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Article #416Re: D I A B L O: Does a specific Level Seed generate the same Quests?
From: sl... slink
Date: Fri, 07 Feb 1997 00:00
Date: Fri, 07 Feb 1997 00:00
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"Greg Kemmetmueller" <sy...@ph116b.res-hall.gac.edu> wrote: >Does anyone else find it amazing how many replies have been made concerning >single player quests, and how few people notice that I was talking about >multi player (even though it is rather blatent) :) > Since we're on the topic of multi-player games, have you seen any correlation between the level of the game creator (the PC whose name appears in the upper left when automap is on) and the difficulty of the levels in the dungeon? Or alternatively, between the cumulative kill count on the creating machine since the kill count persists through a New Game even when another PC is chosen? The reason I am asking is that I had been playing all day, collecting stats on monsters. When I created the evening's game with my level 23 rogue, the resulting game was so hard that our level 18 characters died several times on level 6. The next game, created the following day by one of the level 18 characters, was easy enough to make it through level 9 in the dungeon with few deaths. I also had not been studying monsters that day prior to the game creation. Sandra
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From: sl...@netins.net (slink) Subject: Re: D I A B L O: Does a specific Level Seed generate the same Quests? Date: 1997/02/07 Message-ID: <5dfrsh$aq6@insosf1.netins.net> X-Deja-AN: 215124486 references: <32f55ec8.17861403@news.alt.net> <5cibnr$7ji@news3.texas.net><32f55ec8.17861403@news.alt.net> <5cibnr$7ji@news3.texas.net> <5cj34a$nps@news.netusa.net> <5cnlq5$3lm@news3.texas.net> <01bc0e33$76949060$5510ec8a@gregkammetmuller.gac.edu> <01bc10ab$3e1755e0$9b184ca5@joe-s-smokin-pc> <32F5E53C.560F@staffmail.earthlink.net> <01bc1307$07bda860$5510ec8a@gregkammetmuller.gac.edu> organization: netINS, Inc. newsgroups: alt.games.diablo,comp.sys.ibm.pc.games.rpg MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit