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Thread View: alt.games.diablo
14 messages
14 total messages Started by Gordon K Wilson Wed, 26 Feb 1997 00:00
What the new patch to DIABLO will fix (list)
#1509
Author: Gordon K Wilson
Date: Wed, 26 Feb 1997 00:00
270 lines
9480 bytes
--------------------------------------------------------------------
                        PATCH 1.02 -- 02/25/97
--------------------------------------------------------------------

This file contains information about the fixes contained in the patch
that upgrades Diablo to version 1.02.  Additionally, this file contains
updated troubleshooting tips.

--------------------------------------------------------------------
                              Contents
--------------------------------------------------------------------
 I. FIXES	=


 II. TROUBLESHOOTING

    1. Video
 =

    2. Sound    =


    3. Multiplayer

    4. General Tips

----------------------------------------------------------------------
I.                               FIXES
----------------------------------------------------------------------
   1. Corrects the NULL cell buffer errors and other draw problems

   2. Fixes intermittent crash in Join Game screen

   3. Fixes data corruption problem which could cause a player to
      get locked out of Battle.net when creating a new channel

   4. Improves error handling for dropped network packets

   5. Provides more descriptive messages when unable to join a game

   6. Fixes the problem with some equipped items not being seen =

      by other players in multiplayer games

   7. Prevents Lazarus's red portal from disappearing after =

      leaving his lair

   8. Fixes the Level Advance Indicator remaining on screen after
      character attributes are maxed =


   9. Fixes inaccurate display of game creation time

  10. Games shown in the list of public games on Battle.net will
      not disappear anymore.  The list will be refreshed only if the
      user closes and reopens the Join Game dialog.

  11. Fixes problem with soundcards that do not support the Set
      Format command (i.e. ESS1888)
	=

  12. Fixes problems writing to system registry

  13. Numerous fixes to item integrity
      NOTE: With this patch, when the game detects duplicate items they
            will be removed from the game.

  14. Improves error correction related to line noise in modem games

----------------------------------------------------------------------
II.                         TROUBLESHOOTING
----------------------------------------------------------------------
  1. VIDEO

	NOTE:  The first step that should be taken in isolating video
	problems is ensuring that you have the most current drivers from
	your video card manufacturer.

	A. Problems with cut scenes:
	If video playback is slow or choppy on your system, you can =

	adjust the size of the playback window using the VidSize utility,
	which is installed in the Diablo directory.  (Large or Small, =

	Default is large)

	B. Video problems:
	If you have problems when exiting out of Diablo, or with video =

	after getting into Diablo (i.e. it is freezing up, or it is doing
	something strange with the video) set the video display properties
	to 640x480x256 before playing Diablo.  DirectX has a problem with
	certain video cards, and it is causing this to occur.

	C. S3 Video Drivers:
	"http://www.s3.com"

	D. CHIPS & TECHNOLOGIES video Drivers:
	"http://www.chips.com"

	E. Matrox Video Drivers:
	"http://www.matrox.com"

	F. Matrox Millennium:
	Video doesn't display properly =

	(rolling screen images, overlapping screen images or a blank screen) =

	1)Right-click on the Windows 95 desktop background.
	2)Click on the Properties menu item - MGA Monitor tab - MGA Monitor =

	option button.
	3)From the MGA monitor list, select the monitor model you're using. =

	If your monitor model does not appear in the list, select monitor =

	that runs at 60 Hz at 640 =D7 480 (for example, Standard Monitor Types
	 - Vesa 1024X768 @60Hz). For more information on MGA monitor =

	selection, see the on-line documentation for MGA PowerDesk.
	4)Click OK to confirm your selection

	G. ATI 3DExpression PCI Mach64
	Problem: After installing Dx3.0a from the Diablo CD & rebooting the
	computer, you get a black screen with green lines.
	Fix: =

	1.) Boot into safe mode by: Rebooting the computer, pushing F8 when
	you see the words starting Win95, select safe mode.
	2.) Click on start -> settings -> Control Panel -> Display =

	-> Settings -> Change Display Type -> Click on "Change..." under =

	Adapter Type -> show all devices -> Manufactures: Standard Display
	Types.  Models: Standard Display Adapter (VGA) then click OK =

	-> close -> Apply & Close then Yes to Restarting the computer.  =

	(let the computer boot normally)
	3.) Click on start -> settings -> Control Panel -> Display -> Settings
	-> Change Display Type -> Click on "Change..." under Adapter Type =

	-> Have Disk -> Browse to "X:\win95drv\display\atigt\macxw4.inf" =

	(X=3Dcdrom drive) & click on OK twice -> Select ATI 3DExpression PCI =

	mach64 (Direct Draw) & click on OK -> Close -> Apply & Close then =

	Yes to reboot the computer, this should fix the problem.

	H. Alliance Promotion:
	Download the DirectX 2 at: "http://www.blizzard.com/support/d-directx.ht=
m"
	Download the DirectX 2 compatible driver for the alliance promotion vide=
o
	card at: "http://www.alsc.com"
	NOTE: These drivers are also available from the Alliance BBS at (408)383=
-4994
	If you have the DirectX 3 drivers installed and the manufacturer's Direc=
tX 2 =

	driver, you might see two hands.

	I. Virge Video Drivers:
	If a Direct X application asks to overwrite the preinstalled drivers, =

	answer NO.  Currently, there is not a diskette release of the Virge grap=
hics
	drivers/Direct X drivers, so if you overwrite the Virge drivers with a =

	Direct X application, you will have to run the QuickRestore utility to g=
et
	the preinstalled drivers back.

  2. SOUND

	NOTE:  The first step that should be taken in isolating sound
	problems is ensuring that you have the most current drivers from
	your sound card manufacturer.

	A. SB Sound Cards:
	"www.creaf.com"
	As of 2/13/97 the latest version is "4.35.00.0018"

	B. Fatal exception ** has occurred at: (with SB 16/32/64)
	The problem was linked to a old version of the sound driver.  If you do =
not
	have at least version "4.35.00.0018" dated 2/13/97 then download it at:
	"http://www.creaf.com/wwwnew/tech/faqs/drv0001.html"

  3. MULTIPLAYER

	A. Trying to get onto Battle.net:
	1.) If you are using a third party TCP/IP implementation, try installing=

	Microsoft's TCP/IP protocol (use Add/Remove Programs in the Control Pane=
l)
	2.) Use the Telnet program to test your connection to Battle.net.  From =
a
	command prompt, type:
		telnet battle.net 116
		telnet battle.net 118
	If Telnet can't connect to Battle.net, contact your Internet provider or=

	network administrator about opening up those ports.
	3.) Delete the file "Bncache.dat" from the Diablo directory.  This file
	contains cached data that has been downloaded from Battle.net.  Deleting=
 it
	will remove any data that may have been corrupted during download.
	4.) Verify that the Diablo directory is writeable, and that there is ple=
nty
	of free disk space on the drive that holds the Diablo directory.

	B. Retail to Spawn:
	1.) One player can create the game but the other can't see the game to j=
oin.
	Make sure ALL are playing spawn or ALL playing retail copies!
	Spawn cannot play retail.

	C. Can't see the other person on the network (IPX Games):
	1.) Make sure that everyone is logged into the network.
	2.) Make sure everyone is using the retail version.
	3.) Make sure everyone has upgraded to the patched version.
	(Version 1.02 cannot play against version 1.00)
	4.) Make sure the IPX frame type is correct.
	Click on start -> settings -> control panel -> network -> IPX/SPX -> pro=
perties =

	-> advanced -> frame type: Make sure all people playing have their frame=
 type =

	set to the same value.  Then set the Max Sockets to 32 and the Max Conne=
ctions =

	to 16.  Click on OK and reboot the computer, then try to start the netwo=
rk game.

  4. GENERAL TIPS

	A. Is there anything I can do to boost game performance?
	To speed up game play on slower systems, turn off music by bringing up t=
he
	Diablo Options menu and setting the Music Volume all the way to the left=
=2E =

	Also, clearing up hard drive space can improve performance on systems wi=
th =

	low memory.


THE FIRST TRANSPORT IS AWAY!	=


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

                                DIABLO

   Copyright (c) 1996 BLIZZARD ENTERTAINMENT, All rights reserved

   Diablo and Battle.net are trademarks and Blizzard Entertainment
          is a trademark of Davidson and Associates, Inc.


             For news and updates visit WWW.BLIZZARD.COM =


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Re: What the new patch to DIABLO will fix (list)
#1510
Author: oul... Sworn Defender
Date: Thu, 27 Feb 1997 00:00
277 lines
9862 bytes
Great job BLIZZARD!!!!!!!!!!!!!!!!!!!!!!!!!


On Wed, 26 Feb 1997 11:24:59 -0700, Gordon K Wilson
<gkwi...@ix.netcom.com> wrote:

>--------------------------------------------------------------------
>                        PATCH 1.02 -- 02/25/97
>--------------------------------------------------------------------
>
>This file contains information about the fixes contained in the patch
>that upgrades Diablo to version 1.02.  Additionally, this file contains
>updated troubleshooting tips.
>
>--------------------------------------------------------------------
>                              Contents
>--------------------------------------------------------------------
> I. FIXES	=
>
>
> II. TROUBLESHOOTING
>
>    1. Video
> =
>
>    2. Sound    =
>
>
>    3. Multiplayer
>
>    4. General Tips
>
>----------------------------------------------------------------------
>I.                               FIXES
>----------------------------------------------------------------------
>   1. Corrects the NULL cell buffer errors and other draw problems
>
>   2. Fixes intermittent crash in Join Game screen
>
>   3. Fixes data corruption problem which could cause a player to
>      get locked out of Battle.net when creating a new channel
>
>   4. Improves error handling for dropped network packets
>
>   5. Provides more descriptive messages when unable to join a game
>
>   6. Fixes the problem with some equipped items not being seen =
>
>      by other players in multiplayer games
>
>   7. Prevents Lazarus's red portal from disappearing after =
>
>      leaving his lair
>
>   8. Fixes the Level Advance Indicator remaining on screen after
>      character attributes are maxed =
>
>
>   9. Fixes inaccurate display of game creation time
>
>  10. Games shown in the list of public games on Battle.net will
>      not disappear anymore.  The list will be refreshed only if the
>      user closes and reopens the Join Game dialog.
>
>  11. Fixes problem with soundcards that do not support the Set
>      Format command (i.e. ESS1888)
>	=
>
>  12. Fixes problems writing to system registry
>
>  13. Numerous fixes to item integrity
>      NOTE: With this patch, when the game detects duplicate items they
>            will be removed from the game.
>
>  14. Improves error correction related to line noise in modem games
>
>----------------------------------------------------------------------
>II.                         TROUBLESHOOTING
>----------------------------------------------------------------------
>  1. VIDEO
>
>	NOTE:  The first step that should be taken in isolating video
>	problems is ensuring that you have the most current drivers from
>	your video card manufacturer.
>
>	A. Problems with cut scenes:
>	If video playback is slow or choppy on your system, you can =
>
>	adjust the size of the playback window using the VidSize utility,
>	which is installed in the Diablo directory.  (Large or Small, =
>
>	Default is large)
>
>	B. Video problems:
>	If you have problems when exiting out of Diablo, or with video =
>
>	after getting into Diablo (i.e. it is freezing up, or it is doing
>	something strange with the video) set the video display properties
>	to 640x480x256 before playing Diablo.  DirectX has a problem with
>	certain video cards, and it is causing this to occur.
>
>	C. S3 Video Drivers:
>	"http://www.s3.com"
>
>	D. CHIPS & TECHNOLOGIES video Drivers:
>	"http://www.chips.com"
>
>	E. Matrox Video Drivers:
>	"http://www.matrox.com"
>
>	F. Matrox Millennium:
>	Video doesn't display properly =
>
>	(rolling screen images, overlapping screen images or a blank screen) =
>
>	1)Right-click on the Windows 95 desktop background.
>	2)Click on the Properties menu item - MGA Monitor tab - MGA Monitor =
>
>	option button.
>	3)From the MGA monitor list, select the monitor model you're using. =
>
>	If your monitor model does not appear in the list, select monitor =
>
>	that runs at 60 Hz at 640 =D7 480 (for example, Standard Monitor Types
>	 - Vesa 1024X768 @60Hz). For more information on MGA monitor =
>
>	selection, see the on-line documentation for MGA PowerDesk.
>	4)Click OK to confirm your selection
>
>	G. ATI 3DExpression PCI Mach64
>	Problem: After installing Dx3.0a from the Diablo CD & rebooting the
>	computer, you get a black screen with green lines.
>	Fix: =
>
>	1.) Boot into safe mode by: Rebooting the computer, pushing F8 when
