
>Location : D2Hell\SRC\Archive.cpp line #59
>Expression : D:\Program Files\Diablo II S2\PlugY\statsinterface.txt.
>
>I haven't installed on my flattie's PC yet as I wanted to make sure all was 
>well first.
>
>Now, I guess I should mention a peculiarity of my installs. Between my 
>flamate and myself we have four sets of D2 amd four LoD discs. Four complete 
>keysets so we could mule, co-op play, self-rush etc. on battlenet. The four 
>installs are backed up and called "Diablo II S1", "Diablo II S2" etc. It's 
>easir that way than digging out the documentation over which keys are used 
>with which others to avoid conflicts on Bnuts. (It's happened, it was a 
>frustratiing day, re-installing.. until I found "ShowCDKey".)
>
>When machines are rebuilt, reformatted or whatever no disc-shuffling is 
>needed. The archived install directory is copied from the server and an 
>image of the LoD disk is mounted with DaemonTools. Make a shortcut of the 
>game.exe to the desktop (run vidtest if needed) and Bob's your uncle.
>
>For the Gemstone 1.09d install, the other day I bit the bullet and did an 
>install from the discs (to Program Files\Diablo II), dug up the 1.09d patch 
>then swapped dlls for the Gemstone version. Once that was done I backed up 
>*that* install as well so I wouldn't have to go through it again. I remeber 
>for 5 years back when I only had one disk-set that, for a local TCP/IP game, 
>keyset numbers aren't important.
>
>The peculiarity is that, although I'm playing from the second install 
>directory, the character files are saved to the 1.11b install directory 
>"save" folder rather than the save folder in the install directory I'm 
>starting the .exe from. Strange, I can only assume that it's following a 
>registry entry's path directions. <shrug> I'm not that up on Windows 
>registry.
>
>I copied the Gemstone image to my flatties machine and we started a game. 
>All was well. It was so refreshing to play without the lag problems that 
>have plagued us, playing as we are on US West for New Zealand.
>
>LOL. A side note: The day before yesterday I read a web article about how 
>difficult it is to get 'users' to backup their computers. The author said 
>"It's different for some, we are geeks, it simply wouldn't occur to us to 
>NOT back up, it's in our blood." I laughed and thought "How true!".
>
>Little did I know that, less than 24 hours later, I'd be going through my 
>old CDRs and that I'd find a backup of my Gemstone 1.09d/1.5 playing 
>characters and mules from early '03! Unfortunately it seems that I'm not an 
>uber-geek as the backup wasn't the ultimate pinnacle reached by my 
>characters. In the backup my strafer is only lvl 96, I actually got her up 
>to lvl 98 (and found *lots* more goodies in the process as she was mainly 
>MFing).
>
>Well, it seems that this post can now be relegated to the "information" pile 
>rather than the "need information" one. I have solved the problem whilst 
>writing about it. I guess sometimes it pays to go through it with a friend. 
>;-)
>
>As the save path seems to be dictated by the registry to the previous 
>install I tried copying the PlugY folder to that install as well. Just the 
>folder, not the .exe, .dll or .ini. That worked! I now have PlugY 7.01b 
>working with Gemstone 1.5 on LoD 1.09d on that computer too. I've loaded all 
>my old characters to that machine and will plunder them and fill my new, 
>massive stash with the goodies. (I have every rune, multiple times for the 
>most part. The only exception is ZOD, I only have one.)
>
>(I'd previously tried to enter my PlugY game with the other computer running 
>rom the Gemstone Diablo II .exe to see if I could transfer goodies that way 
>and got the message: "Unable to enter game, generic bad file".)
>
>I'm at a loss to know why things went differently on the two machines. Both 
>have two Diablo II installs (with the 1.11b version named differently but 
>pre-existing) in the same Progam Files directory. On my main machine, the 
>one character I've created *was* stored in the original 1.11b save folder. 
>On installing PlugY (and halfway through writing this) I noticed that the 
>character files were now in the correct directory. That promprted me to copy 
>the char files on the other machine to the other directory too. That didn't 
>work but copying the PlugY folder the other way did. Strange! It's things 
>like this that stop me from being a Windows guru. <g>
>
>Anyway, thanks for leanding an ear. That did the trick. Now I've just got to 
>remember how to build characters in 1.09d style after having played 1.10 and 
>1.11 for many years.
>
>Cheers,
>-- 
>Shaun. 
>
>

I am glad that I could help. Having read through this all twice now, I'm still
not entirely sure that you've got everything working satisfactorily, but I
think you do. I do know that D2 and in fact many Windows apps will clean up
their registry configuration if they find themselves installed differently than
they expected to be. I don't play around with my machines too much, because
they are shared by less technical people. (I've been a professional programmer
and sysadmin for 24 years now.) And since I actually have 2 engineering
degrees, I am actually capable of using screwdrivers and soldering irons. :-D
But I digress... I know that I have transplanted the disk with my d2 install
across several machines and configurations, since it used to boot my NT4
Workstation at home before becoming the secondary drive on my XP box, and the
install happily cleaned up after itself and went on working.

I've never done 2 versions of D2 on 1 machine yet, since I never upgraded to
1.10+ because of gemstone. I'll have to see how that goes once our illustrious
colleague ports Gemstone to 1.11. I'd really love to see what you've all been
talking about for these years.

I'm also glad that I found a way to give something back to the group after all
this time.

	-Greg

-- 
Greg Vilardi, Host: Scanner Cinema East            E-mail:vilardi@panix.com
USnail: 354 Indian Head Rd|Recurrent Software Solutions| Home:(631)864-1310
Commack, NY 11725         |Melville, NY 11747      | Work:(631)752-2701x240
sig Version 0.52(beta release)               I thought, I wrote, I posted.
Re: Gemstone and PlugY. Was: Re: Announcement
#543560
Author: ~misfit~
Date: Fri, 30 May 2008 03:24
88 lines
5288 bytes
Somewhere on teh intarweb "Greg Vilardi" typed:


[snip snip snip]

> I am glad that I could help. Having read through this all twice now,
> I'm still not entirely sure that you've got everything working
> satisfactorily, but I think you do.

I do indeed. Sorry to be so cryptic but I was working on the problem as I 
wrote, and ideas came to me. I'm still not sure WTF is going on exactly 
w/r/t the save files going to a different directory but it seems that I can 
live with it. (I'll just have to make sure I don't try to open them in 1.11b 
install!)

> I do know that D2 and in fact
> many Windows apps will clean up their registry configuration if they
> find themselves installed differently than they expected to be. I
> don't play around with my machines too much, because they are shared
> by less technical people. (I've been a professional programmer and
> sysadmin for 24 years now.)

I play wit computers a little as, although I don't have written 
qualifications, I have 10+ years of hands-on experience and am usually the 
first port of call for friends with PC problems. <sigh> I've also been 
building my own and friends machines since last century.

> And since I actually have 2 engineering
> degrees, I am actually capable of using screwdrivers and soldering
> irons. :-D

LOL. Once again, no recognised quals here bit I have replaced capacitors on 
some of my montherboards and, once when I was doing a 'pin mod' in the old 
days, I broke the wrong pin off a Coppermine Socket 370 CPU. I was told that 
was it, CPU ruined. I refused to accept that (being poor and all) and 
proceeded to solder a pin back onto the CPU. I was legendary (for about 15 
minutes) in alt.comp.hardware.overclocking. ;-)

> But I digress... I know that I have transplanted the disk
> with my d2 install across several machines and configurations, since
> it used to boot my NT4 Workstation at home before becoming the
> secondary drive on my XP box, and the install happily cleaned up
> after itself and went on working.

Yes, it seems good that way.

> I've never done 2 versions of D2 on 1 machine yet, since I never
> upgraded to
> 1.10+ because of gemstone.

I hear you. I stuck with Gemstone for a long time after 1.10 came out but 
finally succumbed to the lure of playing with folks from the newsgroup which 
I'd been reading daily once I had broadband installed. Seems things are 
going full circle, Gemstone, being without lag, is lots of fun to play.

> I'll have to see how that goes once our
> illustrious colleague ports Gemstone to 1.11.

Yes. That would be great if it's achievable. I'm looking forward to it to. 
(Like I said, no pressure EvilBill. <g>)

> I'd really love to see
> what you've all been talking about for these years.

You're a stronger man than I, to have resisted trying 1.10/1.11 whilst 
reading this group for so long.

> I'm also glad that I found a way to give something back to the group
> after all this time.

Indeed. You input has helped greatly. I'm really enjoying my time playing 
Gemstone again and the whole PlugY stash thing is awesome! Overcoming the 
limited stash problem back in the day lead to me running another computer to 
mule onto. The bad habits I picked up then re: extra hardware have become an 
addiction with me now. I have seven (at last count) working computers, all 
with D2 installs, and four and a half D2/LoD keysets. One good thing to come 
out of it; I taught myself Windows networking and how to set up a LAN. ;-)

With the seeming demise, or at least diminishment, of the US West playing 
group it seems that, once I've muled over all my goodies from my backup from 
my Gemstone playing days I'll only need the one computer. PlugY rocks! I'm 
yet to try the new runewords as I haven't found a suitable base weapon for 
any that I want to make and, although I have quite a few runes, it's not 
like I have a bottomless supply.

Thanks for all your help.
-- 
Shaun. 
Re: Announcement
#543564
Author: EvilBill
Date: Fri, 30 May 2008 14:14
44 lines
2866 bytes
~misfit~ wrote:
> Somewhere on teh intarweb "EvilBill" typed:
>> ald wrote:
>>> On Fri, 23 May 2008 11:34:43 -0400, EvilBill <quake2lives@gmail.com>
>>> wrote:
>>>
>>>> Jake_Mysterio wrote:
>>>>> You'll have to send me a copy when it's ready. I'll be in for a go
>>>>> at the mod. :)
>>>> :)
>>>> It may take a while. Modifying the files isn't easy. LOL
>>> I too would very much like a copy if/when you get it ported. While
>>> most of my playing time is taken up by what Orion likes to call "the
>>> World of WoW", and the rest is currently spent on BNet, Gemstone (and
>>> a couple other mods that I've seen no evidence have been ported)
>>> saved my sanity during the last forced offline experience, and I
>>> prefer to plan for all contingencies ;-)
>>>
>> Mmmm, very true! I've noticed BNuts being pretty laggy of late *nods*
> 
> Well, I've just started playing 1.09 Gemstone again. I'm sick of the lag and 
> sometimes I want to play when my pathetic NZ 'broadband' connection is 
> choking on a bittorrent. That's an exercise in futility. I'll still be 
> playing on cattlenet, just not so much,
> 
> So I'm waiting with baited breath for your port too. No pressure though. 
> <grin> In the meantime I'm playing a Strafer in Gemstone as synergies won't 
> make much (any?) difference to her build.
> 
> Does anyone know if ATMA or PlugY or that runeword patch work with 1.09 
> Gemstone? It'd be nice to have the best of all worlds. :-)

I believe ATMA works with 1.09 although it doesn't recognise 
Gemstone-specific uniques or runewords, or the expanded stash.
PlugY should work OK :)


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Re: Gemstone and PlugY. Was: Re: Announcement
#543561
Author: Greg Vilardi
Date: Fri, 30 May 2008 22:41
64 lines
4093 bytes
In article <483f738e@news2.actrix.gen.nz>,
~misfit~ <misfit61nz@hooya.com.au> wrote:
>Somewhere on teh intarweb "Greg Vilardi" typed:
>
>
>[snip snip snip]
>
>> I am glad that I could help. Having read through this all twice now,
>> I'm still not entirely sure that you've got everything working
>> satisfactorily, but I think you do.
>
>I do indeed. Sorry to be so cryptic but I was working on the problem as I 
>wrote, and ideas came to me. I'm still not sure WTF is going on exactly 
>w/r/t the save files going to a different directory but it seems that I can 
>live with it. (I'll just have to make sure I don't try to open them in 1.11b 
>install!)

No problem. I've just never seen anyone type their way through a problem like
that. I often talk through them exactly that way, but it did get a bit
disjointed there, and since I'm a _really_ slow typist, I can't fathom doing
that.

>I play wit computers a little as, although I don't have written 
>qualifications, I have 10+ years of hands-on experience and am usually the 
>first port of call for friends with PC problems. <sigh> I've also been 
>building my own and friends machines since last century.

Some of the best technicians and engineers I worked with over the years had no
formal edocation or training. Experience counts for quite a lot.

>> I'd really love to see
>> what you've all been talking about for these years.
>
>You're a stronger man than I, to have resisted trying 1.10/1.11 whilst 
>reading this group for so long.

Not really, with 15-30 minutes a day to play at best, playing on line was never
really an option to me, since I'd never be able to play actively with a group.
And Gemstone being the gem that it is, since it makes the game a bit easier in
some ways that matter to me especially (I have one functional hand for fine
motor skills due to my own disability.) ther was never really any competition.

>With the seeming demise, or at least diminishment, of the US West playing 
>group it seems that, once I've muled over all my goodies from my backup from 
>my Gemstone playing days I'll only need the one computer. PlugY rocks! I'm 
>yet to try the new runewords as I haven't found a suitable base weapon for 
>any that I want to make and, although I have quite a few runes, it's not 
>like I have a bottomless supply.

AFAICT, PlugY doesn't enable the 1.10/11 runewords in 1.09, although if it did
that would be cool too. If on the other hand you're talking about the Gemstone
rune words, I thought you would have tried them by now. Hmmm. I think I'll go
look up a 'newer' rune word and make it, since I can reload my stash from my
backup if it doesn't work right.

>Thanks for all your help.

You're very welcome.
	-Greg
-- 
Greg Vilardi, Host: Scanner Cinema East            E-mail:vilardi@panix.com
USnail: 354 Indian Head Rd|Recurrent Software Solutions| Home:(631)864-1310
Commack, NY 11725         |Melville, NY 11747      | Work:(631)752-2701x240
sig Version 0.52(beta release)               I thought, I wrote, I posted.
Re: Gemstone and PlugY. Was: Re: Announcement
#543562
Author: ~misfit~
Date: Fri, 30 May 2008 23:58
58 lines
3838 bytes
Somewhere on teh intarweb "Greg Vilardi" typed:
> In article <483f738e@news2.actrix.gen.nz>,
> ~misfit~ <misfit61nz@hooya.com.au> wrote:


[snipetty-do-dah]

>> PlugY rocks! I'm yet to try the new runewords as I haven't
>> found a suitable base weapon for any that I want to make and,
>> although I have quite a few runes, it's not like I have a bottomless
>> supply.
>
> AFAICT, PlugY doesn't enable the 1.10/11 runewords in 1.09, although
> if it did that would be cool too.

Yeah, I discovered that when I attempted a Chains of Honour armour last 
night. :-(

There are very few 1.09 runewords when I look at my printout. (Thanks 
Britton Robbins). Also, with the lack of unique elite bows in 1.09 my 
strafer is looking decidedly ill-equiped. AFAICT there are only 5 
Genstone-specific runewords, none of which are killer. It seems the best I 
can do for my strafer is Silence. However, as it precludes all but two 
(fairly slow) elite bows (requiring 6 sockets as it does) it's limiting. 
Shame I can't make a runeword in a +3 bow skills Matriarchal or Grand Matron 
Bow, they only get 5 sockets.

My dreams of a Faith-equipped SP 1.09 Gemstone strafer are just that it 
seems, dreams.

Has anyone tried Stephen Gorrel's 1.10 Gemstone mod? I know Evilbill ruled 
it out as being beta. Any experiences?

> If on the other hand you're talking
> about the Gemstone rune words, I thought you would have tried them by
> now. Hmmm. I think I'll go look up a 'newer' rune word and make it,
> since I can reload my stash from my backup if it doesn't work right.

