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Article #416

Re: D I A B L O: Does a specific Level Seed generate the same Quests?

#416
From: sl... slink
Date: Fri, 07 Feb 1997 00:00
26 lines
1926 bytes
"Greg Kemmetmueller" <sy...@ph116b.res-hall.gac.edu> wrote:


>Does anyone else find it amazing how many replies have been made concerning
>single player quests, and how few people notice that I was talking about
>multi player (even though it is rather blatent)  :)

> 

Since we're on the topic of multi-player games, have you seen any
correlation between the level of the game creator (the PC whose name
appears in the upper left when automap is on) and the difficulty of
the levels in the dungeon?  Or alternatively, between the cumulative
kill count on the creating machine since the kill count persists
through a New Game even when another PC is chosen?

The reason I am asking is that I had been playing all day, collecting
stats on monsters.  When I created the evening's game with my level 23
rogue, the resulting game was so hard that our level 18 characters
died several times on level 6.  The next game, created  the following
day by one of the level 18 characters, was easy enough to make it
through level 9 in the dungeon with few deaths.  I also had not been
studying monsters that day prior to the game creation.

Sandra
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From: sl...@netins.net (slink)
Subject: Re: D I A B L O: Does a specific Level Seed generate the same Quests?
Date: 1997/02/07
Message-ID: <5dfrsh$aq6@insosf1.netins.net>
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