>	you see the words starting Win95, select safe mode.
>	2.) Click on start -> settings -> Control Panel -> Display =
>
>	-> Settings -> Change Display Type -> Click on "Change..." under =
>
>	Adapter Type -> show all devices -> Manufactures: Standard Display
>	Types.  Models: Standard Display Adapter (VGA) then click OK =
>
>	-> close -> Apply & Close then Yes to Restarting the computer.  =
>
>	(let the computer boot normally)
>	3.) Click on start -> settings -> Control Panel -> Display -> Settings
>	-> Change Display Type -> Click on "Change..." under Adapter Type =
>
>	-> Have Disk -> Browse to "X:\win95drv\display\atigt\macxw4.inf" =
>
>	(X=3Dcdrom drive) & click on OK twice -> Select ATI 3DExpression PCI =
>
>	mach64 (Direct Draw) & click on OK -> Close -> Apply & Close then =
>
>	Yes to reboot the computer, this should fix the problem.
>
>	H. Alliance Promotion:
>	Download the DirectX 2 at: "http://www.blizzard.com/support/d-directx.ht=
>m"
>	Download the DirectX 2 compatible driver for the alliance promotion vide=
>o
>	card at: "http://www.alsc.com"
>	NOTE: These drivers are also available from the Alliance BBS at (408)383=
>-4994
>	If you have the DirectX 3 drivers installed and the manufacturer's Direc=
>tX 2 =
>
>	driver, you might see two hands.
>
>	I. Virge Video Drivers:
>	If a Direct X application asks to overwrite the preinstalled drivers, =
>
>	answer NO.  Currently, there is not a diskette release of the Virge grap=
>hics
>	drivers/Direct X drivers, so if you overwrite the Virge drivers with a =
>
>	Direct X application, you will have to run the QuickRestore utility to g=
>et
>	the preinstalled drivers back.
>
>  2. SOUND
>
>	NOTE:  The first step that should be taken in isolating sound
>	problems is ensuring that you have the most current drivers from
>	your sound card manufacturer.
>
>	A. SB Sound Cards:
>	"www.creaf.com"
>	As of 2/13/97 the latest version is "4.35.00.0018"
>
>	B. Fatal exception ** has occurred at: (with SB 16/32/64)
>	The problem was linked to a old version of the sound driver.  If you do =
>not
>	have at least version "4.35.00.0018" dated 2/13/97 then download it at:
>	"http://www.creaf.com/wwwnew/tech/faqs/drv0001.html"
>
>  3. MULTIPLAYER
>
>	A. Trying to get onto Battle.net:
>	1.) If you are using a third party TCP/IP implementation, try installing=
>
>	Microsoft's TCP/IP protocol (use Add/Remove Programs in the Control Pane=
>l)
>	2.) Use the Telnet program to test your connection to Battle.net.  From =
>a
>	command prompt, type:
>		telnet battle.net 116
>		telnet battle.net 118
>	If Telnet can't connect to Battle.net, contact your Internet provider or=
>
>	network administrator about opening up those ports.
>	3.) Delete the file "Bncache.dat" from the Diablo directory.  This file
>	contains cached data that has been downloaded from Battle.net.  Deleting=
> it
>	will remove any data that may have been corrupted during download.
>	4.) Verify that the Diablo directory is writeable, and that there is ple=
>nty
>	of free disk space on the drive that holds the Diablo directory.
>
>	B. Retail to Spawn:
>	1.) One player can create the game but the other can't see the game to j=
>oin.
>	Make sure ALL are playing spawn or ALL playing retail copies!
>	Spawn cannot play retail.
>
>	C. Can't see the other person on the network (IPX Games):
>	1.) Make sure that everyone is logged into the network.
>	2.) Make sure everyone is using the retail version.
>	3.) Make sure everyone has upgraded to the patched version.
>	(Version 1.02 cannot play against version 1.00)
>	4.) Make sure the IPX frame type is correct.
>	Click on start -> settings -> control panel -> network -> IPX/SPX -> pro=
>perties =
>
>	-> advanced -> frame type: Make sure all people playing have their frame=
> type =
>
>	set to the same value.  Then set the Max Sockets to 32 and the Max Conne=
>ctions =
>
>	to 16.  Click on OK and reboot the computer, then try to start the netwo=
>rk game.
>
>  4. GENERAL TIPS
>
>	A. Is there anything I can do to boost game performance?
>	To speed up game play on slower systems, turn off music by bringing up t=
>he
>	Diablo Options menu and setting the Music Volume all the way to the left=
>=2E =
>
>	Also, clearing up hard drive space can improve performance on systems wi=
>th =
>
>	low memory.
>
>
>THE FIRST TRANSPORT IS AWAY!	=
>
>
>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>
>                                DIABLO
>
>   Copyright (c) 1996 BLIZZARD ENTERTAINMENT, All rights reserved
>
>   Diablo and Battle.net are trademarks and Blizzard Entertainment
>          is a trademark of Davidson and Associates, Inc.
>
>
>             For news and updates visit WWW.BLIZZARD.COM =
>
>
>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>
Re: What the new patch to DIABLO will fix (list)
#1511
Author: Twin Ion Engine
Date: Thu, 27 Feb 1997 00:00
12 lines
698 bytes
>>
>>THE FIRST TRANSPORT IS AWAY!   =
>>
>>