That's something I must try. LOL, I wish I'd backed up before trying to make 
CoH.

It's odd going back to playing 1.09. So many things are missing (elite 
unique weapons for instance) and the only really powerful runeword is 
Silence which, requiring 6 sockets as it does, limits the weapons that it 
can be used in. Also the skills are quite different. I notice my strafer 
only shoots one arrow at each target in range per strafe. In 1.1x she'd fire 
off the full salvo each time, hitting some monsters multiple times. Also her 
range seems severely limited. She won't shoot at monsters in the very edges 
of the screem whereas, again in 1.1x she'd actually fire at targets that 
were actually just off-screen. Very handy when scouting with a 'glass 
cannon". Also, I remember now why Valkaries were refered to back then as 
"dumb blondes". Their AI is crap compared with 1.1x.

It seems that I have a lot of (re)learning to do.

Thanks again,

Shaun. 
Re: Announcement
#543565
Author: ~misfit~
Date: Sat, 31 May 2008 00:03
47 lines
3437 bytes
Somewhere on teh intarweb "EvilBill" typed:
> ~misfit~ wrote:
>> Somewhere on teh intarweb "EvilBill" typed:
>>> ald wrote:
>>>> On Fri, 23 May 2008 11:34:43 -0400, EvilBill
>>>> <quake2lives@gmail.com> wrote:
>>>>
>>>>> Jake_Mysterio wrote:
>>>>>> You'll have to send me a copy when it's ready. I'll be in for a
>>>>>> go at the mod. :)
>>>>> :)
>>>>> It may take a while. Modifying the files isn't easy. LOL
>>>> I too would very much like a copy if/when you get it ported. While
>>>> most of my playing time is taken up by what Orion likes to call
>>>> "the World of WoW", and the rest is currently spent on BNet,
>>>> Gemstone (and a couple other mods that I've seen no evidence have
>>>> been ported) saved my sanity during the last forced offline
>>>> experience, and I prefer to plan for all contingencies ;-)
>>>>
>>> Mmmm, very true! I've noticed BNuts being pretty laggy of late
>>> *nods*
>>
>> Well, I've just started playing 1.09 Gemstone again. I'm sick of the
>> lag and sometimes I want to play when my pathetic NZ 'broadband'
>> connection is choking on a bittorrent. That's an exercise in
>> futility. I'll still be playing on cattlenet, just not so much,
>>
>> So I'm waiting with baited breath for your port too. No pressure
>> though. <grin> In the meantime I'm playing a Strafer in Gemstone as
>> synergies won't make much (any?) difference to her build.
>>
>> Does anyone know if ATMA or PlugY or that runeword patch work with
>> 1.09 Gemstone? It'd be nice to have the best of all worlds. :-)
>
> I believe ATMA works with 1.09 although it doesn't recognise
> Gemstone-specific uniques or runewords, or the expanded stash.
> PlugY should work OK :)

Thanks for the reply. PlugY is working well. However, from what I can gather 
from the (very sparse) information about it, it doesn't enable the 'new' 
1.1x runewords in 1.09. :-(

I'm wondering if there's a way around this. Any input appreciated. I 
remember there being a patch to enable realms-only runewords in SP. However, 
I'm guessing that it only worked with 1.1x versions too.
-- 
Shaun. 
Re: Gemstone and PlugY. Was: Re: Announcement
#543563
Author: EvilBill
Date: Sun, 01 Jun 2008 02:36
19 lines
1682 bytes
~misfit~ wrote:
> 
> Has anyone tried Stephen Gorrel's 1.10 Gemstone mod? I know Evilbill ruled 
> it out as being beta. Any experiences?

Well, I ruled it out not so much because it was beta, but mainly because 
it positioned the Gemstone-specific gear such that it screwed up 1.09 
Gemstone chars - my focus in creating my 1.11 version is portability for 
1.09. *nods*
That said, the 1.10 beta version works well with PlugY :)


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