No wonder Blizzard took so long. They went to watch Empire Strikes Back : 
Special Edition. :)

WiL :)

Email <<tb...@valuserve.com>>
Gaining character level decreases mana!?
#1512
Author: schr... Rob Schroeder
Date: Fri, 28 Feb 1997 00:00
18 lines
1296 bytes

Hi there,

forgive me if the question's already been answered here, but we
just came upon this in our LAN round. WHAT IS BEING DONE TO THE 
MANA MAXIMUM WHEN A CHARACTER REACHES ANOTHER LEVEL?! Seems to me, 
mana gets an internal die roll, with my character suffering from 
bad luck and constantly decreasing max mana since the last four or
five "level ups"! Is there some kind of logic behind? Does something 
similar happen to life? Is it a bug? I'm quite clueless here. As 
one of my party fellows said, "I'd be stupid to go out fighting to 
get while the more i get the more mana points I lose". 

-------------------------------------------------------------------
Rob Schroeder                           schr...@pobox.com
                                        http://pobox.com/~schroeder
-------------------------------------------------------------------
Re: What the new patch to DIABLO will fix (list)
#1517
Author: rco... Ronald Courtright
Date: Fri, 28 Feb 1997 00:00
18 lines
1016 bytes
Gordon K Wilson (gkwi...@ix.netcom.com) wrote:

[snip]
: THE FIRST TRANSPORT IS AWAY!	=
[snip]

--
Nice reference to 'The Empire Strikes Back'...

Be seeing you,

Ron Courtright
    _____________________________________________________________________ 
   |                                                                     |
   | PGP Key ID:        4DF26355                                         |
   | PGP Fingerprint:   49 E4 D4 34 B1 4E 51 D1  94 65 CD 10 B2 A6 A4 52 |
   |_____________________________________________________________________|
Re: What the new patch to DIABLO will fix (list)
#1518
Author: Desslock
Date: Fri, 28 Feb 1997 00:00
17 lines
784 bytes
Ronald Courtright wrote:
> 
> Gordon K Wilson (gkwi...@ix.netcom.com) wrote:
> 
> [snip]
> : THE FIRST TRANSPORT IS AWAY!  =
> [snip]
> 
> --
> Nice reference to 'The Empire Strikes Back'...
> 
> Be seeing you,

Nice reference (hopefully intentional), to "The Prisoner"

Desslock (#6)
Re: What the new patch to DIABLO will fix (list)
#1519
Author: rco... Ronald Courtright
Date: Fri, 28 Feb 1997 00:00
38 lines
1558 bytes
Desslock (dess...@interlog.com) wrote:
: Ronald Courtright wrote:
: > 
: > Gordon K Wilson (gkwi...@ix.netcom.com) wrote:
: > 
: > [snip]
: > : THE FIRST TRANSPORT IS AWAY!  =
: > [snip]
: > 
: > --
: > Nice reference to 'The Empire Strikes Back'...
: > 
: > Be seeing you,

: Nice reference (hopefully intentional), to "The Prisoner"

: Desslock (#6)

--
Bonus points round!  Select the correct punctuation in #2's response:

#6:  'Who is #1?'
#2:  (a) 'You are #6.'
	 (b) 'You are, #6.'

The correct answer, well, that would be telling.

It would be wonderful to see a (wonderful) RPG of 'The Prisoner.'

Be seeing you,

Ron Courtright
    _____________________________________________________________________ 
   |                                                                     |
   | PGP Key ID:        4DF26355                                         |
   | PGP Fingerprint:   49 E4 D4 34 B1 4E 51 D1  94 65 CD 10 B2 A6 A4 52 |
   |_____________________________________________________________________|
Re: Gaining character level decreases mana!?
#1513
Author: Russell Glasser
Date: Sun, 02 Mar 1997 00:00
39 lines
2466 bytes
Rob Schroeder wrote:
> 
> Hi there,
> 
> forgive me if the question's already been answered here, but we
> just came upon this in our LAN round. WHAT IS BEING DONE TO THE
> MANA MAXIMUM WHEN A CHARACTER REACHES ANOTHER LEVEL?! Seems to me,
> mana gets an internal die roll, with my character suffering from
> bad luck and constantly decreasing max mana since the last four or
> five "level ups"! Is there some kind of logic behind? Does something
> similar happen to life? Is it a bug? I'm quite clueless here. As
> one of my party fellows said, "I'd be stupid to go out fighting to
> get while the more i get the more mana points I lose".
> 
> -------------------------------------------------------------------
> Rob Schroeder                           schr...@pobox.com
>                                         http://pobox.com/~schroeder
> -------------------------------------------------------------------

	If I had to take a stab in the dark, I'd say you foolish people 
have been GETTING RANDOM SHRINES.  Bad bad bad.  In my experience, 
gaining levels makes your mana and life go up by one point each... 
however, some of the shrines you get will lower your maximum mana while 
giving you extra levels on spells like charge bolt... definitely NOT a 
fair trade, unless you're a wizard with a zillion mana anyway, and 
probably not even then.  There's no way of getting back your mana points 
except by adding magic skill, which will get maximized anyway.
	Kids, JUST SAY NO to getting random shrines.  There is a list of 
shrines at http://www.scorched.com/shrines.shtml, so only go for the 
shrines that are known.  And avoid goat shrines and cauldrons.
-- 
"The reasonable man adapts himself to the world; the unreasonable one
persists in trying to adapt the world to himself.  Therefore all
progress depends on the unreasonable man."
                                -- George Bernard Shaw

Russell can be heckled at
        http://sdcc8.ucsd.edu/~rglasser
Re: Gaining character level decreases mana!?
#1514
Author: en... Vera Langenbahn
Date: Sun, 02 Mar 1997 00:00
28 lines
1457 bytes
schr...@pobox.com (Rob Schroeder) wrote:


>Hi there,

>forgive me if the question's already been answered here, but we
>just came upon this in our LAN round. WHAT IS BEING DONE TO THE 
>MANA MAXIMUM WHEN A CHARACTER REACHES ANOTHER LEVEL?! Seems to me, 
>mana gets an internal die roll, with my character suffering from 
>bad luck and constantly decreasing max mana since the last four or
>five "level ups"! Is there some kind of logic behind? Does something 
>similar happen to life? Is it a bug? I'm quite clueless here. As 
>one of my party fellows said, "I'd be stupid to go out fighting to 
>get while the more i get the more mana points I lose". 

Rob,
I don't think gaining levels decrease your total mana, but I know that
using certain shrines does in fact decrease your max. mana.

greets,
entus / lev 35 warrior

--

===========================================================
Vera Langenbahn - en...@camelot.de - Archstudent TU Muenchen
===========================================================
Re: Gaining character level decreases mana!?
#1516
Author: Desslock
Date: Sun, 02 Mar 1997 00:00
22 lines
1395 bytes
Rob Schroeder wrote:
> 
> Hi there,
> 
> forgive me if the question's already been answered here, but we
> just came upon this in our LAN round. WHAT IS BEING DONE TO THE
> MANA MAXIMUM WHEN A CHARACTER REACHES ANOTHER LEVEL?! Seems to me,
> mana gets an internal die roll, with my character suffering from
> bad luck and constantly decreasing max mana since the last four or
> five "level ups"! Is there some kind of logic behind? Does something
> similar happen to life? Is it a bug? I'm quite clueless here. As
> one of my party fellows said, "I'd be stupid to go out fighting to
> get while the more i get the more mana points I lose".
--

My FAQ, which I personally e-mailed to you, so I know you have it <g>,
explains the effect of levelling on mana and health.  Rogues and
Warriors get +2 life per level, Sorcerers get +1 life.  Sorcerers and
Rogues get +2 mana, Warriors get +1 mana.

Desslock
Re: What the new patch to DIABLO will fix (list)
#1520
Author: Desslock
Date: Sun, 02 Mar 1997 00:00
36 lines
1533 bytes
Ronald Courtright wrote:
> 
> Desslock (dess...@interlog.com) wrote:
> : Ronald Courtright wrote:
> : >
> : > Gordon K Wilson (gkwi...@ix.netcom.com) wrote:
> : >
> : > [snip]
> : > : THE FIRST TRANSPORT IS AWAY!  =
> : > [snip]
> : >
> : > --
> : > Nice reference to 'The Empire Strikes Back'...
> : >
> : > Be seeing you,
> 
> : Nice reference (hopefully intentional), to "The Prisoner"
> 
> : Desslock (#6)
> 
> --
> Bonus points round!  Select the correct punctuation in #2's response:
> 
> #6:  'Who is #1?'
> #2:  (a) 'You are #6.'
>          (b) 'You are, #6.'
> 
> The correct answer, well, that would be telling.

Bit of a trick question, I guess it depends upon whether or not you saw
the final episode of the series, hehe.  But from the credits, clearly
(a) is the correct answer, while the last episode would suggest (b) was
the answer.

Desslock (who's been around too long and is up too late)
Re: What the new patch to DIABLO will fix (list)
#1522
Author: amh... Quarex
Date: Sun, 02 Mar 1997 00:00
23 lines
1140 bytes
Desslock sayeth:

: > [snip]
: > : THE FIRST TRANSPORT IS AWAY!  =
: > [snip]

: > Nice reference to 'The Empire Strikes Back'...

: > Be seeing you,

: Nice reference (hopefully intentional), to "The Prisoner"

: Desslock (#6)

Also, nice indirect reference to Monty Python.

There is no Quarex #6!
-- 
[ Quarex.  That's me.  I'm a participant in things like: Ultima Dragons,
[ Kosmic Free Music Foundation, Live-Action Role-Playing, National 
[ Thespian Society, Norse God Fan Club, Caber Tossing, IRQ Conflict 
[ Resolving, and Amorphis for President '00.  amh...@odin.cmp.ilstu.edu.
Re: What the new patch to DIABLO will fix (list)
#1521
Author: rol... Rollin Baker
Date: Mon, 03 Mar 1997 00:00
20 lines
1163 bytes
>Bonus points round!  Select the correct punctuation in #2's response:
>
>#6:  'Who is #1?'
>#2:  (a) 'You are #6.'
>        (b) 'You are, #6.'
>
>The correct answer, well, that would be telling.
>
>It would be wonderful to see a (wonderful) RPG of 'The Prisoner.'
>
>Be seeing you,
>
>Ron Courtright

You know the correct answer as well as I do, and as to there being a RPG
of the Prisoner, we have one.  You're welcome to pick it up at this little
village quite near you...

Rollin
Re: Gaining character level decreases mana!?...*AHEM* It is NOT just bad shrines. Read, please.
#1515
Author: cro... Silverlock
Date: Sun, 09 Mar 1997 00:00
81 lines
4276 bytes
On Thu, 06 Mar 1997 08:51:23 GMT, op...@videotron.ca (New Lamps for
Old) wrote:

>Folks, a number of people continue to report that they "seem to be
>losing mana" at higher levels and the standard response posted to that
>seems to be "Oh, it's because you used a mana depleting shrine, ie.
>Fascinating, Ornate, Sacred or a random one..."  Er, well... Let's
>look at that.  I have a Level 25 Rogue.  Before she entered Hell at
>Level 22, in the Single-player game on Normal difficulty (duh), she
>had a base Mana level of 111.  *After* doing levels 13-15, and before
>killing Diablo, as a Level 25 Rogue she had gone down to a base Mana
>level of 49!  I noticed only because I had problems casting Golem.
>How could I have lost over SIXTY points of Mana due to Shrines, if I
>had not visited ANY shrine or cauldron since the Caves levels?
>
>I have several conjectures as to what _may_ have happened w.r.t Mana
>level depletion:
>
>1. Maybe getting hit a zillion times by Blood Star (Hellspawn) or
>those green stars (Soul Burners) gradually decreases your Mana level.
>It is true that if you cast Blood Star yourself, you decrease your own
>Mana by 1 point each time; so perhaps the Succubi have the same nasty
>effect.  (During all this time I was wearing the full 75% max
>resistance to Magic, too.)
>
>or, 2.  (Really guessing here) Simply staying on certain levels of
>Hell for lengthy periods may have a "cursed" effect on your character,
>depending on your char level or AC or whatever... (Sort of like the
>4th Level of Eye of the Beholder II, where you couldn't heal, and
>monsters would target and steal/eat magical armor by preference...
>That was an amazing game BTW  :-)
>
>3. Of course the Lost Mana problem in Diablo could always be due to a
>bug in the game.  If so it's a fairly L A R G E, intermittent bug in
>the sense that not everyone seems to experience it.
>
>So, feel free to follow-up and criticize/expand on my conjectures
>here, as I'm really quite puzzled as to why my Rogue lost so much
>Mana.
>
>Donna
>--
>
>>schr...@pobox.com (Rob Schroeder) wrote:
>>
>>>forgive me if the question's already been answered here, but we
>>>just came upon this in our LAN round. WHAT IS BEING DONE TO THE 
>>>MANA MAXIMUM WHEN A CHARACTER REACHES ANOTHER LEVEL?! Seems to me, 
>>>mana gets an internal die roll, with my character suffering from 
>>>bad luck and constantly decreasing max mana since the last four or
>>>five "level ups"! Is there some kind of logic behind? Does something 
>>>similar happen to life? Is it a bug? I'm quite clueless here. As 
>>>one of my party fellows said, "I'd be stupid to go out fighting to 
>>>get while the more i get the more mana points I lose". 
>
>On Sun, 02 Mar 1997 15:37:23 -0500, Desslock <dess...@interlog.com>
>wrote:
>>My FAQ, which I personally e-mailed to you, so I know you have it <g>,
>>explains the effect of levelling on mana and health.  Rogues and
>>Warriors get +2 life per level, Sorcerers get +1 life.  Sorcerers and
>>Rogues get +2 mana, Warriors get +1 mana.
>
>On Sun, 02 Mar 1997 20:58:48 GMT, en...@camelot.de (Vera Langenbahn)
>wrote:
>>Rob,
>>I don't think gaining levels decrease your total mana, but I know that
>>using certain shrines does in fact decrease your max. mana.



Perhaps there is another mana draining monster like the Black Death
Zombies?  Do you know the types of monsters u fought?  Anything
unusual?
--
Silverlock			

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